Tekki wrote:Um so do you mean Ifrit and Jason that the alliance command would put your members on nox and critical?
At the moment I think the number of attack turns for nox is about right. Auto war I don't like. I know the reason but I don't like it due to the methodology it forces into play.
Alliance repair has kind of grown on me, but removing it would still be a good thing I think. Alliance PPT not so much IF alliance repair is gone.
Yeah like I said let's start slow, no need to remove the alliance PPT IMO. This would mean that if the one watching the logs catches you he/she has to have a PPT left or be prepared to use it on this defense.
Again like I've always said, no changes have to be final... but I honestly think this is worth looking into.
-KJ







