Market's Running Out of ATs

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Atomos
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Market's Running Out of ATs

Use 1 market turn in exchange for 1,150 non-transferrable turns...


No discussion necessary. Set the number of personal ATs exchanged for 1 MT back to 1500 (or more... the more ATs, the better)

Then fix it so it stays like that til the game dies altogether.

Game is based on ATs. I cant grow my account by logging in waiting for ATs to be generated. (Please dont tell me to buy ATs, its hard to do so when so few are selling)

This decreasing AT availability is more of a bug than anything else. Like many programmers do, bugs are often marketed as 'features'. Not gonna work this time.
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Re: Market's Running Out of ATs

My opinion (don't know if it's the case already) would be to add all of the ATs (and uu) from deleted accounts to ingame market. It wouldn't be sufficient but already something. Also, after one year of inactivity out of vacation mode, 1/3 of your ATs go to ingame market, after 2 years second 1/3 and after 3 the remaining. Doesn't matter if it's 5000 ATs or let's say 40k ATs.
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GeneralChaos
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Re: Market's Running Out of ATs

its about time AT's where just removed from the game altogether, and we can just attack/raid/mass etc unlimited, let us go wild, instead of this slow decline into the abyss.
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Re: Market's Running Out of ATs

GeneralChaos wrote:its about time AT's where just removed from the game altogether, and we can just attack/raid/mass etc unlimited, let us go wild, instead of this slow decline into the abyss.


Haha that would be a bad idea! :L People wouould be faming for 1 bil a hit if they cost nothing! :smt078
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Re: Market's Running Out of ATs

*chuckles* It is a market. There is supply, and there is demand. The infinite 'creation' of new AT' devalues them.

An idea I had lately was to replenish the Market per 24 hours, with ALL ATs used over those past 24 hours, and an added 100k (per day). $-purchasing of ATs should remain tied to the regular market, so that whatever happens, the same amount of ATs remain in play.
Of course, this allows for a few players to 'hoard' ATs and spike the price, but since however they are used, at least 100k are added daily, we do maintain continuity. It would make ATs worth something, instead of being both worthless (due to there being an infinite number of them) and unavailable (due to everyone using them) as they are now. ;)




How many ATs are used daily, by the way? Maybe add 1M instead of 100k like I suspected would be 1/3 of total used daily..
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Re: Market's Running Out of ATs

GeneralChaos wrote:its about time AT's where just removed from the game altogether, and we can just attack/raid/mass etc unlimited, let us go wild, instead of this slow decline into the abyss.

lmao then UU market and NAQ Market would Hit Rock bottom!!!!
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Re: Market's Running Out of ATs

Juliette wrote:*chuckles* It is a market. There is supply, and there is demand. The infinite 'creation' of new AT' devalues them.

An idea I had lately was to replenish the Market per 24 hours, with ALL ATs used over those past 24 hours, and an added 100k (per day). $-purchasing of ATs should remain tied to the regular market, so that whatever happens, the same amount of ATs remain in play.
Of course, this allows for a few players to 'hoard' ATs and spike the price, but since however they are used, at least 100k are added daily, we do maintain continuity. It would make ATs worth something, instead of being both worthless (due to there being an infinite number of them) and unavailable (due to everyone using them) as they are now. ;)




How many ATs are used daily, by the way? Maybe add 1M instead of 100k like I suspected would be 1/3 of total used daily..

+1
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