0 def huge strike

What do you want to see in the game? what can be improved? any suggestions welcome here...
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GeneralChaos
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0 def huge strike

I keep seeing people asking for ways to kill of strike bla bla, and now that admin made it you lose less attackers when massing, there are still alot of super strike vs no defense, because well you cant lose that strike soooo.

For every turn ( 30 mins ) you have 0 defense, 1% of your attackers dies, and you lose 1% of your weapons.

I was going to suggest more, but people have to log off and sleep at some point, so 1% is a slow steady drain, 1% is also not alot but will slowly add up.

This would affect everyone in the game equally, well bar those with like 200Trill + defense's :P
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Re: 0 def huge strike

Very good idea. :-D Will make a war a pain, but it would definitely work towards removing the anomalies these players present. ;)
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Re: 0 def huge strike

Id say yes, but make it so it cant go below 100k.

Just to keep things reasonable.
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Re: 0 def huge strike

No to many things are effecting Strikes!!! IF this was implemented the last few updates making defense better would just ruin the game completely.

Nomatter the size a Defense must be able to die eventually . with Alliance repair,PPT and Covert upgrade to defend weapons this would utterly do more damage then good.

Only thing that could work is every turn you lose 1-5% of your strike supers to Untrained.1% for the 1st 5 ascentions 2% for the next 6 then 1% for the next 5 and 1-2% for the last few.


*1-5 = 1%
*6-11= 3%
*12-15=4-6%
*16-23 = 7-10% MAX per (1-2 hours)

all goes into Untrained units allowing the person that got massed to get back some of what was lost.

Prob only way this could work.
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Re: 0 def huge strike

I made a similar suggestion a while ago, but not for strike, my idea was that without a def your slaves would start escaping so miners would run away each turn without a def.

This was to stop 'no stat' players, if players have a massive strike but no def you simply AC and sab the strike. To make sure players have a reasonable balance of stats the best idea is still the linking of stats suggested several times my me and others whereby say one has to be 50% of the other to work at full power.

Example


If your def is 100 trill you must have a att of 50 trill minimum for the def to work at full power. If your att if 100 trill then you must have at least a 50 trill def for it to work at full power. Less and you get a % so if you had a 100 trill att/ 50 trill def and the def was massed down to 25 trill the att would only work at 50 trill so losses using it would be higher, and potentially you could stop someone massing an ally or friend.

This would,
1) Eliminate unmassable defs
2) Force players to build a def to use there attack
3) Force raider/resource/trader accounts with 0 att and massive defs to build an att
4) Remove the need for alliance repair as you could stop an alliance mate from being massed by massing the attacker
5) Mean when someone masses you, you will have something to hit back at of min 50% value.
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: 0 def huge strike

:smt115

If your defense is less than 25% of your strike your strikers feel vulnerable and 25% Go to defend your realm every 12 hours till your strike matches your def

These being completely killable but only 20% effective

And a counter for defense being that to match mezzes idea that if your strike is less than 20% of your strike then your whole realm loses the need to defend itself and this effects covert/miners/UP out put drastically
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Re: 0 def huge strike

You cannot limit strike to defense or vice versa or the game stagnates everyone becomes the same,

This idea does not touch defense, this only kicks in after you have been massed, and would affect everyone in a war equally, i can see your point about people losing armysize and not being able to mass back, but it has to be where they lose them completely, or someone who builds a massive strike say 200trill to mass someone, can then sit on ppt with no defense, for 6 days, and get all there attacker untrained for them...

Attackers are the only thing that are left after most wars, as they cannot be killed, and the longer the war, the more 0 defense, super strikes we have,

This would add a new twist to things.

@Golden did you get what i meant by this update, defenses will always fall, this is to counter the strike, example

You have a 150trill defense, i build a 150T strike, mass you, then sit with my strike you may sab it up i only need to re arm to mass again, you can never kill the attackers, but if you mass me back and say i dont log on for 6 hours ( 12 turns ) i will have lost 12% of my attackers.

This would mean that even the biggest accounts would not be safe.
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Re: 0 def huge strike

GeneralChaos wrote:You cannot limit strike to defense or vice versa or the game stagnates everyone becomes the same,

This idea does not touch defense, this only kicks in after you have been massed, and would affect everyone in a war equally, i can see your point about people losing armysize and not being able to mass back, but it has to be where they lose them completely, or someone who builds a massive strike say 200trill to mass someone, can then sit on ppt with no defense, for 6 days, and get all there attacker untrained for them...

Attackers are the only thing that are left after most wars, as they cannot be killed, and the longer the war, the more 0 defense, super strikes we have,

This would add a new twist to things.

@Golden did you get what i meant by this update, defenses will always fall, this is to counter the strike, example

You have a 150trill defense, i build a 150T strike, mass you, then sit with my strike you may sab it up i only need to re arm to mass again, you can never kill the attackers, but if you mass me back and say i dont log on for 6 hours ( 12 turns ) i will have lost 12% of my attackers.

This would mean that even the biggest accounts would not be safe.



Yeah i got what you meant...

Strikes after massing a def (Usually Massive 60-80trill still ) are worthless really because as soon as you drop everyone will be watching you in the Enemy alliance.

Strike's are literally on the bad list as it is :(

once def is 0'ed people then Ac right. after that with a sign of relief they immediately PPT or go after another 1 or 2 defenses then jump to PPT before sabbed.

building a strike that big requires 80% of any 1 person's UU's on there account and once the drop there 5-10trill Def will be sabbed to pieces because they have no spies to defend it then sabby sabby weapons(100-200trill) gone in 15min..

so attacking is just as much a pain in the **Filtered** as Building a defense.. in the end both are screwed 1being not being able to afford to rebuild weapons and 2 being stuck with 60-150m strike supers with no way to arm em + the not being able to raid uu to replace em till they are dead :(

so you see there is literally no way to Update or fix this,This is exactly how this game is based.

So to summary Yes Obv they need a counter against them but isn't all of the Above enough Punishment?(Falling off PPT and risking 150T+ worth of goods within Minutes!!!!! and not being able to farm/mass anyone with a def until you can afford to replace weapons :O
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Re: 0 def huge strike

GeneralChaos wrote:I keep seeing people asking for ways to kill of strike bla bla, and now that admin made it you lose less attackers when massing, there are still alot of super strike vs no defense, because well you cant lose that strike soooo.

For every turn ( 30 mins ) you have 0 defense, 1% of your attackers dies, and you lose 1% of your weapons.

I was going to suggest more, but people have to log off and sleep at some point, so 1% is a slow steady drain, 1% is also not alot but will slowly add up.

This would affect everyone in the game equally, well bar those with like 200Trill + defense's :P


One flaw maybe? someone who usually builds a strike and defence shouldnt get penalised for it if they are massed in bed and they dont have the time to rebuild a defence since the land of nod is the desired place of residence at the time :-D :-D

Strikes can be sabbed - maybe they should be partly massable if a person is without a defence for 12 hours or more - say a ratio dependent on the strike attacking? 33% massable if your strike is 66% bigger than maybe?

OR

Strikes can be massed if an attackers strike is 5 or 6 or more times bigger than the defending strike (no time limit)?

Personally i think sabbing is still quite an effective weapon against a strike
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Re: 0 def huge strike

The only part of this I dont like is losing UU for not maintaining a balance, that is overkill. Also I do have a question sincerely, what do you consider an unmassable defense? A defense that cannot be massed cheap? A defense that cannot be massed by a undeveloped account? A defense that is in all actuality unmassable? I ask this because the recent record defenses, including the 230tril one is NOT unmassable. I have been meaning to post this question for some time now and just now remembered to do it. ;) I would like to hear opinions on this though.

And Mezz you and I talked about being able to attack the strike some time ago, I have lost my notes on that #-o
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Re: 0 def huge strike

No to UU. You forget this game isn't just massing each other senseless. Raiding is another aspect, tons of players drop ranks to raid up UU, why should they be penalised by having their supers taken away for that?

The weapons makes sense, losing 1 atk weapon isn't a problem, but losing attack units is too much.

I don't think an update is necessary in this aspect, people lose their strikes as it is like mentioned above.
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Defence Soldiers killed: 17,810,494
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Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
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Re: 0 def huge strike

There is no such thing as an unmassable defense, you just have to be prepared to use ( OMG ) Teamwork, imagine that, good teamwork can destroy anything, unless we eventually see someone who buys there way out of massing ( something stupid like covert level 43 of something ) with a 300Trill + def
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Re: 0 def huge strike

Jedi~Tank wrote:The only part of this I dont like is losing UU for not maintaining a balance, that is overkill. Also I do have a question sincerely, what do you consider an unmassable defense? A defense that cannot be massed cheap? A defense that cannot be massed by a undeveloped account? A defense that is in all actuality unmassable? I ask this because the recent record defenses, including the 230tril one is NOT unmassable. I have been meaning to post this question for some time now and just now remembered to do it. ;) I would like to hear opinions on this though.

And Mezz you and I talked about being able to attack the strike some time ago, I have lost my notes on that #-o


My point was currently you dont have to have a strike to have a def, you can be all def & covert if you want and be very safe, but if you are all strike & covert then then you're vulnerable to AC.

So yes, technically anything can be massed but why should a defensive player be safe and an attacker be extremely vulnerable ? This just encourages people to build & hide behind huge defs.

The idea of linked 50% stats means if you're 100def/50att, someone else can be 100att/50def, the attacker still gets to have a def and not be an open target for ACers.

And it dont just work on big stat players, I currently have a 4 trill att & 400 bill def and you guys are always complaining that I and others in FS dont build big enough defs, with linked stats to use my 4 trill strike I would have to build a 2 trill def, when I build up 20 trill strike to mass I would also have to build up a 10 trill def.

Everyone can be massed and everyone has something to mass so this works in everyones favor.

Also the idea of miners escaping if you have no def means if you sit defenseless you lose UU, it encourages everyone to build and keep rebuilding.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: 0 def huge strike

Strike Action: **,***,449,265,345
Defensive Action 0

Random target, its has been this way for 3 days now, yet they are still farming, and with sab limited because its a % of total, they can easily farm way more naq than they will ever lose threw sabbing due to being covert phased.

As UU loss is such a big issue apparently, it should be if you have 0 defense for 16 turns ( 8 hours ) you lose 5% attack weapons per turn there after, stopping when you have 50% weapons left.
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Re: 0 def huge strike

My suggestion is that the effect kicks in after you log on with zero def, that way you don't lose a huge strike while asleep and unknowing.
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