renegadze wrote:Nostra wrote:**** off you turd, your dumb ass remarks isnt helping, and stick that money argument somewhere the sun doesnt shine.
lol glad to see I post my opinion, and the first thing you have resort too is swearing and being rude.
Look grow up will you, just because your accounts are dropping like flies up there doesn't necessarily mean things have to be changed......the game has been setup this was for a LONG time, those of us that actually bothered to play the server are now reaping the rewards for our activity, it would be like us not playing main for 1-2 years then moaning they we were miles behind on covert levels and MS's alike.
Stopping any one account from being descended is easy...the fact we've managed to descend some while they continue to play main and post on the fourms is just LOL.
I need to grow up ???
Again,
SS Edited Crawl back in to the sewer you slithered out of !!!
... stop trying to be cool in front of your friends
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Acting all high and mighty .... attempting below the belt jabs ... well ... one more time .. piss off, and stick that personal opinion next to your money comment
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And Yes, I always become rude if people make **Filtered** comments like yours
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stuff of legends wrote:Nostra wrote:Funny, just before you mentioned you didnt see snipers building a 10T strike ... I would think it works then, or am I mistaken
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Wait
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could it be that snipers never actually build any (or small) stats to begin with. You are running around in a circle now nostra.
I thought the general idea behind a sniper is they build stats to attack and quickly sold it before it got destroyed. (attacking with stats and removing it before something can happen to it)
Brdavs wrote:Nostra wrote:The amount for planets tied to personal atack power, was an example, (the 50%) a smaller amount would also be good. Perhaps if people made suggestions.
And your last statement is rather **Filtered**, DDE ??? WTH man ... lets turn this around.
Its funny how The Legion are the only ones throwing the opposition to this so far
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(waits for friends of TL now)
Well that's just what happens when you suggest an update aimed at something that blatantly favors side A against side B and serves no general purpose. People from side B have the most to say about it.
Actually, it didnt favor any side, it prevented/made harder, of one side to roam about descending
when they want. If your a strong power, you get attention, right ?
Brdavs wrote:As for the 50% being an example, what is your genuine suggestion than? Cos it really doesn't matter, any % rating like that is overkill in the short-medium run. Half it to 25 and it'll take 6 hits to be decimated. make it only 10% and you're still looking at loosing what, nearly 45-50% of your planets for the standard 5 hits it takes you to drop a decent fella? So you get like 2-3 guys you can try to descend untill you're cleaned out lol.
That would only happen if you try to descend people actively all the time.
Right now, the people with very high ToC's can do all they want and go about how they please hitting anyone they like .... (within the boundries ofc)
Another option, how about doing a maximum descension, like, you can max descend 1 person per week, making you unable to do another ascended attack on someone for that week.?
Brdavs wrote:Your suggestion for combating the fact attackers don't have to build up anything (which is only true if the defender doesn't have anything built btw) is to make it so that attacker is forced to build and the defender is playing it best if he just sits pretty at 0 def, DMs the attacker a couple of times and then builds a def cos the attacking party won't even have the planets to get over the 20x power limit for his latter direct assaults lol.
You can't simply put in crippling penalties for attacker at no cost to the defender while you have existing limitations in place. Might as well take out the "assault directly" button altogether. You'd know this if you gave it more than a glancing "ye that'd mess up TLs game plan" thought lol.
Honest, yes, it is to limit the so called dragons free game play of how they want, cos realy, it just effects a small group, namely the Legion's.
I'm trying to limit it, better said, get it limited.
I gotta say, removing the descension option all together isnt a bad idea too
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Brdavs wrote:Again, physical realm stuff is shot to heck. Personal stuff is conditionally working decently and is the only reason people still play ascended. They're in an uneasy balance as it is.
This would work well only if you took out the requirements of having to be in a certain size range to hit or have a certain multiplayer of power to assault directly. Otherwise you're basically killing the only working aspect of the server. And if you do take those requirements out then planets are basically worthless and the whole change misses its point.
Now is the fact you can't have zerglings rush a big TOC to keep it at bay worthy of the effort to do a general redesign of how physical and personal interact and are limited and the potential swan song of the ascended server as it drowns back into total inactivity? Guess it depends on the POV. Somehow I'm leaning towards the less draconian and more thoroughly thought out measures lol.
I'd look into not making DM obscenely OP hence making the power multiplier more relevant - but then again, that opens up a whole new can of worms and just as likely can't be done due to existing disparities across the server. The horse that is physical needs to be put down, not saddled down with personal even more, to the detriment of them both.
As it is now, the players with very high ToC's have all the advantages, ofc they are entitled to some advantages for putting the work in .... but as it stands now, its overkill.