Capping covert levels or decrease power exponentially

What do you want to see in the game? what can be improved? any suggestions welcome here...
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renegadze
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Capping covert levels or decrease power exponentially

OK I know this will get shot down, but imo admin needs to look to put a temp cap on increasing of covert levels, or from level 39> the extra power given needs to be reduced.

People will obviously argue if "I can afford it why shouldn't I be allowed it" but this is a very narrow minded view, and doesn't really keep the game playable for everyone.

A number of people already have 39...so not much you can do to this point, but maybe close extra levels for the next 6 months? or make it so covert level 40 does not give the same % increase.

Once people start running around with cov 40, then this for me will probably be time to quit, that or admin would then need to create an intermediate server (like perg) so those of us that don't have unlimted $$ can still participate.
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stuff of legends
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Re: Capping covert levels or decrease power exponentially

cap TOC then :smt117 and motherships.
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renegadze
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Re: Capping covert levels or decrease power exponentially

stuff of legends wrote:cap TOC then :smt117 and motherships.


Why? both of these can be increased by anyone over time....most buying covert 39...and undoubtedly anyone buying covert 40+ will just simply "aquire" them....granted MS's can over pimped with $$ quickly, but in the current game setup, they play less of a role then covert.

Many can compete against bigger MS's, but as the covert levels continue to grow it will cause a massive issue.
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Re: Capping covert levels or decrease power exponentially

renegadze wrote:OK I know this will get shot down, but imo admin needs to look to put a temp cap on increasing of covert levels, or from level 39> the extra power given needs to be reduced.

People will obviously argue if "I can afford it why shouldn't I be allowed it" but this is a very narrow minded view, and doesn't really keep the game playable for everyone.

A number of people already have 39...so not much you can do to this point, but maybe close extra levels for the next 6 months? or make it so covert level 40 does not give the same % increase.

Once people start running around with cov 40, then this for me will probably be time to quit, that or admin would then need to create an intermediate server (like perg) so those of us that don't have unlimted $$ can still participate.



Though you seriously tinker me off on occasion, I'm quite surprised to see this coming from you :D

tbh, it might not be a bad idea to perm lock it (or for a longer time) it would be good if the game had an 'end goal' you can reach. Sadly, Admin will probably not do it as its not profitable, but if this comes from you, we all might be surprised one day ^_^

The thing you say, the intermediate server, I proposed something like the Elites realm sometime back, where all the heavy can go and fight it out amongst themself and not attack those 1/100th of their powers.

=D>


And Sol, instead of throwing in sarcastic bits of remarks to input your disagreement, ... why not actually try decent commenting, or suggest better ideas to problems people bring forth ... or ... just dont post :)
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Re: Capping covert levels or decrease power exponentially

renegadze wrote:
stuff of legends wrote:cap TOC then :smt117 and motherships.


Why? both of these can be increased by anyone over time....most buying covert 39...and undoubtedly anyone buying covert 40+ will just simply "aquire" them....granted MS's can over pimped with $$ quickly, but in the current game setup, they play less of a role then covert.

Many can compete against bigger MS's, but as the covert levels continue to grow it will cause a massive issue.

This is true, but the same thing can be said about plague.
if need be admin can double the number of covert/-anti lvls and retain the same proportional strength with the same cost, but instead of doubling each level it increases by 150% so there is another step.
if people want to spend ludicrous amounts of money for a small upgrade (you would think they would be smart enough to invest in UU instead) then its their stupid problem when another update comes along pushing them over.

Little nostra, i have suggested many suggestions, but like all suggestions, admin just passes over them. Personally i couldnt care less if you cap something, but if you do it to a small selection do it to most. Noobs have enough trouble building one stat, let alone 4 or so, and another whole server. If it where up to me there would be a cap on MS strength to army size.
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Re: Capping covert levels or decrease power exponentially

couldn't agree more i havn't seen many people get 38 covert without buying resources let alone anyone getting to 39..
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Re: Capping covert levels or decrease power exponentially

How is the ability to buy covert levels any more difficult than ToC or MS's?

I mean yeah realistically you can improve them all.. yes you can do toc and MS in smaller increments.. but its no less cheap than the cost of these massive covert levels out there... I mean the top MSs and ToCs in the game resource value wise cost quite a bit more than even a 39 covert level.

If it is a bank issue then there are ways around that.. yeah it would take a long time to farm but it is doable.


as you say SoL.. same can be said for plague.. anyone can buy UP and get beyond that also...
in fact UP is probably the cheapest of any of these MS, ToC, covert...

which is funny because that is the one that has been limited the most so far :)

The real reason covert plays the more important role is because of the alliance functions allowing repair.. the only way to do for sure damage quickly is to sab.. that is unfortunate as I know plenty of people used to love massing back when the real concern you had was if the person was going to come online, not how well their alliance mates organize coverage :)

I'm not complaining about our war either, just saying what I believe the reason for the importance of covert nowadays being.

I do kind of think covert power is overwhelming, but sadly so and only against lower cov levels.

a 39 fighting a 39 is tough just like a 3T MS fighting a 3T MS is tough

a 39 cov fighting a 37 cov is dominating just like a 5T MS is against a 3T

there really isn't a reasonable way to cap increase in stats as long as people want to focus on one thing or another.

Some people choose gigantic ToC, Gigantic MS, Gigantic Fleets, Gigantic defenses, gigantic planets, huge covert levels... huge AC levels.. Huge UP.

Someone has all of these and in any of these areas that people have the best in... they dominate.

So what can be done?

Its too late to stop the people that have big stats.. if you make it too easy to catch up then its a bit unfair also..

I'm not arguing for or against any one thing.. just is my opinion that any stat can be focused on and built effectively with a lot of work. Is that going to be as easy as those who have spent $$ to get there? absolutely not. Thems the breaks unfortunately tho.

The new accounts will never catch up to the big accounts, and the mediocre accounts will never be able to hang with the $$ accounts.

I do dislike just how significant covert has become compared to previous fighting.. but that and repair functions were done because of wars resulting in 0 defense stats because people couldn't protect their stats by themselves.

if you put a "max" level on things though on anything.. even the accounts that have the top in any stat I would say its still at a level in which it takes a lot of effort to catch.

most people will still not try to reach the "cap" because they are that much more resource expensive as compared to ascending.

It is a sad day for the game when politics plays more in to what is updated than what is really good for the game.. but its gotten so far off path that I'm not even sure what updates would be good for the game anymore.
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RSE says (11:22 PM)
no no.. you need to see it bigger
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Re: Capping covert levels or decrease power exponentially

I think the point is that with TOCs and MSes the higher you get, the more expensive it gets. So one upgrade on a 5bil ToC or a 5tril MS costs a LOT more than on a 1bil ToC or 1tril MS. But covert goes up at the same cost/power ratio indefinitely.

Make it so that each upgrade after c.35 only adds (for example) half the power that it currently does - thus making the difference between c.39 and c.36 less. OR make it so that covert lvls beyond 40 go up half as much again, for example.
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Re: Capping covert levels or decrease power exponentially

How about...using G&R to be another thing required to buy level 40 and so on?
For example: level 40 cost in naq + 150k G&R; level 41 its cost in naq and 250k G&R.... (this way it slowers down the ability to buy these levels even if one decides to buy quadrillions of naq)
Or the suggestion to lower the power benefits for level 40 and beyond. Just so people will less likely plan to buy them. Or even make level 39 the last level you can buy until xx amount of the active (accounts logged at least once within the last 6 months, counts also vacated accounts) player base bought it, then you can buy level 40.
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Re: Capping covert levels or decrease power exponentially

renegadze wrote:OK I know this will get shot down, but imo admin needs to look to put a temp cap on increasing of covert levels, or from level 39> the extra power given needs to be reduced.

People will obviously argue if "I can afford it why shouldn't I be allowed it" but this is a very narrow minded view, and doesn't really keep the game playable for everyone.

A number of people already have 39...so not much you can do to this point, but maybe close extra levels for the next 6 months? or make it so covert level 40 does not give the same % increase.

Once people start running around with cov 40, then this for me will probably be time to quit, that or admin would then need to create an intermediate server (like perg) so those of us that don't have unlimted $$ can still participate.


or limit them to average covert level + 2 of the top 3k players.

as i can 100% say it will have a great success rate as average player in those rankings is on 34-36 which would limit the levels to the games progress.
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13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: Capping covert levels or decrease power exponentially

How about when you buy lvl 40 the mechanics change and a certain % of spies that you train thereafter become permanent and can only be killed rather than untrained. This obviously in addition to one or some of the the ideas already suggested.

Instead of people just spending naq on something we need people to have to consider things, and this would be something people would need to consider, do i want to go beyond lvl 39 and end up with liferspies each time i train them. At least that way there'd always be something to kill.
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Re: Capping covert levels or decrease power exponentially

@ Feri - I think you're completely missing the point, most people that have a decent TOC got there on their own without the aid of $$ - Also Player 'X' having an awesome TOC has little to no impact on me, as I can always defend it.

MS's again, yes they can be massively boosted by $$, but a 5tril MS vs 2tril MS has little impact on the game if people have 50tril+ defences

A covert 40 vs covert <38 has a massive impact, you can totally take an account apart. While I'm not against destroying things.....any player buying this in the near future has obviously just used $$ to get a huge advantage. I know this is the way it has been for a very long time, but I feel covert 40 finally reaches the point where it's beyond many people to reasonably farm it.

What will happen, in a war covert 40, trains 400mil UU in covert, has a 0 def, and is effectively untouchable. Anyone that actually wants the game to even remain semi playable would not actively condone people buying covert 40 for $$ this year.

Failing this, as suggested, let these people that feel the need to boost their account to "beyond reasonable" play in another realm. It's not much of a "war game" if the otherside have no viable way of fighting back.
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Re: Capping covert levels or decrease power exponentially

when you are past 38 covert or 38 anti the price for either increases.

if you buy 38 covert anti prices increase.

anyone below 38 covert the price for anti covert halves allowing players without big bank accounts to atleast touch them :)
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13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: Capping covert levels or decrease power exponentially

What will happen, in a war covert 40, trains 400mil UU in covert, has a 0 def, and is effectively untouchable. Anyone that actually wants the game to even remain semi playable would not actively condone people buying covert 40 for $$ this year.
Except if one of the few having level 39 AC trains 380mil AC or so to kill all of those spies, but I see your point and agree level 40 makes it quite unfair (so would AC level 40, AC 39 is already quite a beast).
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Re: Capping covert levels or decrease power exponentially

Cole wrote:
What will happen, in a war covert 40, trains 400mil UU in covert, has a 0 def, and is effectively untouchable. Anyone that actually wants the game to even remain semi playable would not actively condone people buying covert 40 for $$ this year.
Except if one of the few having level 39 AC trains 380mil AC or so to kill all of those spies, but I see your point and agree level 40 makes it quite unfair (so would AC level 40, AC 39 is already quite a beast).


AC = 2+ levels in covert power.

so would only take 38 covert 401m AC to kill them spies :)

39 AC = 201m AC


but im seeing your point 40 is just to unfair.

if a level 40 pops out they will see what happens,more vac accounts and less than 200+ online at once :/
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Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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