Capping covert levels or decrease power exponentially
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stuff of legends
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Re: Capping covert levels or decrease power exponentially
capping or reducing covert power/levels wont do crap anyway, you still need 800 odd trill to get the covert levels in the first place to compete, so how about reducing how much damage sabotage does instead so its more realistic, and so wars can be about massing, not sabbing.


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Re: Capping covert levels or decrease power exponentially
Okay....So i read page one and half of two and then gave up when everyone started on about Toc's and DMU...people please keep in mind this thread was created in regards to COVERT LVLS NOT TOC'S, MS AND DMU.
Okay...so these are my thoughts.
speaking as a former weekly $$$ spender and now once in a blue moon i am one of the few that know the difference between how easy it is to log into paypal and get that next upgrade to having to work very very hard at farming a certain amount of hours a day for several weeks if not months.
1) Nothing in this game should be out right limited...if one thing is done then all of it needs to be limited. As it stands nothing is out right limited...things are slowed down and made hard but not dead limited.
2) The difference between my covert lvl 36 and someones 39 is amazing...makes me look like a dwarf (sorry to any dwarf like people that might play the game), although im against the out right limiting of one part of this game i think it should be made ALOT hard to reach lvl 40 covert. The price for the level in my eye needs to more then double....(if your getting lvl 40 covert it should be possibly triple the cost of 39) and also i think cole had a great point in which it costs gnr to gain that lvl 40 covert as well. Most people that are unknowns have all this unwanted gnr just building up and at this current stage there are no more ascentions so they are just being wasted, why not use them?
Example :-
To gain lvl 40 covert one must pay 9,895,604,649,984,000 Naq and maybe 500,000 GnR (now i know 500k might seem a little high but im sure there are a few accounts out there with that much seeming as its only 1.7ish years in the 5 gnr range and the game has been around for a long while now)
Using the GnR now gives the left overs after reaching Unknown a purpose and helps add an element to getting the next covert level that CAN NOT be bought with cash. The way the game is going is that to many people are getting into that % of cash players to non cash players....if the game does not get harder, much harder the higher you go (as $$$ will always be ahead of non $$$ spenders) then the gap is going to get to big....people wont bother signing up to play and then the current players will just up and leave...simple.
Now i really dont wanna hear "back to the new players joining the game argument" because without those new players....the game WILL DIE!
Okay...so these are my thoughts.
speaking as a former weekly $$$ spender and now once in a blue moon i am one of the few that know the difference between how easy it is to log into paypal and get that next upgrade to having to work very very hard at farming a certain amount of hours a day for several weeks if not months.
1) Nothing in this game should be out right limited...if one thing is done then all of it needs to be limited. As it stands nothing is out right limited...things are slowed down and made hard but not dead limited.
2) The difference between my covert lvl 36 and someones 39 is amazing...makes me look like a dwarf (sorry to any dwarf like people that might play the game), although im against the out right limiting of one part of this game i think it should be made ALOT hard to reach lvl 40 covert. The price for the level in my eye needs to more then double....(if your getting lvl 40 covert it should be possibly triple the cost of 39) and also i think cole had a great point in which it costs gnr to gain that lvl 40 covert as well. Most people that are unknowns have all this unwanted gnr just building up and at this current stage there are no more ascentions so they are just being wasted, why not use them?
Example :-
To gain lvl 40 covert one must pay 9,895,604,649,984,000 Naq and maybe 500,000 GnR (now i know 500k might seem a little high but im sure there are a few accounts out there with that much seeming as its only 1.7ish years in the 5 gnr range and the game has been around for a long while now)
Using the GnR now gives the left overs after reaching Unknown a purpose and helps add an element to getting the next covert level that CAN NOT be bought with cash. The way the game is going is that to many people are getting into that % of cash players to non cash players....if the game does not get harder, much harder the higher you go (as $$$ will always be ahead of non $$$ spenders) then the gap is going to get to big....people wont bother signing up to play and then the current players will just up and leave...simple.
Now i really dont wanna hear "back to the new players joining the game argument" because without those new players....the game WILL DIE!

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stuff of legends
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Re: Capping covert levels or decrease power exponentially
~Odin~ wrote:Now i really dont wanna hear "back to the new players joining the game argument" because without those new players....the game WILL DIE!
Then the update is pointless in most aspects. They still have to get 800 odd trill to get within battle readiness for the current covert levels. Like i said if you cap one thing you might as well cap others, covert levels are getting ridiculous though, it would probably be better just to lower the damage done by sabbing.
This would be the first stat oriented limit (not like the resources..) if it were to go through.


- renegadze
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Re: Capping covert levels or decrease power exponentially
stuff of legends wrote:capping or reducing covert power/levels wont do crap anyway, you still need 800 odd trill to get the covert levels in the first place to compete, so how about reducing how much damage sabotage does instead so its more realistic, and so wars can be about massing, not sabbing.
take away alliance repair and that might be viable
@JT to a degree it is self preservation, in the sense that helping to protect the game for many, it would protect the game for me also.
IMO no account in this game should ever be "untouchable" level 40+ covert almost does that (atleast at this moment in time). I made this decision before anyone brouht 40 so as to stop the "moaning about an update" if admin changed it later. Right now he has the ability to prevent those complaints.
Rather then me trying to defend why it should be capped or power reduced....how bout those that want it so badly explain how the game will remain playable in the future? 10 people have 39 atm (in either Covert or Anti) at guess, many with 38 now probably won't go higher, so you have a huge gap about to open up.
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stuff of legends
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Re: Capping covert levels or decrease power exponentially
renegadze wrote:stuff of legends wrote:capping or reducing covert power/levels wont do crap anyway, you still need 800 odd trill to get the covert levels in the first place to compete, so how about reducing how much damage sabotage does instead so its more realistic, and so wars can be about massing, not sabbing.
take away alliance repair and that might be viable
Either that or give some downsides to sabbing *points to sabbing in logs thread*


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Feri
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Re: Capping covert levels or decrease power exponentially
We tried to suggest removing alliance repair again and robe very vehemently argued against it at the admin meet.. that repair function is one of the reasons covert has taken the focus... if it wasn't one of the few ways you can really do damage then it wouldn't be bumped as high levels as it is.
admin has stated he will not remove repair at this time also (unfortunately in my opinion)
and if you dont think that 3.3 quad naq for 1 more cov level from 39 to 40 is expensive... well your crazy
admin has stated he will not remove repair at this time also (unfortunately in my opinion)
and if you dont think that 3.3 quad naq for 1 more cov level from 39 to 40 is expensive... well your crazy
I eat your spies

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no no.. you need to see it bigger
- Iƒrit
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Re: Capping covert levels or decrease power exponentially
Feri wrote:We tried to suggest removing alliance repair again and robe very vehemently argued against it at the admin meet.. that repair function is one of the reasons covert has taken the focus... if it wasn't one of the few ways you can really do damage then it wouldn't be bumped as high levels as it is.
admin has stated he will not remove repair at this time also (unfortunately in my opinion)
and if you dont think that 3.3 quad naq for 1 more cov level from 39 to 40 is expensive... well your crazy
actually I was at that meet and Robe was debating the costs not the abilities, she has stated several times to remove them. Please no innuendo
As is Covert is to strong, even without repairs. Needs to be nudged down, or massing needs to be beefed a lot more.
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Re: Capping covert levels or decrease power exponentially
My opinion -
Covert levels shouldn't be capped, nothing in this game should.
Sabbing efficiency should be lowered though as a couple levels is enough to give a huge advantage and alliance repair should be removed. If you aren't on line your account should be vulnerable.
Covert levels shouldn't be capped, nothing in this game should.
Sabbing efficiency should be lowered though as a couple levels is enough to give a huge advantage and alliance repair should be removed. If you aren't on line your account should be vulnerable.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
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Re: Capping covert levels or decrease power exponentially
Duderanch wrote:My opinion -
Covert levels shouldn't be capped, nothing in this game should.
Sabbing efficiency should be lowered though as a couple levels is enough to give a huge advantage and alliance repair should be removed. If you aren't on line your account should be vulnerable.
yea to bad admin refuses to remove alliance repairs...
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Re: Capping covert levels or decrease power exponentially
I didn't say it was going to happen, just my opinion on the matter unfortunately.
I'm sure if Robe bats her eye lashes (Or whatever magic thing she does to get updates implemented so fast) it would be done by the end of todays meet
I'm sure if Robe bats her eye lashes (Or whatever magic thing she does to get updates implemented so fast) it would be done by the end of todays meet
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
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Brdavs
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Re: Capping covert levels or decrease power exponentially
I don't particularly see the problem in covert the way it is now...
Somehow sabbing always ends up either underpowered (the past) or arguably overpowered (nowadays). A perfect balance is the stuff of dreams. And nowadays when armies and naq are kinda rampant, it's better to have it overpowered than to have a server full of (nearly) un-assailable defs.
The only problem is the fact some people are willing to use quite a bit of money to get in front of the "natural progression" of the game. So we have 39s when arguably the active server average is 36-37. And even with 39s present it rocks the boat, wars and strategies center around those few.
What I'd do is a price jump. Make lvl 40 2 or 3 times as expensive as it is now. I'd suggest the same for 39 but that ship has sailed already sadly. That outta deter the cash spenders, and if it doesn't, then gg lol, they must burn money for heat during the winter.
Give the field at large a chance to catch up as time progresses and inflation works its magic some more.
Might be lucrative in the short run, to sell a 40 or two and nerf sabs, but in the long run that's just gonna make the game ridiculous enough to have players tap out cos there is absolutely nothing you can do to genuinley compete at the top without forking up quite a bit of green. And that's not the type of game many here signed up for imo.
Just my 2cents =P
Somehow sabbing always ends up either underpowered (the past) or arguably overpowered (nowadays). A perfect balance is the stuff of dreams. And nowadays when armies and naq are kinda rampant, it's better to have it overpowered than to have a server full of (nearly) un-assailable defs.
The only problem is the fact some people are willing to use quite a bit of money to get in front of the "natural progression" of the game. So we have 39s when arguably the active server average is 36-37. And even with 39s present it rocks the boat, wars and strategies center around those few.
What I'd do is a price jump. Make lvl 40 2 or 3 times as expensive as it is now. I'd suggest the same for 39 but that ship has sailed already sadly. That outta deter the cash spenders, and if it doesn't, then gg lol, they must burn money for heat during the winter.
Give the field at large a chance to catch up as time progresses and inflation works its magic some more.
Might be lucrative in the short run, to sell a 40 or two and nerf sabs, but in the long run that's just gonna make the game ridiculous enough to have players tap out cos there is absolutely nothing you can do to genuinley compete at the top without forking up quite a bit of green. And that's not the type of game many here signed up for imo.
Just my 2cents =P



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Re: Capping covert levels or decrease power exponentially
i think something has to be done but, so many differn't views and opinions that nothing will.. getting to 40 covert will just pull away another thread this game is hanging on and soon it will have none.
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Re: Capping covert levels or decrease power exponentially
Reduce the damage that Sabotage does over all, keep it the way it is now or change it back to how it was originally.
Make massing viable again. Everyone just ACs the defense down a bit, so the rest can sabotage the damage defense.
Nobody truly masses anything anymore. That alone should be cause for concern in this game. If you disagree, you are a fool.
Make massing viable again. Everyone just ACs the defense down a bit, so the rest can sabotage the damage defense.
Nobody truly masses anything anymore. That alone should be cause for concern in this game. If you disagree, you are a fool.




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stuff of legends
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Re: Capping covert levels or decrease power exponentially
Noobert wrote:Nobody truly masses anything anymore. That alone should be cause for concern in this game. If you disagree, you are a fool.
+1


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Re: Capping covert levels or decrease power exponentially
This topic should be linked with this one:
viewtopic.php?f=13&t=183898
You either cap everything or you cap nothing. Not fair to do one but not the other, just becaus it suits some people better...
Capping everything is probably the only way to level the field entirly and even allow new players to catch up with their original account.
viewtopic.php?f=13&t=183898
You either cap everything or you cap nothing. Not fair to do one but not the other, just becaus it suits some people better...
Capping everything is probably the only way to level the field entirly and even allow new players to catch up with their original account.
Meh...
