Cap everything

What do you want to see in the game? what can be improved? any suggestions welcome here...
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jedi~tank
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Re: Cap everything

ƒëmmë ƒatalë wrote:
Jedi~Tank wrote:
~Da Vinci~ wrote:
Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter


wouldn't that kill farming and raiding?

Farm button m8.


not really raiding is already restricted farming and massing should be same (both ways, to discourage snipers/multis...similar to ascended's restrictions)

and agree to removing the whole house thing and the alliance ppt/repair

The house concept is decent..but rename it to something other than houses..GALAXIES FTW!!!!!
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Re: Cap everything

Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
RoKeT wrote:if it gets capped I would prob quit sorry xD but I like trading up and getting the biggest account I can it's what I play the game for no offense but I do hope Admin doesn't cap anything other then Cov for now

pfft you wont be missed, but a viable to soultuion in the broader view is what this thread is about, not I and ME.


Hence why 2 people with some of the larger accounts can sacrifice their account for the good of the community, kinda short sited roket on the basis that you are no where near these benchmarks!

Jedi~Tank wrote:I like your answers ;)

My idea is to be able to choose which to sab and not to increase the covert power per say..but rather to add an extra option to go along with the other options. Reducing C power ot its prior level is fine, but I would like to be able to determine for myself wether I want to sabb a defense or strike, this INO will enhance online battles.


I see what you are getting at, but you will find that defence will be targetted individually. At the moment, and it's being implemented well by mH is the damaging of attack weapons to stop this. It takes a few hits on their defence to bring the power down in order to sab. Being able to target the defence individually imo will allow sabbing to be the primary form of attack.



I can see where thats not good, so lets discuss that aspect then, because I do think having the option to choose your operation is a good thing..calculated ratios..I will be honest is out of my league but I do understand them when people post it, so..lets sort this one. The floor is yours ;)


Fundamentally the sabbotage currently works on a 3% damage basis with it being doubled at war of ALL weapons. It targets the weapons with the least points first.

This is there to stop snipers, so in it's current state kind of works. You build a large strike, you shouldn't have a small defence otherwise you get sabbed and then ACed until sabbing attack weapons is a more viable option.

The ability to stop somebody attacking you with a strike in order to punish them and use your defence would be nice. Which is easily done if you are fast enough as attack weapons are usually damaged anyway.

IMO, I think that attack personelle should be attackable. A new trend is to train spies and when offline train them to attackers, they are untouchable and you don't not have to submit them to a 10% lifer rule. If like defence, they can be attacked. It may be a more interesting game.

E.G - Player A kills 10k super defenders and 3k super attackers


I have always been a fan of wanting to get a % of the attackers..is this for regular attackers or supers?


Get rid of regular/supers? Who uses them anyway?

Attack Soldiers Killed(60) 4,911,623
Defence Soldiers Killed(20) 69,421,783
Attack Super Soldiers Killed(300) 520,017,679
Defence Super Soldiers Killed(100) 1,242,759,206

Make att/def both untrainable.



I like it..with no % cost similar to training miners and gaining lifers? either way would be good.
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Field Marshall
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Re: Cap everything

Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
RoKeT wrote:if it gets capped I would prob quit sorry xD but I like trading up and getting the biggest account I can it's what I play the game for no offense but I do hope Admin doesn't cap anything other then Cov for now

pfft you wont be missed, but a viable to soultuion in the broader view is what this thread is about, not I and ME.


Hence why 2 people with some of the larger accounts can sacrifice their account for the good of the community, kinda short sited roket on the basis that you are no where near these benchmarks!

Jedi~Tank wrote:I like your answers ;)

My idea is to be able to choose which to sab and not to increase the covert power per say..but rather to add an extra option to go along with the other options. Reducing C power ot its prior level is fine, but I would like to be able to determine for myself wether I want to sabb a defense or strike, this INO will enhance online battles.


I see what you are getting at, but you will find that defence will be targetted individually. At the moment, and it's being implemented well by mH is the damaging of attack weapons to stop this. It takes a few hits on their defence to bring the power down in order to sab. Being able to target the defence individually imo will allow sabbing to be the primary form of attack.



I can see where thats not good, so lets discuss that aspect then, because I do think having the option to choose your operation is a good thing..calculated ratios..I will be honest is out of my league but I do understand them when people post it, so..lets sort this one. The floor is yours ;)


Fundamentally the sabbotage currently works on a 3% damage basis with it being doubled at war of ALL weapons. It targets the weapons with the least points first.

This is there to stop snipers, so in it's current state kind of works. You build a large strike, you shouldn't have a small defence otherwise you get sabbed and then ACed until sabbing attack weapons is a more viable option.

The ability to stop somebody attacking you with a strike in order to punish them and use your defence would be nice. Which is easily done if you are fast enough as attack weapons are usually damaged anyway.

IMO, I think that attack personelle should be attackable. A new trend is to train spies and when offline train them to attackers, they are untouchable and you don't not have to submit them to a 10% lifer rule. If like defence, they can be attacked. It may be a more interesting game.

E.G - Player A kills 10k super defenders and 3k super attackers


I have always been a fan of wanting to get a % of the attackers..is this for regular attackers or supers?


Get rid of regular/supers? Who uses them anyway?

Attack Soldiers Killed(60) 4,911,623
Defence Soldiers Killed(20) 69,421,783
Attack Super Soldiers Killed(300) 520,017,679
Defence Super Soldiers Killed(100) 1,242,759,206

Make att/def both untrainable.



I like it..with no % cost similar to training miners and gaining lifers? either way would be good.


Brings it back to basics, train what you expect to lose offline. Anyway, that's me done for the moment, i'll pop back here when progress from other opinions has been put forward :-D

The other thing, is maybe start approaching people, see if we can get a consensus between the larger players. The game cannot sustain this one-sided growth. We get bigger and the others cannot catch up.
Sol wrote:
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?

I think this is sig worthy in fact.
:o my first sigging. I sigged you too. <3
High Empty wrote:however people shouldn't have lvl 33 and 200mil spies and try to be in the top 10, it's unhealthy.
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Re: Cap everything

Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
Field Marshall wrote:
Jedi~Tank wrote:
RoKeT wrote:if it gets capped I would prob quit sorry xD but I like trading up and getting the biggest account I can it's what I play the game for no offense but I do hope Admin doesn't cap anything other then Cov for now

pfft you wont be missed, but a viable to soultuion in the broader view is what this thread is about, not I and ME.


Hence why 2 people with some of the larger accounts can sacrifice their account for the good of the community, kinda short sited roket on the basis that you are no where near these benchmarks!

Jedi~Tank wrote:I like your answers ;)

My idea is to be able to choose which to sab and not to increase the covert power per say..but rather to add an extra option to go along with the other options. Reducing C power ot its prior level is fine, but I would like to be able to determine for myself wether I want to sabb a defense or strike, this INO will enhance online battles.


I see what you are getting at, but you will find that defence will be targetted individually. At the moment, and it's being implemented well by mH is the damaging of attack weapons to stop this. It takes a few hits on their defence to bring the power down in order to sab. Being able to target the defence individually imo will allow sabbing to be the primary form of attack.



I can see where thats not good, so lets discuss that aspect then, because I do think having the option to choose your operation is a good thing..calculated ratios..I will be honest is out of my league but I do understand them when people post it, so..lets sort this one. The floor is yours ;)


Fundamentally the sabbotage currently works on a 3% damage basis with it being doubled at war of ALL weapons. It targets the weapons with the least points first.

This is there to stop snipers, so in it's current state kind of works. You build a large strike, you shouldn't have a small defence otherwise you get sabbed and then ACed until sabbing attack weapons is a more viable option.

The ability to stop somebody attacking you with a strike in order to punish them and use your defence would be nice. Which is easily done if you are fast enough as attack weapons are usually damaged anyway.

IMO, I think that attack personelle should be attackable. A new trend is to train spies and when offline train them to attackers, they are untouchable and you don't not have to submit them to a 10% lifer rule. If like defence, they can be attacked. It may be a more interesting game.

E.G - Player A kills 10k super defenders and 3k super attackers


I have always been a fan of wanting to get a % of the attackers..is this for regular attackers or supers?


Get rid of regular/supers? Who uses them anyway?

Attack Soldiers Killed(60) 4,911,623
Defence Soldiers Killed(20) 69,421,783
Attack Super Soldiers Killed(300) 520,017,679
Defence Super Soldiers Killed(100) 1,242,759,206

Make att/def both untrainable.



I like it..with no % cost similar to training miners and gaining lifers? either way would be good.


Brings it back to basics, train what you expect to lose offline. Anyway, that's me done for the moment, i'll pop back here when progress from other opinions has been put forward :-D

The other thing, is maybe start approaching people, see if we can get a consensus between the larger players. The game cannot sustain this one-sided growth. We get bigger and the others cannot catch up.

Agreed.
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Re: Cap everything

As a small player I completely agree for a start its going to take another 7 months of speed ascending before I can ever consider catching up on things like covert level, MS and unit production and within those 7 month god know how much further ahead the bigger players will have advanced.
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Re: Cap everything

Darn, FM and JT should take a room.. you talk a lot! :P

- on topic.. mmmm Capping things wont make beginners grow faster. And tbh.. you ever think there will be a covert 41? I dont think so..

as for capping army size, do it like it is on ascended server.. above 300 mill.. your up will lower...?
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Re: Cap everything

~LordRse~ wrote:Darn, FM and JT should take a room.. you talk a lot! :P

- on topic.. mmmm Capping things wont make beginners grow faster. And tbh.. you ever think there will be a covert 41? I dont think so..

as for capping army size, do it like it is on ascended server.. above 300 mill.. your up will lower...?

Not trying to make beginners grow faster. Trying to level the playing feild for real..ALL of the new updates as I stated do not help everyone, they help only few. The covert reduced..why? Because I can go 1.4q+..the plague reduced..why? because there is a 200+tril def....the Acsneded adjusted..why? so the 2 huge toc's can continue descending smallish ones without hinderance..you see, none of the NEW discussions ot updates helps anybody EXCEPT theones that are up there and want self preservation..That's not my opinion, thats the facts. I am willing to have my account reduced to level it out.

So again its not for helping noobs grow faster, its so they and everyone else has a chance to compete. As FM said it is way way too one sided right now and despite what some say, new membership is not happening.
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Re: Cap everything

i have many friends at-least 15-20 rl friends whom quit the game got old they couldn't compete with the big people and such and got sick of having their butts kicked every single time and not being able to do much about.

i think its a good idea i think uu should be 400 just simply put that will make things last longer for those whom are excellent at raiding and will aid with wars 300 mill army in hands of a big masser will last very little time...
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Re: Cap everything

Jedi~Tank wrote:
~LordRse~ wrote:Darn, FM and JT should take a room.. you talk a lot! :P

- on topic.. mmmm Capping things wont make beginners grow faster. And tbh.. you ever think there will be a covert 41? I dont think so..

as for capping army size, do it like it is on ascended server.. above 300 mill.. your up will lower...?

Not trying to make beginners grow faster. Trying to level the playing feild for real..ALL of the new updates as I stated do not help everyone, they help only few. The covert reduced..why? Because I can go 1.4q+..the plague reduced..why? because there is a 200+tril def....the Acsneded adjusted..why? so the 2 huge toc's can continue descending smallish ones without hinderance..you see, none of the NEW discussions ot updates helps anybody EXCEPT theones that are up there and want self preservation..That's not my opinion, thats the facts. I am willing to have my account reduced to level it out.

So again its not for helping noobs grow faster, its so they and everyone else has a chance to compete. As FM said it is way way too one sided right now and despite what some say, new membership is not happening.



Yea it really starts to look that most updates recently have been brought up by people for selfpreservation under a false pretense of 'aiding the newbies'.

Maybe this idea of capping all stats, and yes I do mean all on both main AND ascended is the REAL way to go if you want to level the field for everyone.
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Re: Cap everything

Ok a lot of things to cover.

- I do not agree with capping people down for what they have achieved - it's unfair. So I'd prefer going with placing the cap where the highest player is at. F.x. if the biggest MS has 550k slots then cap it there and slowly make the cap higher - or place the cap a little bit higher so the one with the highest can slowly continue growing.


- If we really all care about the newbies then this thread is a good demonstration of what we need, combine our efforts in order to help the game in the long run.

- If we wanna balance the game more then the rest of us must be prepared to work towards it. I really don't wanna see this game die - it's the only MMORPG I bother playing. So it's good to see big players be ready to loose some for the good of the game.

- - > The ascended server has improved a lot since day 1 HOW EVER it still needs a lot of work, it needs to have more to do there IMO, it's way too boring for a lot of us.

- Choosing where you aim your spies for a sabotage, we have to work on that idea some more, we don't want massing to be gone from the game completely.

Rest I kinda like, we can add or remove from it but overall I like where this is going.
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Re: Cap everything

=D>


This will be the way forward.
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Re: Cap everything

Nostra wrote:=D>


This will be the way forward.

If there is no cap, then we cannot say we are leveling the field and making it better for new players or smaller ones, or that we have thier best interest at heart which in fact they are the heart of the game . And my idea is not to penalize, but for those of us that have influence and are true to what we say to make a sacrifice and basically put up or shut up (dont mean that in a rude way)
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Re: Cap everything

Jedi~Tank wrote:If there is no cap, then we cannot say we are leveling the field and making it better for new players or smaller ones, or that we have thier best interest at heart which in fact they are the heart of the game . And my idea is not to penalize, but for those of us that have influence and are true to what we say to make a sacrifice and basically put up or shut up (dont mean that in a rude way)



=D>

Hear hear !
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Re: Cap everything

capping covert levels should be at 38 people very few will get 39 the elite. those who have 39 get repaid the Naq obviously for them to war or whatever
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Re: Cap everything

Jedi~Tank wrote:Cap power ups at 1000- for those over 1000 bring them down to 1000

Cap covert level at 40
Cap AC level at 40

Why penalize someone who has worked to get their account above someone who has bought their way?
How about you cap personals at 1.1k physicals and 1.6k
Covert Cap at 37 and bring every over down, same with AC.
My guess is you wouldnt like that either.
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