Rodwolf wrote:You either cap everything or you cap nothing. Not fair to do one but not the other, just becaus it suits some people better...
Capping everything is probably the only way to level the field entirly and even allow new players to catch up with their original account.
You can cap one thing and still retain its fair state of play. I was just pointing out before, 1. If you cap one thing because its getting 'too powerful' then you should be capping other things as well because they will/are get too powerful 2. If its because its getting too powerful then its probably the game mechanics and not the actual level, in this case you could slip by, by fixing sabbing so its not such a first point of attack and defence but more of an alternative in a sticky situation.
Although my first post was a brash move and i should have just kept it within my second post, i was just pointing out what is point 1 above, the main powerhouse factors should be limited if you limit one of them (although there are probably more), its logical and fair.
Capping isnt the only solution to this problem either, there are a million others.
It will hardly let the noobs catch up either, they will be speed ascending for about a year firstly.






back in the day when choosing a race counted. Perhaps it should be brought back in so alliances in general become more tactical and work together.![[023.gif] :smt023](./images/smilies/023.gif)











