Cap everything

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Re: Cap everything

RoKeT wrote:JT think about it for a money spender this would be the best thing and here is why i'll try and explain i know i'm bad at it

okay if we all can only get so far... then say you mass the same size guy that doesn't spend money... now you can go rebuild your account completely in 2 minutes and can do it again, now if he has to go raid and farm it will take forever to get his account back up to top notch what will only take you 10 minutes do you understand? basically IMO anywyas they would become unstoppable because they wouldn't have anyone bigger to compete with it would be all about who could spend the most and rebuild, I hope that kinda helped again I know i'm not the best with explaining


At least the Capped method could have given the other none money spender account a fair chance to fight for at least one round ^_^

And, if the none money spender won, who is to say he will not beat the next batch of bought units ;)

Which is a scenario to become far less likely if the money spender simply had the advantage of bought superior levels.
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Re: Cap everything

So again why not just get rid of money spending and take care of it, I mean if it's really "for the noobs" then why not do it for them you'd agree it would be the best for newer members wouldn't you?
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Re: Cap everything

RoKeT wrote:So again why not just get rid of money spending and take care of it, I mean if it's really "for the noobs" then why not do it for them you'd agree it would be the best for newer members wouldn't you?



Cos Jason would not spent his programmings skills time for free and the hosting of the server will not be paid from his own pocket, that combined with the idea these type of games are created to make a profit, not out of the kindness of ones heart to entertain hundreds of players.
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Re: Cap everything

excuse me, cap $$ being used so you can only use so much ;)
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Re: Cap everything

RoKeT wrote:excuse me, cap $$ being used so you can only use so much ;)



yes .... ? did you have a :smt115 moment ?
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Re: Cap everything

why shouldn't it be capped? You are proclaiming everything should be...

If it was capped it wouldn't be to much of an advantage and if admin banned player to player money market then it would be a far more competitive game. You may say it exist in other games, but I know for a fact quiet a few ban it from happening. Some games even have hired game moderators to watch for that type of activity. and O you advertised for one of those games ;)

edit - removed quotes I had that could be construed as advertising, and admittedly was my intention to some degree, my apologies.
Last edited by Iƒrit on Thu Jul 14, 2011 7:39 am, edited 1 time in total.
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Re: Cap everything

Iƒrit wrote:why shouldn't it be capped? You are proclaiming everything should be...

If it was capped it wouldn't be to much of an advantage and if admin banned player to player money market then it would be a far more competitive game. You may say it exist in other games, but I know for a fact quiet a few ban it from happening. Some games even have hired game moderators to watch for that type of activity. and "O" you advertised for one of those "game"s ;)

I dont care if $$ is capped, although thats unlikely to happen, but my initial thread starts with cap everything, and ends with ..for starters... so ya add $$ spending to it as well.
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Re: Cap everything

it d be great to cap $$ to 50$ per week max 100$ month but that is not gona ever be setup :)
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Re: Cap everything

Iƒrit wrote:why shouldn't it be capped? You are proclaiming everything should be...



Who says it shouldnt ??
I thought it was stated a few times it should ?


Lithium wrote:it d be great to cap $$ to 50$ per week max 100$ month but that is not gona ever be setup :)


Thats still a lot, but a good start :D

Yikes ... I almost agreed with lith there :s
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Re: Cap everything

If you put a capacity on money now, it will do nothing. Accounts are too large as they are now, and if you put a capacity on anything; it will only harm the smaller players in the long run because they are so far behind as it is.
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Re: Cap everything

Noobert wrote:If you put a capacity on money now, it will do nothing. Accounts are too large as they are now, and if you put a capacity on anything; it will only harm the smaller players in the long run because they are so far behind as it is.

If you cap things it will harm them? How so?

edit: I just descended a player in 3 hits/9 hours..That is absurd, so in order for this person to maintain his or her account, they would have to set an alarm to wake up sometime between the time they went to bed and the time of the 9 hour limit to play this game? Or interrupt their work day, or school day in order to prevent it? Rediculous.
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Re: Cap everything

Jedi~Tank wrote:
Noobert wrote:If you put a capacity on money now, it will do nothing. Accounts are too large as they are now, and if you put a capacity on anything; it will only harm the smaller players in the long run because they are so far behind as it is.

If you cap things it will harm them? How so?

edit: I just descended a player in 3 hits/9 hours..That is absurd, so in order for this person to maintain his or her account, they would have to set an alarm to wake up sometime between the time they went to bed and the time of the 9 hour limit to play this game? Or interrupt their work day, or school day in order to prevent it? Rediculous.




Let's break it down.

- You work hard for it and ascend up to 23 times for the bonuses and so on.

-You spend time and effort, and loads of resources for it.

-You've earned it, then due to updates you have to disrupt your personal life and sleep less to keep what you earned ?
It's way too extreme the way it is.

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Re: Cap everything

Hmm, a solution to the descending perhaps:

Increase the time it takes to descend.... say like 12 or even 24 hours.
But make it a lot harder to refill and recouperate.

One of the arguments keep being brought up by ifrit and sol was how easy it is to log in 2 or 3 times a day to refill. And you could prevent from getting descended in under a minute.

This hardly seemss like skill to me.

So, why not decrease the conversion rates for refilling ?
You would actually have to farm a lot more to get enough dmu or cache to use the refilling options.

I dont know exactly about the amounts it should be reduced, but this seems like a good solution, as you would need the skill and dedication and strength to get it up refilled again.


Result would be, you would have time, say like 24 hours, to log in once, and get enough dmu to refill. Providing you have the turns for it to farm.
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Re: Cap everything

Nostra wrote:Hmm, a solution to the descending perhaps:

Increase the time it takes to descend.... say like 12 or even 24 hours.
But make it a lot harder to refill and recouperate.

One of the arguments keep being brought up by ifrit and sol was how easy it is to log in 2 or 3 times a day to refill. And you could prevent from getting descended in under a minute.

This hardly seemss like skill to me.

So, why not decrease the conversion rates for refilling ?
You would actually have to farm a lot more to get enough dmu or cache to use the refilling options.

I dont know exactly about the amounts it should be reduced, but this seems like a good solution, as you would need the skill and dedication and strength to get it up refilled again.


Result would be, you would have time, say like 24 hours, to log in once, and get enough dmu to refill. Providing you have the turns for it to farm.


you know most accounts take 12 hours right? but i'm all for it being harder to refill :smt047
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Re: Cap everything

renegadze wrote:
Nostra wrote:Hmm, a solution to the descending perhaps:

Increase the time it takes to descend.... say like 12 or even 24 hours.
But make it a lot harder to refill and recouperate.

One of the arguments keep being brought up by ifrit and sol was how easy it is to log in 2 or 3 times a day to refill. And you could prevent from getting descended in under a minute.

This hardly seemss like skill to me.

So, why not decrease the conversion rates for refilling ?
You would actually have to farm a lot more to get enough dmu or cache to use the refilling options.

I dont know exactly about the amounts it should be reduced, but this seems like a good solution, as you would need the skill and dedication and strength to get it up refilled again.


Result would be, you would have time, say like 24 hours, to log in once, and get enough dmu to refill. Providing you have the turns for it to farm.


you know most accounts take 12 hours right? but i'm all for it being harder to refill :smt047

9 hours, and no MOST accounts can be done in 9 hours, you want to see it happen, I guarantee I start descending the change will come, now watch me..Ive got 2 today already, more to come.
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