The big problem is bridging the gap between the average player and the new player without being unfair.. there is plague now but that didn't really help as everyone just bought stupidly high covert levels. I believe ALL cap ideas are wrong.. also removing anything from the game is completely wrong unless it completely upsets the balance.
Simple baseline suggestion:
New players start with 5million lifers & 100k Untrained.
First 10 ascensions only need 200GnR AND no ascension time-limit for first 10.
Very simple change to the code. It lets people continually grow very quickly but overall doesn't effect those that have already gone far.
Comment on ideas but also add your own.. see if we can get the ball rolling.
Would also highly reccomend reading:
viewtopic.php?f=13&t=183028
Which I think is a glorious idea. To make it more exciting instead of everyone being the essentially the same race
Clarkey's Idea
Remove 10 G&R - it is pointless
Remove 5 G&R - explained more below
Keep 1 G&R only
Remove 2 week limit between ascensions - replace with no limit?
Reduce required resource sacrifice - not sure by how much but some sort of reduction
//Gain no G&R for the 1st week since account creation// – completely misses the point of the root idea – to get players building and ascending fast and keep them interested.
Prior -> Incarnate requires 100 g&r.
LG -> LG+4 requires 200 g&r.
AG -> Immortal Ancient God requires 400 g&r.
Timeless -> King requires 600 g&r.
God -> Origin requires 800 g&r.
UnSpeakable through to UnKnown requires 1000 g&r.
Therefore taking 220.75 days from Prior to UnKnown.















