Allow New Players to Catch Up - Idea Thread

What do you want to see in the game? what can be improved? any suggestions welcome here...
TLPhoenix
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Re: Allow New Players to Catch Up - Idea Thread

Clarkey wrote:Next time don't ask for suggestions and input if you are going to just shoot it down straight away. I could have spent my lunch break doing something more productive like sleeping instead of trying to help the game. :roll:


If you could give a reason why it needs the step from what I said to what you said then super.

Otherwise its just another of these wacky suggestions that are made to sound cool rather than be legit and workable... and go completely ignored.

Always always always present a legit reason and lots of positives if a suggestion is to change something already is the game.

dalek masterplan wrote:The reason I suggested the graded increase in G&R requirements is so that players don't jump from one ascention a week to one ascention per month.


That there would be a reason ;) and I guess to backup that reasoning you would say that one a week to one a month would be far too great of an increase for players to find attractive? Im not compltely sold on that.. because it should be hard to obtain. But I see your point.

I will take rockets idea of putting things on the first post so that everyone can read.
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Re: Allow New Players to Catch Up - Idea Thread

TLPhoenix wrote:Clarkey's Idea

Remove 10 G&R - it is pointless
Remove 5 G&R - explained more below
Keep 1 G&R only
Remove 2 week limit between ascensions - replace with no limit?
Reduce required resource sacrifice - not sure by how much but some sort of reduction
//Gain no G&R for the 1st week since account creation// – completely misses the point of the root idea – to get players building and ascending fast and keep them interested.

Prior -> Incarnate requires 100 g&r.
LG -> LG+4 requires 200 g&r.
AG -> Immortal Ancient God requires 400 g&r.
Timeless -> King requires 600 g&r.
God -> Origin requires 800 g&r.
UnSpeakable through to UnKnown requires 1000 g&r.

Therefore taking 220.75 days from Prior to UnKnown.



TLPhoenix wrote:If you could give a reason why it needs the step from what I said to what you said then super.

Otherwise its just another of these wacky suggestions that are made to sound cool rather than be legit and workable... and go completely ignored.

Always always always present a legit reason and lots of positives if a suggestion is to change something already is the game.


Wacky suggestion? It's clearly obvious what the benefits of my suggestion is and that's to reduce the amount of time spent ascending to give new players a better chance of catching up. g&r is Glory & Reputation, it should be earned, currently that is only by getting in the right part of the ranks. I suggested a gradual increase in g&r requirements because each time you ascend the requirement should be higher because you are getting stronger. Hence why I suggested every few it should increase.


//Gain no G&R for the 1st week since account creation// – completely misses the point of the root idea – to get players building and ascending fast and keep them interested.

Completely misses the point? Are you blind? My suggestion reduces the amount of time to ascend from Start to UnKnown by about 3 months. That is a considerable reduction in ascending time. Most new people wouldn't be ascending in the first week anyway because not many would know anything about it.


None of my suggestions needed explanations positive or negative because it is quite obvious that my idea would reduce the ascending time (back to back ascending) by 3 months.


Having the ability to be perma PPT'd from start to AG is a dumb idea because you'd start to find people creating an account, ascending and gathering resources all the way to AG, then selling the account for ingame resources, getting them sent to a new account and ascending again to AG on perma PPT and doing it over and over again. Before you know it they have lots of resources because they had no risk of being attacked.
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TLPhoenix
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Re: Allow New Players to Catch Up - Idea Thread

Clarkey wrote:Wacky suggestion? It's clearly obvious what the benefits of my suggestion is and that's to reduce the amount of time spent ascending to give new players a better chance of catching up. g&r is Glory & Reputation, it should be earned, currently that is only by getting in the right part of the ranks. I suggested a gradual increase in g&r requirements because each time you ascend the requirement should be higher because you are getting stronger. Hence why I suggested every few it should increase.

I agree. This makes sense. Its not -nesecary- but it does make sense.

//Gain no G&R for the 1st week since account creation// – completely misses the point of the root idea – to get players building and ascending fast and keep them interested.

Completely misses the point? Are you blind? My suggestion reduces the amount of time to ascend from Start to UnKnown by about 3 months. That is a considerable reduction in ascending time. Most new people wouldn't be ascending in the first week anyway because not many would know anything about it.

It doesn't matter if they quit in the first week anyway. I literally don't see the point in specifically not letting anyone ascend for the first week. "They probably cant anyway" is not a reason to make a rule of it. Whats the reasoning?


None of my suggestions needed explanations positive or negative because it is quite obvious that my idea would reduce the ascending time (back to back ascending) by 3 months.

Okay so a positive point to reducing it by 3months is to allow new players to catch up. But then dont we stalemate ourselves because once a new set catch up.. an even newer set encounter the same problem? Thats why I left it alone after ancient god.. my only interest in the situation was to entice and keep new players until they get to a point where they know what they are doing and do not wish to abandon their work.


Having the ability to be perma PPT'd from start to AG is a dumb idea because you'd start to find people creating an account, ascending and gathering resources all the way to AG, then selling the account for ingame resources, getting them sent to a new account and ascending again to AG on perma PPT and doing it over and over again. Before you know it they have lots of resources because they had no risk of being attacked.

If you go do the math it's not a very worthwhile route. Ancient god accounts are worth nothing.. even less if lots of players are now ascending. Not to mention it would be against the rules.
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Re: Allow New Players to Catch Up - Idea Thread

Against the rules? of course not people sell accounts and creat new ones all the time. #-o

The g&r increments is not necessary? The 200 g&r till AG is no necessary either.

No we wouldn't stalemate. People have issues with the fact it takes far too long to catch up with ascensions. If my idea reduces that time considerably then people would get to UnKnown a bit quicker and then can give a sigh of relief as they can then focus on building. Who cares if every single account was on UnKnown it would not create a stalemate.

All you've done is shoot down my idea because it's not quite on the theme of yours.
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Re: Allow New Players to Catch Up - Idea Thread

Your idea is on the front page isn't it? Am I not allowed to shoot it down like someone else who comes straight into the thread? I think it's too complicated.

Simple as.

Aside from that, assuming now that it wouldn't be comlicated, the only problem I would have is the 1 week no GnR thing as that seems completely without reason. Other than that it achieves the same thing I set out to with mine and I think it's great.
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Re: Allow New Players to Catch Up - Idea Thread

TLPhoenix wrote:Your idea is on the front page isn't it? Am I not allowed to shoot it down like someone else who comes straight into the thread? I think it's too complicated.

Simple as.

Aside from that, assuming now that it wouldn't be comlicated, the only problem I would have is the 1 week no GnR thing as that seems completely without reason. Other than that it achieves the same thing I set out to with mine and I think it's great.
There is absolutely nothing complicated about it. What are you saying is "complicated" about it?

Having the first week without g&r is an ok idea because it gives you a week to settle in before going for ascension. It was only a part of my suggestion it could easily be removed.
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Re: Allow New Players to Catch Up - Idea Thread

Would love the remove delay between ascensions, ive been back in the game for a few months now ascending every 2 weeks and im still only at lg+4, it sucks that i have to wait around while im trying to catch up to other players, even make it 1 week instead of two would be a lot better :P

And from what i can, a lot of players are just trading up their accounts and abandoning their old ones to get around this.
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Re: Allow New Players to Catch Up - Idea Thread

I agree with this idea completely.

altho i dont think its needed to take out the 5GnR range, it is viable to do so.

It is definatly the case that new players feel they cant catch up to the most basic of things the older players have. that being ascended level. sure stats, covert levels, ms etc that is hard to catch but not important. but when someone gets such a huge % bonus off stats over you, that you have to train so much more than they do just to compete. it becomes near impossible to stay in the race.

easier ascneded levels + more starting stats/size is the way forward to getting new users.

Plus better advertising. perhaps adding the game to facebook via an app.
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Re: Allow New Players to Catch Up - Idea Thread

You wanna get people interested,

Starting a new game and building your account so you sit in the top 1500 ranks for 3 weeks would not keep me interested now ( back when i started it was different, it was harder to get into GnR )

You should link GnR to Military Experience

Example

New player

1,000,000 M.E = 1GnR you need 1000 to ascend, the faster you gain it the faster you ascend

At AG make it 2,000,000 M.E - 1 GnR and they need 5000
At 15th ascension make it 2,500,000 M.E = 1GnR and then need 5000

Last 3

4,000,000 M.E = 1 GnR 10,000 to ascend

Numbers can be changed to make it easier / harder etc, maybe a slight increase the higher you go, as you can technically get M.E easily too. But you get the idea.

Because lets face it, its so easy to get rank, i seen someone the other day ranked around the 800 mark and they had 0 defense.

So Link GnR to something that will keep someone interested.
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Re: Allow New Players to Catch Up - Idea Thread

Is this Idea to KEEP current players interested? or to attract new players? There is a big difference in the 2.
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Re: Allow New Players to Catch Up - Idea Thread

Jedi~Tank wrote:Is this Idea to KEEP current players interested? or to attract new players? There is a big difference in the 2.
I think it's more to keep current new/returning players. This suggestion wouldn't really help attract new players because they wouldn't know about it until after they've been attracted to the game.
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Re: Allow New Players to Catch Up - Idea Thread

The only way to attract new players is by advertising.. possibly a main page re-design.. so should be a straight forward answer :) clarkey summed it up nicely.
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Re: Allow New Players to Catch Up - Idea Thread

SuperSaiyan wrote:Before we start thinking of ways to attract new people, I think we should be thinking of ways to keep them... lets not put the cart before the horse ;)

Exactly, and the way things are..sorry for being negative..its difficult. An un named person recruited 61 players in this game this year. The last of that 61 left today.
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"What I want to see is a tight knit group not a collection of people pulling in different directions"
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Re: Allow New Players to Catch Up - Idea Thread

Jedi~Tank wrote:
SuperSaiyan wrote:Before we start thinking of ways to attract new people, I think we should be thinking of ways to keep them... lets not put the cart before the horse ;)

Exactly, and the way things are..sorry for being negative..its difficult. An un named person recruited 61 players in this game this year. The last of that 61 left today.


Well with that said I think there is even more need for an update like one of these :) and some shiny new graphics..

Maybe someone could mention it & this thread to admin? :smt060 Instead of complaining about plague and people building 200t defences.
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Re: Allow New Players to Catch Up - Idea Thread

will do at least some of the initial suggestion...
not so likely on ascensions, but on the increased uu/lifer...
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