~Phoenix~ wrote:I now of the opinion that is is completely fine.. and nothing should be done to halt sabotage damage. However maybe a reduction on the amounto fhits they can do.. or something similiar.
I think auto war after sabotage has one flaw: What if it's meant to be secret?
You're right. So what if during those first 15 hits, if the sabber is identified then at the 15th hit they get a war setting, if not they don't. If the sabber keeps sabbing after 15 hits, then the moment he gets identified he gives a war setting, that sound a little more fair?
Jedi~Tank wrote:Sounds good, but how is this going to help the game overall? It may help you who suggest it compete for a minute longer in your little war, but it does not help the game which is the people, or enhance game play. I see a post made that a 39 can wipe a 37 fast, well a 39 can wipe a 39 fast as well.

And why would you want autowar after 10 hits? Just curious.
EDIT: In addition to the original idea I would like to add remove the 100 covert turns, and make sab a regular 15 turn.

This isn't about my war, or even my own gameplay. I'm actually suggesting this for the majority of players - who aren't even cov 36 atm. Most are still in their cov 30-33 phase. When I'm getting sabbed by a cov 39, and JT we both know that I've had a 1T strike and a 1T def sabbed straight through to 0, I want to fight back, that's the fun isn't it? Last I checked what most people enjoyed about this game was the onliners. What most people miss is the fact that it was possible for anyone to fight anyone in a battle of skill, rather than being limited to a few people getting ahead of the game with a little $$ (once again, not a complaint about money).
When I've seen most suggestions in this game so far, I've seen people basically suggesting to remove the power of covert levels to bring those big accounts ingame to a smaller level. I disagree, those accounts got there by pure commitment and they shouldn't have that taken away. BUT, I believe the smaller accounts who can't commit that much should still have SOME way of competing. Wit ha 3 second delay added, the cov 39 still has the advantage. He/she can still send in ridiculously low number of spies to sab with, BUT he/she cannot just tab sab the def/strike straight through and then get free a/c. If the opponent is online, he gets a chance to defend. That's the big difference in gameplay, that's what I believe my suggestion brings to the game for ALL players. A chance to defend even against the bigger accounts, without the big accounts losing any advantage.
The war/war was suggested just to add a more strategic and fun element to the game, you can't just keep sabbing with the delay on, you have to watch for that war setting. It has to be a combination of massing and sabbing to take out an opponent now. I think that would be fun. Eventually, you would probably end up giving a war setting away, but it'd be fun having to do combinations of both rather than doing one and avoiding it altogether.
I disagree with the removal of covert turns and using attacks. There are players with 40,000 attack turns, they basically have limitless sabs. A bit too much don't you think? The recent updates are taking a move towards strike on def massing again, I'd like to help push that.
And no JT and GC, it's not about the ratio of strike and def at all. I know I'm farming with that ratio JT, but you really think my complaint is 2 sabs? That's what it's taking a certain OE member who's sabbing me. If I have a ratio like that, I'm not going to complain about it, I know I'm making it easy to get sabbed. Even a 32 cov wouldn't have a problem at that stage. I'm talking about the onliner part of the gameplay.
This isn't about me, or my war, or any other war. This is something I thought of to genuinely make onliners more fun and more appealing, to EVERYBODY. For the higher covert levels, all this does is require you to spy between sabs, not that big of a deal. For the lower covert levels, you won't be getting sabbed down straight through now. It doesn't take away the power of sabbing from the 39, you still take low losses for high sabs. It just adds a more destructive element to the game, a risk of losing units. What's so wrong about adding the danger of losing units to an onliner? That's where the "skill" aspect of the game comes in isn't it?
Allies and enemies alike, please keep your ingame situations (unless relevant as an example) out of this, this really isn't about any war. It's about adding a possible fun and new dynamic to the game.
Easy^ wrote:
I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
Yyith wrote:Yyith says:
thats why women have small feet
get closer to the sink
Mezzanine wrote:Picture a hot summers day, sitting on the grass ( maybe smoking it too lol ), sun shining, cool breeze, cold beer, beautiful lady, perfect Serenity
Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894