it would be nice to have more attack turns per turn, since the upgrades have come in the market has gone completely bonkers and i dont think admin took that into concidaration.
so it would be nice to get 2 attack turns per 30mins.
what do you guys think
more turns for main
- [KMA]Avenger
- Forum Zombie
- Posts: 5630
- Joined: Tue Jan 03, 2006 8:07 am
- Location: Borehamwood Elstree, England, 2 mins from George Lucas Studios.
more turns for main

Infinite Love Is the Only Truth: Everything Else Is Illusion.
-David Icke
- TheSoulHarvester
- Forum Irregular
- Posts: 474
- Joined: Sun Dec 25, 2005 10:44 am
- ID: 0
-
Sleipnir
- Merriest Mod in the West
- Posts: 2340
- Joined: Tue Feb 15, 2005 11:16 pm
- ID: 0
- Location: Off-world
-
Honours and Awards
- [KMA]Avenger
- Forum Zombie
- Posts: 5630
- Joined: Tue Jan 03, 2006 8:07 am
- Location: Borehamwood Elstree, England, 2 mins from George Lucas Studios.
- Wolf359
- The Big Bad Admin
- Posts: 5208
- Joined: Sat Feb 19, 2005 2:40 am
- Alliance: EPA
- Race: Tauri
- ID: 0
- Location: Omnipresent
- Contact:
-
Honours and Awards
An old topic which has been discussed and rejected many times before.
As for the market - it fluctuates according to supply and demand.
As for the market - it fluctuates according to supply and demand.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
- Cole
- Forum History
- Posts: 10000
- Joined: Thu Feb 24, 2005 10:45 am
- Alliance: Generations
- Race: System Lord
- ID: 7889
- Alternate name(s): Legendary Apophis, Apophis The Great, Legendary
TOTALLY AGREED!




Spoiler
Recent descensions



Proud to be European!



Balthazor
Cole




Proud to be European!



Balthazor
Cole
Trade feedback
Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
- Wolf359
- The Big Bad Admin
- Posts: 5208
- Joined: Sat Feb 19, 2005 2:40 am
- Alliance: EPA
- Race: Tauri
- ID: 0
- Location: Omnipresent
- Contact:
-
Honours and Awards
- Cole
- Forum History
- Posts: 10000
- Joined: Thu Feb 24, 2005 10:45 am
- Alliance: Generations
- Race: System Lord
- ID: 7889
- Alternate name(s): Legendary Apophis, Apophis The Great, Legendary
Wolf359 wrote:If you want more AT per turn then play Quantum.
I already play





Spoiler
Recent descensions



Proud to be European!



Balthazor
Cole




Proud to be European!



Balthazor
Cole
Trade feedback
Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
- Wolf359
- The Big Bad Admin
- Posts: 5208
- Joined: Sat Feb 19, 2005 2:40 am
- Alliance: EPA
- Race: Tauri
- ID: 0
- Location: Omnipresent
- Contact:
-
Honours and Awards
Well then leave Quantum type things out of main - the whole point of Quantum was to be different to main - but it seems that those who play Quantum wish to try and make main the same. main works as it is - no need to chang eit.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
-
cinder__393
- Forum Grunt
- Posts: 93
- Joined: Tue Aug 16, 2005 5:39 am
lol i thort the idea for 3 attack turns was put up and rejected... im sure ive never seen an idea for 2
give the ppls what they wont and please the masses (an extra 48 turns a day) wont change the game dynamics much
tho that is and extra 3 attacks (which is easly a posible 3 k men )

give the ppls what they wont and please the masses (an extra 48 turns a day) wont change the game dynamics much

ANTI CHEATER ...
- Wolf359
- The Big Bad Admin
- Posts: 5208
- Joined: Sat Feb 19, 2005 2:40 am
- Alliance: EPA
- Race: Tauri
- ID: 0
- Location: Omnipresent
- Contact:
-
Honours and Awards
Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
MORE ATTACK TURNS = LESS NAQ AVAILABLE
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
- Cole
- Forum History
- Posts: 10000
- Joined: Thu Feb 24, 2005 10:45 am
- Alliance: Generations
- Race: System Lord
- ID: 7889
- Alternate name(s): Legendary Apophis, Apophis The Great, Legendary
SO= I'M NOT FOR, DON'T CARE OF MY VOTE
?? 




Spoiler
Recent descensions



Proud to be European!



Balthazor
Cole




Proud to be European!



Balthazor
Cole
Trade feedback
Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
-
cinder__393
- Forum Grunt
- Posts: 93
- Joined: Tue Aug 16, 2005 5:39 am
Wolf359 wrote:Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
yea but with the added raiding a few more attacks wouldnt hurt ( and dosnt the higher players use there turns alot less because the repairs are more and the amount they have to strike for ... has to be high)
i think this would begood for the lower player and other then selling the turns or massing some one the higher player wouldnt be at to much of an advantage

ANTI CHEATER ...
- Wolf359
- The Big Bad Admin
- Posts: 5208
- Joined: Sat Feb 19, 2005 2:40 am
- Alliance: EPA
- Race: Tauri
- ID: 0
- Location: Omnipresent
- Contact:
-
Honours and Awards
cinder__393 wrote:Wolf359 wrote:Essentially - it will only detriment the game dynamics - think about it - if more turns are available, then that means that while you are logged off, those that are logged on are conducting twice the attacks they would normally do - so that by the time you logon, there is less naq out there for you to use your increased turns on. Ultimately - more attack turns per turn would only benefit the already strong attack players.
MORE ATTACK TURNS = LESS NAQ AVAILABLE
yea but with the added raiding a few more attacks wouldnt hurt ( and dosnt the higher players use there turns alot less because the repairs are more and the amount they have to strike for ... has to be high)
i think this would begood for the lower player and other then selling the turns or massing some one the higher player wouldnt be at to much of an advantage
There is always someone to attacks to make attacks by even the strongest players profitable.
What a lot of people (particularly newer players) seem to forget is that the higher players have got where they are through working on and managing their account - why should it then be made easier for someone else to reach that level?
I am starting to say this a lot - but you guys need to work on your accounts, manage your game, make friends, trade, earn peoples trust - i.e. play the game instead of wanting something for nothing.
And it is possible - I have seen players who joined towards the end of last year (certainly much later than me) who have managed to hit the top spots and stay there or ascend.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.


