Jedi~Tank wrote:xDaku wrote:Ok JT, I'm not taking a shot at you. Didn't mean to in that post, didn't think I did.
Second, more defensive? There's a new way to give and get war, aka faster gameplay. Sabbing is what people do to AVOID the war setting, quite a few people. This removes that.
If thamuz has a 60T def and this comes in, he can't sab anyone too much, can't attack anyone too much, he's virtually useless to his alliance. Those huge defenses become a liability. Rodwolf's is already a liability to him, Thamuz's will become one too.
So actually, unless someone's aim in this game is to sit and not make more than 15 sabs, or more than 300T on one person in 24 hours, having a huge def like that is useless. Explain to me, how is that BAD? How does this make the masser more defensive? You can keep going at Thamuz as long as you want, because if he starts retaliating he's risking war with you. Another way to achieve war/war, put and end to tabbed sabbing, this to me sounds much more offensive than what the game is right now.
The tactic to use to avoid the war setting is to have a team and each member of the team take thier hits 1 short of the auto war.
When you start delaying attacks more so than they already are you delay the offensive. You ought to try it sometime. You load up and try to jack a 50 tril by yourself and you will see exactly my point.
He doesnt have to retaliate, alls he has to do is repair and with the delay attacks and current UU loss I can lose 2 accounts worth of UU massing.
Yes, but it's a double edged sword, like I said in my first post. First of all, you don't have to worry about giving a war setting as much because they can't attack you back without risking their own defence. So actually, you can keep going on with the massing. Two, the only thing this suggestion would do to your offensive is delay the sabbing from being tabbed. While that may take up more of your own time, it doesn't make the game MORE defensive, it makes it slower when massing huge defences that won't retaliate.
Meanwhile, the MAJORITY of players actually build stats and fight in wars, rather than forcefully turning into snipers. And it's the forceful sniper style gameplay that leads to some people leaving this game.






But this is slightly off topic ![[060.gif] :smt060](./images/smilies/060.gif)










