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2 Alliances agree to fight.
They declare this in-game with eachother. 24h later they enter Reality Lockout.
[*]This means that for whatever amount of time, until one side clicks surrender, both alliances can only interact with eachother and are locked out of the rest of the game.
[*]No farming.. no raiding not even resource transfer with anyone else.
[*]Only way to finish it early is to surrender.
I think it would make more people surrender which is great... there are a lot of stubborn leaders that make the game very boring.
And let me be clear the only way out early would be to surrender.. Going to war would be fearful once again.
Problems: Someone might abuse it so to remain untouchable to everyone else - so a solution about this needs to be thought out.
There are simple rules that would need to be implimented with this.. such as:
[*]At least 5 v 5.
[*]Minimum of 2 weeks between wars.
[*]Loser recieves various penalties which could include unit production, turn income or stat loss for a set amount of time.. likely also 2 weeks worth.
[*]An embarrassing title
[*]Some kind of penalty that wouldn't benefit either side while in the war but would be inconvinient to anyone looking to abuse it.








