Wars being able to be won ... thats something that this game is totaly lacking.
Restrictions, limits, needs, whatever can be worked out.
Simple suggestions: no resource generation, naq, units, during the war.
Addition to the idea:
The amount that 'should' have been accumilated, gets stacked in a pot.
Winner takes all.
After two weeks, winner is determined by an alliance "ME log" build up during the war.
Losses vs gains from both participants determine the outcome.
Perhaps even an automated system for something like this.
Which would draw both participants into a 'forced' war.
Reasons perhaps being: heavy farming, lots of planeet stealing etc.
And I agree, negative brats should stay away if all they can do is throw in downsides and bicker about 'why not'.
I'd say if you think up a reason why something shouldnt be done, you might also be capable of thinking up a way to solve that.
Anyway, liking it a lot so far Phoenix
![[060.gif] :smt060](./images/smilies/060.gif)

be surprised how stubborn people are to surrender i can see them just going inactive before surrendering.




















