Forum wrote:OK - - game is set

The stones will provide a 'rumour' of who has them, on stone change of hands.
After 10 days of one person, surely everyone will know who has it...
vacation loses stones.
glory is 2x for each stone you have (although still just -1 if you are out of range)
attack x 10
covert x 6 (and 100% protection vs. sab/spy)
UP x 2 (and uu -> miner every turn)
income x 10
the techs are now max 50% cheaper than 'full cost' based on top game techs. (used to be max 75% cheaper).
anything else I should look at quick while I am in 'fixing'

NOTE: I am going to backup the database just before the era opens, and have to travel for a few hours just as the era is starting. Be sure to put any bugs in teh bugs section so I can fix (likely the next day) ... if something goes horribly wrong, we can rollback to just before the server opened up...
Ok.... a couple of things...
1) You say here that the UP stone puts UU to miners each turn... but on the game updates page you say that the income stone does that...
2) If someone has 2 more more of the stones, and they are attacked.... will they lose all the stones from that hit, or 1 stone per 1 hit?
And some problems from last era...
3) Assassins were not being killed when you attacked someone with defense. This meant that you could mass someones spies through their defense with only a fraction of the attack power....and not lose any assassins!
4) Can you please clarify if there is a maximum amount of turns able to be held or not? At the start of last era you said there was a max, and some people lost turns... but by the end of the era some people had 18k+ turns and were not losing any.
5) Also, is it deliberate that the formula for cov/AC is now based on square roots, which makes training spies/assassins and/or buying techs far less useful in comparison to being replicator race or buying cov/AC lvls? (You practically can't win unless you are repli now..)
6) Is there any chance that you can even out covert and AC power compared to att and def so that they are actually big enough to impact alliance power? (e.g not have att/def in the trillions and cov/AC in the billions.)
7) Oh and could you make AC ranks show in quantum legends? It is annoying guessing everyones final ranks! And it makes it impossible to calculate exactly how close everyones ranks were!
8 ) Aaaaand also... The game clock still loses or gains a few seconds or minutes per day...
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