There are fewer players joining the game and so not many people selling turns any more. This has lead to an extreme shortage of turns, available only to those who pay ridiculous prices and even then you will be very lucky to get them. It seems there are simply not there. This slows the game down because wars are slow, farming is slower and far less profitable meaning some will simply not bother, then get bored and fade out.
We need to jump start this game again with some more activity, and turns are key to activity in this game.
My solution is that turn generation should be increased to at least 6 per turn.
Also I offer another solution which was not thought out so well so obviously I am open to criticism and alternatives. I would like to see the turns from the market increased greatly. For example, you can get 150 turns for 15B naq, then at a multiple of maximum 5, and do that 3 times. I would like to see it be more like 300 turns for 30B naq, times 5, times 3.
Then there is actually a worthwhile opportunity cost to PPTing or merlins. This would also let market-based players actually compete as anyone who uses Market Turns for Merlins or PPT is either making very good use of their duals or they are making a lot of safe income 4 days a week, this does not compare to 1800 turns or less.
Turns should be more valuable than PPTing. Think about it, encourage people to play the game actively, or encourage people to be inactive for over half their GW careers?
Those who PPT get a definite income for four days, which really adds up, they will not lose any units or weapons, they also get definite UU from UP and then their planets are all protected.
I do not believe that all of that is equal to for instance 1800 turns a small new player would be getting from using the market to get turns. If we increase this we encourage activity and progress for all who are willing to play the game as it was supposed to be played.
Ascended Server:
Turns are difficult to come by in Ascended since there is no market or player transfers.
I would like to see more turns generated. I believe people who play ascended readily are stuck for turns because of the costs of certain actions. Between massing and descending they will consume all your turns meaning you will not get the option to farm, and hence those who are at war or battling will not get the option to grow at all. I (and others I have talked to) don't mind that descension hits are that high and the massing costs are reasonable, simply there are not enough turns.
If the turns could be increased to 12, people playing the game for what it was made for, can actually farm and grow as well. This would help new players compete and also older players continue to fight.
Both servers should be fluid and exciting, but with such limits on turns it drastically slows it down.
I hope others have some of the same opinions, or at least have the same issue with different ideas on how to rectify. If you have other ideas or adjustments to mine please speak up
~Vicariously
















