Amar wrote:As for Mathlord..... here's what ur missing. When you look at someone's record on let's sayyyy Halo..... do you care how long a certain match lasted? "Oh yeah, we technically lost that game but man it lasted hours!"
**Filtered** no you don't. you look at games won/lost. it's about bragging rights. if a balanced system could be created and implemented to decide the victor in a war, then it should be done. Why? Not to prevent the loser from striking back, in fact thats what we want! You can come at me all day, all week, all month, all year, maybe even on Feb 29th... (when is the next leap year btw?)...... anyways... u can bring it all you want... if the system is deciding that I'm winning each week and giving me that little tally saying I'm better than you...then I'm winning. If I decided that I don't want to play anymore. mid war,,, good for you! You just got one win, but how many times did you have to come at me? if I win 5 wars and lose 2 ... guess what... im awesome.
Math's statement is exactly what is wrong with the war system... "Break their will"
why? so they'll stop playing and you'll have one less person to **Filtered** with you? Good idea back when there where hundred and hundreds of players... but overtime, that mentality drove ppl away because in this game, there is no escape. If someone wants to harass you, you either get sat on, do the sitting, or quit.
So currently there are 2 ways to lose and one way to win...... = bad
A war system with points and whatnot has always been necessary, and should have been a major undertaking back when it mattered. Now... once again, not enough players coming in or still around to make the effort worth the reward.
I just wrote a long-winded reply to this that took me about 20 minutes and then I somehow closed the window so I will try to be more brief this time.
I never said that by breaking their will, they leave the game. The wars in this game are about making people decide if the alliance they currently in is where they should stay or if they should find greener pastures someplace else. More often than not, people don't quit the game, they go to another alliance, rebuild, maybe form their own alliance and the game regrows on a different path.
Definitive wars aren't going to prevent people from leaving the game. They will just frustrate people moreso and it will be even more limited in who can compete and who can't.
The thing about this game is, to me, it's more like real life than most out there. Far more than something like Halo or other fps' where people mostly care about a kill:death ratio or whatever else. This game is about building and maintaining strength and the wars here are far more about the personal interactions of players than about the game mechanics or what goes on at the front lines. Don't get me wrong, you have to mass your opponent back to the stone age, but what decides wars and decides conflicts here is the will of the players and their determination to keep fighting despite the odds. I find that to be a great thing. And no, we don't have a war win-loss count, but that would be pretty meaningless if all it meant was I won this battle, you win the next. We do have military experience, and we post about it on the forums every once in awhile.
Why not instead realize that the warring experience here is a combination of everything we already have? We have ME, we have a forum which can be used to be friendly with an opponent, or go after their strength, or post kills and losses. The community knows who wins battles, that's a given...at least the battles that really matter. What truly matters for the whole war is what happens to the alliances that are fighting them during the time frame. And that's something that no physical counter can really address. It's a state of mind, a world driven by opinions and emotions not numbers.
There is no fair way to calculate who should win or lose a war. Every war is different. Every war has its own set of circumstances that determine how the enemies will fight eachother. Everything in this game can and will be exploited if people are given the opportunity. That's not trying to insult anyone, it's just fact. We have brilliant people that play this game that will do anything to win.
I've said it many times before. The game is fine. It is a template. That's all it is. A platform with which we have built our community. The actions of alliances and wars of old still have impact today adding determination to those who would rather sit statless and fight back when they can otherwise just lie down and give up. There are no rules of conduct, requirements for terms on how people are supposed to fight and what should or shouldn't imply victory or defeat, just like the real world. In reality, a country can be reduced to a guerrilla campaign for a generation only for their enemy to give up and leave and they are restored to strength. So too can an enemy in sgw fight a "sniper" style and still take down the biggest of the big in the game.
Of course we have our super powers too who duke it out, but that combination of styles and complexity of fighting is one of the things that makes this game fascinating and in my opinion has kept it alive for so long. You start regulating how people are supposed to behave here and you will just disappoint more people.
So this apparently became longer than last time...go figure...*rant over*
Edit: One more thing...on an fps I rate the quality of a match by how long it goes. If it's over in 5 minutes, it was a pretty crappy fight and not that exciting. That said, if it lasts 30 minutes or an hour of fighting back and forth...even if a lot of it is building up and defending what you have, then that for me is pretty impressive and I have more respect for both teams during it...their will to keep trying even when their task seems impossible.