![[sge.gif] :sge](./images/smilies/sge.gif)
also, easter egg..?

![[sge.gif] :sge](./images/smilies/sge.gif)


ƒëmmë ƒatalë wrote:congratz
![[047.gif] :smt047](./images/smilies/047.gif)
You should update your information. This is no longer accurate.Gaius wrote:[spoiler=Tips on how to avoid descension:]Get Energy Flow of 600 and you should be un-descendable.
and to be on the safe side, after you get that
Get Energy Channeling of 600.[/spoiler]



Gaius wrote:Well, since most of us don't log in to ascended every day and rarely if ever attack anyone there, train every untrained planet into defense supers, intelligence and counter-intelligence. Raise their levels in PowerUp too.
Other than that, try to get a 75% damage decrease (personal constitution or something) together with high levels of energy recovery & channeling.
75% damage decrease should be 1000+ levels in personal constitution i think..
Pissing off people who have a superiority complex will get you attacked, as Angelis said - but there are people out there who do "personal assault" either for fun or for improving their superiority complex (like "yay i killed sum1!!!1111oneone")
A sure way to avoid descension is to descend yourself. You keep "some" bonuses (lose a lot) but you can't lose those "some".
![[018.gif] :smt018](./images/smilies/018.gif)
Gaius wrote:I was ironic for the most part.
The only part which I consider to be valid of my own post, is that of training all planets as super defs, coverts and anticoverts - since the enemy has to have a higher military power than that of the one he plans to "personal attack".
Coverts and anticoverts to protect the super defs.
100% damage decrease would also be nice (although i doubt an admin would allow that)



Gaius wrote: The higher their defense, the harder it is.
Borek wrote: No one ever died from playing SGW, although i think some of the whiners may come close to drowning in their own tears![]()


Gaius wrote:The game mechanics are similar, so by anticoverts i mean assassins. By the way, "assassin" is the name of only the Ori anticovert planet.
Others are Ghost planets, Dark planets, etc. So calling them anticovert is a good generalization.
Covert planets hide what you have. If the enemy doesn't know what you have, they may give up to fear.
Destroying "what defense they put up", implies having the ability to do so. The higher their defense, the harder it is.


