New Alliance War Setting - Level Playing Field

What do you want to see in the game? what can be improved? any suggestions welcome here...
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MEZZANINE
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New Alliance War Setting - Level Playing Field

There are not enough WARS anymore !!!!!


The reason, super powerful accounts and no pre-set end ( win/lose ) conditions.

Im sure there are many alliances that would like to war but simply cant match the accounts of the people they want to fight, also people are scared of endless wars dragging on for months and years.

So a possible solution, a new alliance war setting called 'Level Playing Field' with the following basic principals ( would need tinkering obviously )........

1) To start the level playing field war both alliance must set it with each other with a future dated start time so both know when it will start and prepare.

2) War will also have a drop down function to set a length say 1 day to 10 days ( same must be agreed upfront and selected by both sides )

3) War will have another drop down function to select winning conditions

a) Highest kills ( as % of whats built/trained )
b) Surrender
c) Knock out ( If one alliance has 0 defs for more than 8 hours

4) Tick box selection of alliance members in the war ( Both sides to agreed up front and select the same number for the war to start )

5) No Nox or PPT or Blackmarket while in the war setting

6) Realm shift to prevent any farming, massing, spying out the alliance involved

7) If alliance involved dont use/lose 25% of there armysizes, and on leaving the realm 25% will be taken from them to prevent people using the war setting with friends to drop out of main

8) All stats levelled, Covert/AC on all accounts work at say level 35, MSs become say 2 Trill, all get ascended bonus and AB odds of a LG+1, all get say 1 mill per day UP, so all accounts are equal and the fighting is down the skill for the duration of the war.

9) Naq, UU & ATs limited for duration of war at say, 100 Mil lifers, 300 Mill UU and 100 Trill Naq, All recourses above that on accounts will automatically go into brokers from admin to the account which can be accepted after the war has ended.

10) Planets frozen and add nothing, but also cannot be taken.

11) Options on ascended ( again both sides must agree upfront and make same selection )

a) Ascended left out in main
b) Ascended included in war
c) Ascended frozen for duration

11) Pause / Resume option if both sides agreed to come back to main to restock resources or make play substitution.

12) No House bonuses, or let each side select the bonus they want without changing house.

13 ) UP frozen

14) No hitting people in your own alliance so players cant transfer resources that way

15) After war report, showing full war stats, resource usage ( ATs, Naq, UU ), kills, losses, time spend online of ever individual participant as well as alliance totals, and graph showing alliance power turn by turn throughout the war.

16) League table scoring alliance that participate, everymaybe scored like

Gain 1 league point for overall win / Lose 1 league point for a loss
Gain 1 league point for best individual player / Lose 1 league point if the best player is on the other side
Gain 1 league point for highest average alliance power throughout the war / Lose 1 league point for a loss




I know the first reaction of people with great accounts who have put a lot of time or money into getting their advantages will be that this is bad and negates all their hard work or money, my account is about average ( 37/37 soon to be 37/38 ) so it does me personally no favors against to majority of account/players.

BUT Remember This

1) This will everyone a chance to prove themselves with skill and organisation

2) This will mean fighting all the people you would not usually get to fight

3) If the mechanics work there is no reason admin couldnt do an variation where you keep your levels etc

4 ) If it works, there might be a later version you where would dont need an alliance, just a team, with a new option to form/join a team without changing alliance.



Just thinking out loud really, All opinions, suggestion, possible loopholes for exploitation please do post them :D

Would you use this if it was created and properly debugged ???
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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jedi~tank
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Re: New Alliance War Setting - Level Playing Field

Looks good, if possible we need it on beta to try it out. Ill add once i absorb fully what is there.
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EbilCC
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Re: New Alliance War Setting - Level Playing Field

5) No Nox or PPT or Blackmarket while in the war setting

now explain this as people do have to work so this if its what i think it means is a no no
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Re: New Alliance War Setting - Level Playing Field

CCexy wrote:5) No Nox or PPT or Blackmarket while in the war setting

now explain this as people do have to work so this if its what i think it means is a no no


have 2 12 hour ppts?
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Re: New Alliance War Setting - Level Playing Field

SuperSaiyan wrote:Personally, I like it and think that despite the rest of my post it should still be strongly considered for adding to the game.

However, I do not think it will solve anything. There is no way to code an end to endless wars, at the end date there is nothing stopping that enemy from continuing to attack. The only way for that to be fixed is for the players themselves to respect each other enough to admit who wins and who loses that round and to then walk away.

Forcing non-combat afterwards wouldn't fix it either, not with empires etc. The enemy could then just attack another portion of that empire, while whatever alliance was fighting them would be incapable of assisting.

I have an idea for the cons you mentioned. ;)
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Re: New Alliance War Setting - Level Playing Field

Certain aspects on individual accounts shouldnt be leveled too much, a little is fine..in wars some armies have better attributes than others and some re better across the board, which is where teamwork would come in...or tactical organization..perhaps a realm where enhancements are negated and it would be raw stats v raw stats..meaning, no blessing, no ascend bonus and no planet enhancements. :-k

There are those that have great account powers but lack the will or tactical skill to endure..and there are those that do..on the flip side there are those that lack the great account power but have the will and tactical skill to endure. Make sense? :-k
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Re: New Alliance War Setting - Level Playing Field

Jedi~Tank wrote:Certain aspects on individual accounts shouldnt be leveled too much, a little is fine..in wars some armies have better attributes than others and some re better across the board, which is where teamwork would come in...or tactical organization..perhaps a realm where enhancements are negated and it would be raw stats v raw stats..meaning, no blessing, no ascend bonus and no planet enhancements. :-k

There are those that have great account powers but lack the will or tactical skill to endure..and there are those that do..on the flip side there are those that lack the great account power but have the will and tactical skill to endure. Make sense? :-k



I agree in part, having one player with a higher AC, one with a higher MS, one with a higher Covert etc does improve teamwork, but the point of the 'level playing field' war setting is so people who wouldnt usually fight due to accounts strength being the deciding factor could take the accounts out of the equation and face each other on the basis of player ability. Opening up war options so a player league could be fully inclusive of the whole server.


I suppose we could add an additional option where each player involved could select a 'specialist ability' and have a higher specialist stat.
Image

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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: New Alliance War Setting - Level Playing Field

MEZZANINE wrote:
Jedi~Tank wrote:Certain aspects on individual accounts shouldnt be leveled too much, a little is fine..in wars some armies have better attributes than others and some re better across the board, which is where teamwork would come in...or tactical organization..perhaps a realm where enhancements are negated and it would be raw stats v raw stats..meaning, no blessing, no ascend bonus and no planet enhancements. :-k

There are those that have great account powers but lack the will or tactical skill to endure..and there are those that do..on the flip side there are those that lack the great account power but have the will and tactical skill to endure. Make sense? :-k



I agree in part, having one player with a higher AC, one with a higher MS, one with a higher Covert etc does improve teamwork, but the point of the 'level playing field' war setting is so people who wouldnt usually fight due to accounts strength being the deciding factor could take the accounts out of the equation and face each other on the basis of player ability. Opening up war options so a player league could be fully inclusive of the whole server.


I suppose we could add an additional option where each player involved could select a 'specialist ability' and have a higher specialist stat.

Or even make to where attributes can be chosen, meaning ....


Available attributes per alliance/team

Covert
Ac
Bless
Att bonus
Def bonus
Ms

Etc etc etc


Each team would then choose a specific number of attributes alloted at the start of a war and tactically decide who would get what within thier own team.
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Re: New Alliance War Setting - Level Playing Field

SuperSaiyan wrote:However, I do not think it will solve anything. There is no way to code an end to endless wars, at the end date there is nothing stopping that enemy from continuing to attack.

There is ways. Its by no means impossible anyway.

I would have suggested just pile them in the blood realm, as soon as the current leaders of the alliance decide on a start and finishing time or certain other things (like when total population of the alliance falls below x or total action of the alliance falls below x or something).
After they hit the blood realm, they dont produce naq,turns or UU but blood units,naq and turns, only useable in such a realm. Although in the spirit of a bloody rampage they can convert their normal realm resources into blood realm resources. Probably be better to increase everything, like 10xnaq production 20 turns per turn, or something like that.

If you want to level the playing field for alliance wars, what about vendetta's?
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Re: New Alliance War Setting - Level Playing Field

i dont see leaders using these systems due to diversities of their alliances.
a small strong and active alliance might benefit more of such system then the a large one with less activity based on hammer accounts. they ll just not use it and fall into classic fights.

prob the easiest way is remove Nox or down to 3 sec max and remove war relation. so none would worry anymore bout "im massing a 3t def but i might face a total cleaning due to war relation"
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