Lore wrote:Well my question is,,,, whats this going to change? Or is it a bandaide? I mean are you simply going to increase the price as the largest accounts get bigger and bigger incomes? Seems to me your changing nothing, and its leaving you in a place were in another year you will do it again, and again, and again. Always hurting the noobie smaller players while barely pahsing the top ranks.
The core idea was to make sabbing more effective. As it is now people just buy billions of weapons for peanuts rendering sabbing a void choice (in about 99% of players).
Arena works somewhat alright on the issue because people can't just pick up 500 trill DMU to buy the weaps.
Apart from that i would assume most 'noobies' dont need 500 mill odd weapons? unless they have a stack of planets around somewhere, in which case it wouldnt be too hard to get a good few hits. Not to mention it would only be affecting the more powerful weapons, smaller ones can remain at the same price.
Lore wrote:There are multiple ways to address the issue at the root of this request, other then the bandaide your suggesting. No sales of weapons, only being able to buy or sell a set % per turn, many options are out there.
Even though it works fine on main, with ascended being similar in most ways, it wont work?
% selling per turn wont do anything, i dont have the intentions to block people selling weapons, it's the fact that sabotage is crap because of the ability to buy weapons in copious amounts and weapons aren't worth the html they are written on.