so this is to store UU and for them to be protected from raiding and caps aswell. basically like your bank but for UU and to increase the size you just buy the next tech level like any other tech. tech would be like below
tech amount cost
tech 1 - up to 5mil uu 100 bil
tech 2 - 5 - 20 200bil
tech 3 - 20 - 50 400bil
4 - 50 - 100 800bil
5 - 100 - 200 1.6 tril
6 - 200 - 500 3.2 tril
7 - 500 - 1 bil 6.4 tril
8 - 1bil + 12.8 tril
New technoligy, Barracks
-
00RA00
- Forum Regular
- Posts: 637
- Joined: Wed May 11, 2011 11:34 pm
- ID: 0
- Alternate name(s): Paul
-
Guild
- Forum Addict
- Posts: 4826
- Joined: Wed Dec 03, 2008 11:18 am
- Alliance: Retiring
- Race: Draeden
- ID: 1916018
- Location: writing a booklet so people understand my humour :D
Re: New technoligy, Barracks
no.... this restricts the growth of smaller players who cant afford the technology costs and rely on raiding to grow
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.

--------------------------------------------------------------------------------------------



- Clarkey
- Multi Hunter
- Posts: 14366
- Joined: Tue Dec 27, 2005 4:23 am
- ID: 0
- Contact:
-
Honours and Awards
Re: New technoligy, Barracks
00RA00 wrote:so this is to store UU and for them to be protected from raiding and caps aswell. basically like your bank but for UU and to increase the size you just buy the next tech level like any other tech. tech would be like below
tech amount cost
tech 1 - up to 5mil uu 100 bil
tech 2 - 5 - 20 200bil
tech 3 - 20 - 50 400bil
4 - 50 - 100 800bil
5 - 100 - 200 1.6 tril
6 - 200 - 500 3.2 tril
7 - 500 - 1 bil 6.4 tril
8 - 1bil + 12.8 tril
Army caps are all about the population getting too big and disease striking the land. Barracks would make no difference to that and therefore would not be unaffected by the plague cap. Also why would barracks not be attackable? You strike a planet with enough fire you're going to hit barracks. Seems to me if this was implemented that it's just another attempt to protect an account. maybe if the barracks were used to upskill fighters or something that might be better, but just to store and protect them I think not.
- MEZZANINE
- Forum Addict
- Posts: 4453
- Joined: Thu Oct 27, 2005 8:39 am
- Alliance: Forgotten Serenity
- Race: System Lord
- ID: 81691
- Location: CARDIFF
Re: New technoligy, Barracks
I think a version of Barracks was suggested before, but with a different twist.
What was previously suggested was that Supers should not be able to be training instantly and that you should set off training before they are needed, something like
Turn 1 - Set off training and supers still fight as regular soldiers if in combat
Turn 2 or 3 or 4, depending on how long you think training should take, supers fight as supers
The tech option could also be used to increase the speed of training, or amount of separate training camps in operation at any one time, and possibly a final tech for advanced training giving an extra bonus.
The problems come in on ingame formula's, they become very complicated and need extra fields of data for every training camp influencing attack and def formula
I think last time this suggestion came up a few people supported it for the extra strategy, pre-planning and the fact more people would maintain stats not just build them when needed, and a lot of people were against it due to it slowing down how fast they could build up and fight.
What was previously suggested was that Supers should not be able to be training instantly and that you should set off training before they are needed, something like
Turn 1 - Set off training and supers still fight as regular soldiers if in combat
Turn 2 or 3 or 4, depending on how long you think training should take, supers fight as supers
The tech option could also be used to increase the speed of training, or amount of separate training camps in operation at any one time, and possibly a final tech for advanced training giving an extra bonus.
The problems come in on ingame formula's, they become very complicated and need extra fields of data for every training camp influencing attack and def formula
I think last time this suggestion came up a few people supported it for the extra strategy, pre-planning and the fact more people would maintain stats not just build them when needed, and a lot of people were against it due to it slowing down how fast they could build up and fight.



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971




