Having a more traditional market

What do you want to see in the game? what can be improved? any suggestions welcome here...
HgE
Forum Regular
Posts: 521
Joined: Mon Feb 12, 2007 4:00 am
Alliance: Tauri Ålliance
Race: System Lord
ID: 102298

Re: Having a more traditional market

to express myself better:

How many AT"s are traded on a Daily Bases via Market or Direct sent?

If it's 20-50k /day ... x7 = 140-350k.. .very low amount. You can supply only 2 Active players with 350k AT..
User avatar
Drought
Forum Expert
Posts: 1142
Joined: Wed Oct 12, 2011 11:52 am
ID: 0
Location: dde

Re: Having a more traditional market

HgE wrote:to express myself better:

How many AT"s are traded on a Daily Bases via Market or Direct sent?

If it's 20-50k /day ... x7 = 140-350k.. .very low amount. You can supply only 2 Active players with 350k AT..


I fail to see the relevance, sorry :(

I thought the resources would be supplied by the people selling/buying.
Like the forum market being in the game, but then with user defined trades, with resources from their own pockets.

Or am I totally missing something :s
Image
a very bad hairdo
Image
HgE
Forum Regular
Posts: 521
Joined: Mon Feb 12, 2007 4:00 am
Alliance: Tauri Ålliance
Race: System Lord
ID: 102298

Re: Having a more traditional market

Well You didn't fail, you don't concept that someone can spend 2-300k AT week by week without using $.

If you'll need 2-300k AT /week all year, you won't be able to get them from any non $ Market, cause the Users won't be selling that many, even if they will, probably you won't be the only one who's buying, so, bottom of line, the price of AT's will go higher over 1T / 1k.
This is all related with Activity, and for ME, it's relevant, to see, if I'll spend more time in game, or Quit.

Is it worth it to move to a new office building if you can't afford the Rent? same here.


But again, I like the idea, I'm 100% for it.
I want to have AT when I need them most, like NOW.. :P But I have some Q.. that need some answers.
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

Duck Dodgers wrote:I like te idea

But wouldnt this draw a lot of forum activity away from the forum ?

no one cares.
Duck Dodgers wrote:
You place a 5k turns for 3,5T naq offer, your 5k gets deducted, and only someone wanting to buy the full batch can buy it.

read what i wrote.

Duck Dodgers wrote:A down side would be: Anyone can buy your turns, even potential enemies.

there is always the player to player option of trading.

@HgE, doesnt matter how many turns people are selling. Implementing this wouldn't effect anyone, they can withdraw the buy/sell request if they want to, if they get a buyer or sell, good for them. Don't get all worked up about turns.

If people want to they can still post on the forum about what they are selling or buying, again that way a user can see what they are selling or buying for and send the request accordingly, at least they would get it straight away (that's if they were the first ones to get it).

The worst thing that could happen is either admin or I waste our time coding it because it wasn't such a big hit. Actually that's practically the only negative thing that could happen (disregarding bugs).
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
HgE
Forum Regular
Posts: 521
Joined: Mon Feb 12, 2007 4:00 am
Alliance: Tauri Ålliance
Race: System Lord
ID: 102298

Re: Having a more traditional market

Sol wrote:@HgE, .... Implementing this wouldn't effect anyone, they can withdraw the buy/sell request if they want to, .....


well, maybe I'm wrong, but If you can spend 200k AT /week doing your stuff and know that you can buy it anytime from the Market and you can find them easily, it's all about Activity and Effect Everyone.

So, from my point of view, Everyone want AT.
As long as they can't get what they need, they'll get upset, frustrated, and in the end they'll leave. So it's all related in my head.

Sol wrote:The worst thing that could happen is either admin or I waste our time coding it because it wasn't such a big hit. Actually that's practically the only negative thing that could happen (disregarding bugs).

Like you care... :sge
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

HgE wrote:
Sol wrote:@HgE, .... Implementing this wouldn't effect anyone, they can withdraw the buy/sell request if they want to, .....


well, maybe I'm wrong, but If you can spend 200k AT /week doing your stuff and know that you can buy it anytime from the Market and you can find them easily, it's all about Activity and Effect Everyone.

So, from my point of view, Everyone want AT.
As long as they can't get what they need, they'll get upset, frustrated, and in the end they'll leave. So it's all related in my head.

Everyone would have left by now then, this is a war game so AT's are always needed somewhere.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
Drought
Forum Expert
Posts: 1142
Joined: Wed Oct 12, 2011 11:52 am
ID: 0
Location: dde

Re: Having a more traditional market

Sol wrote:
Duck Dodgers wrote:
Duck Dodgers wrote:
You place a 5k turns for 3,5T naq offer, your 5k gets deducted, and only someone wanting to buy the full batch can buy it.

read what i wrote.




I did, the suggestion I did was in relation to it being far easier to code with far fewer potential for bugs or unwanted effects when messing with it.


@HgE
Isnt the entire suggestion a mere shift in on where the trades take place ?
The amount of turns available and sold will only increase as it would be more accessable to a greater player base. If my estimates are correct, only more turns will become available, perhaps even lowering/balancing the inflation.

I believe there are more turtle style players then war mongers.
Image
a very bad hairdo
Image
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

Duck Dodgers wrote:
Sol wrote:
Duck Dodgers wrote:
Duck Dodgers wrote:
You place a 5k turns for 3,5T naq offer, your 5k gets deducted, and only someone wanting to buy the full batch can buy it.

read what i wrote.




I did, the suggestion I did was in relation to it being far easier to code with far fewer potential for bugs or unwanted effects when messing with it.

Adding a few more lines of code to broaden and define the range more significantly is worth it.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
Drought
Forum Expert
Posts: 1142
Joined: Wed Oct 12, 2011 11:52 am
ID: 0
Location: dde

Re: Having a more traditional market

haha, true
though, it might not just be a few more lines, prolly a few 100 xD
Image
a very bad hairdo
Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Having a more traditional market

Would be good if it was less instantaneous for the seller. So they can get the resources they traded for when they are online, rather than just there. But the buyer gets the stuff as soon as they accept.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

Sarevok wrote:Would be good if it was less instantaneous for the seller. So they can get the resources they traded for when they are online, rather than just there. But the buyer gets the stuff as soon as they accept.

It was a bit difficult to define the line when i was explaining but that's what i was trying to convey...in some part....somewhere.
The trade is effectively instantaneous, but both parties will need to click a button to 'claim' their resources of the trade.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Having a more traditional market

Yup, sounds good. :)
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

Eärendil wrote:Does this mean you're doing the coding for the main portion as well?

this is an all main deal anyway :P.
I don't really know if I will or not, i'll force admin over this direction and see what he thinks of it, but I believe this should have been one of those 'should have been done ages ago' updates, so it's really his duty to oblige.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Having a more traditional market

Eärendil wrote:It is not a bad idea though, I just think that by adding such a 'feature' (guess you can call it that) it will cut player interactions even more so instead of spreading it.

Interactions via the forum?
As i said earlier, users can still post on the forum what they have requested to sell or buy in the fluffy cloud.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
Drought
Forum Expert
Posts: 1142
Joined: Wed Oct 12, 2011 11:52 am
ID: 0
Location: dde

Re: Having a more traditional market

Eärendil wrote:I don't agree 100% with the concept, as there are many people who do use the forums for the market, if nothing else then to skim and see who's selling what and to go from there.

It is not a bad idea though, I just think that by adding such a 'feature' (guess you can call it that) it will cut player interactions even more so instead of spreading it.

edit: this all sounded much better when i was typing it out >> damn drinks



hmm, there is an option to that.
What if the trade pages, where they take place, are one alliance pages.

Like, you look at the rankings pages with alliances, and an extra link indicating trades
players can look there and set and accept trades, this will bring a huge interaction between players and alliances, bringing more players together, what in my opinion is a major part of this game.


btw, when trading, and making it optional to accept trades, I would recommend keeping the expire thing in, this making it still more likely to catch a lucky break and still having a certain risc involved in the trades
Image
a very bad hairdo
Image
Post Reply

Return to “Game Suggestions”