Resources Available 0 Dark Matter Units
Turn Resource Production: 0 Dark Matter Units (in 9 minutes)
how do I get DMU O.o
Tournament Match 1: Deathmatch
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RoKeT
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Re: Tournament Match 1: Deathmatch
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Lord Master
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Lord Master
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Re: Tournament Match 1: Deathmatch
Something is wrong in the tournament.
I was in the tournament and wasn't attacked. Im sure I had enough defence power and planets
At turn change suddenly im out of the tournament. Now I am back on the normal server with all stuff I had in the tournament..
And I am ranked 0
I was in the tournament and wasn't attacked. Im sure I had enough defence power and planets
At turn change suddenly im out of the tournament. Now I am back on the normal server with all stuff I had in the tournament..
And I am ranked 0

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RoKeT
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Re: Tournament Match 1: Deathmatch
Who started the massing already
you lost out big time on that hit

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rokta
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Re: Tournament Match 1: Deathmatch
Sol wrote:what do people thinking of giving a small in-tournament award for slaughtering someone? say an extra 100 mill planets or a hundred trill dmu or so?
ok i gotta ask, was anyone else destroying Khandruas1 just earlier? they seemed to phase way to fast
I like idea but on what criteria you would get reward:
- destroying more planets
- attacking last before phasing
- or something else
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Gohan
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Re: Tournament Match 1: Deathmatch
I'm thinking the same, maybe a nice little planet boost would do it. 100m per kill sounds good.


- Drought
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Re: Tournament Match 1: Deathmatch
Sol wrote:what do people thinking of giving a small in-tournament award for slaughtering someone? say an extra 100 mill planets or a hundred trill dmu or so?
ok i gotta ask, was anyone else destroying Khandruas1 just earlier? they seemed to phase way to fast
Here's a thought, when you off someone, you get 15 minutes 'Devine Beserker mode', which causes more damage to your next target(s) during attacks/covert operations.

a very bad hairdo

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stratigize
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Re: Tournament Match 1: Deathmatch
Hope wrote:I'm thinking the same, maybe a nice little planet boost would do it. 100m per kill sounds good.
I am liking the idea of Turns or Planet boost.......
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Lebe
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Re: Tournament Match 1: Deathmatch
+100M planets for slaughtering some1 is nothing in first place. It will cost aproximately 500M planets to wipe out 40Q defences and that defence has almost everyone. Not mentioning, that it takes a hell lots of ATs to kill some1. Of course there is plenty of vultures, who are attacking only players with 0 defences and players who did the hard work will get nothing.
Awards would be much better for damage caused, not for players eliminated. Why to reward vultures? It is arena, rewards to ppl who fight
Awards would be much better for damage caused, not for players eliminated. Why to reward vultures? It is arena, rewards to ppl who fight
- Drought
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Re: Tournament Match 1: Deathmatch
I would think that a death match based on decimation, where the last man standing wins, would need to apply tactics to not loose too much as they go about. Regaining planets would somewhat be opposite of that approach.
Perhaps, with the suggestion I did before, doing more damage and taking less losses would be more fitting.
Just a thought though.
Perhaps, with the suggestion I did before, doing more damage and taking less losses would be more fitting.
Just a thought though.

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- Sol
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Re: Tournament Match 1: Deathmatch
Harakash Maha Vishnu wrote:It should be a bit like the royal rumble WWE style. Max 30 participants, and each gets a participation number and time of start for there intro.
The winner should get a load of DMU and a demi-god.
The next competition, the winner will be automatically given a spot of there choosing. If they do not participate then they get stripped of the title.
You could also add "tag team" matches, where you could hit a "swap" button and you would switch to the other opponent, or if your getting a hell of a beating, switch with your mate lol.
I see there could be a massive game additions, if done right.
Also, I do hope players who get mashed in ascended, do not get annoyed and take it to main, especially if its a powerful alliance and the person who beats them is a lone wolf or from a weak alliance.
Also would be cool if you could enter the arena as a spectator, and see the action unfold, sort of click into which match is going on at that time
For some, it is going to be running into the arena and eliminated straight away due to the times.
I guess there will be saddos who sit up all hours doing it. Me, beer or ascended wars.............. I think we have a winner![]()
Good luck to all
And congrats to Tranceporter, the very first Ascended war god eliminated. Sol, you have to keep records of who kills the most, who uses most turns etc etc.
Have a million things to do today so i'll keep it short and sweet, the idea of the arena was to be expendable and somewhat different each time, so yeah they can be another idea for it
As for the rewards, i was talking to someone yesterday about them, I was thinking of having 3 others, 1 for the first one to die, 1 for the person with the most kills and, 1 for the person who kills the other person who one the arena match last time (if they are in it this time).
@lord Master, are you sure you are in the normal ascended plane?
@dd, interesting idea, but for killing one person, i dont know...i think gaining more planets would be good enough
Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
I think this is sig worthy in fact.

- Drought
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Re: Tournament Match 1: Deathmatch
Sol wrote:@dd, interesting idea, but for killing one person, i dont know...i think gaining more planets would be good enough
In a post before that I wrote the beserker efect should only last 15 minutes after 1 kill
Duck Dodgers wrote:Here's a thought, when you off someone, you get 15 minutes 'Devine Beserker mode', which causes more damage to your next target(s) during attacks/covert operations.
This combined with adding damage, taking less losses, lasting a short set time.
Something like an adrenaline rush

a very bad hairdo

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Juliette Verified
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Re: Arena related bugs go HERE
Busy getting slaughtered.Sol wrote:Plus i'm currently busy doing things so yeah, writing fast

- Sol
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Re: Arena related bugs go HERE
ربهالنوع wrote:Busy getting slaughtered.Sol wrote:Plus i'm currently busy doing things so yeah, writing fastFriendly warning. Go check.
Time Enemy Type Result Duration Enemy Losses Your Losses
13:13 Ms Jones Attack Defended 15 2,013,276 0
lol, come at me bro.
Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
I think this is sig worthy in fact.

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Juliette Verified
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Re: Arena related bugs go HERE
That did no go well.Sol wrote:Time Enemy Type Result Duration Enemy Losses Your Lossesربهالنوع wrote:Busy getting slaughtered.Sol wrote:Plus i'm currently busy doing things so yeah, writing fastFriendly warning. Go check.
13:13 Ms Jones Attack Defended 15 2,013,276 0
lol, come at me bro.
Oh, balancing issue, or maybe I am just being naggy..
Come to think of it, it actually makes sure there always is a winner. Never mind!


, sort of click into which match is going on at that time