Neimenljivi wrote:Thanks for support, Ghosty
Sol - increasing the output of untrained planets would fix it in short term, however it won't really be as effective as what I mentioned in the long run because we'll be facing the same problem, however with making CER linked to the top CER it would ensure they're growing at a steady, in relative sense, pace. Making 1/10 of their daily production autotrain into miners would ensure that their income would grow, just as the game grows, so they will have big enough income without changing the how income itself is calculated. This will provide a bigger base of farmable accounts and thus it will help everyone - more so the noobies because everyone will be able to farm 20 quad, for instance, a day and 20 quad does, in relative sense, do a lot more for a noobie than for a big, old account.
That way everyone could farm enough so they could increase their CERs a lot more.
Linking CER's to the greatest one will get iffy as hell
, not really keen on doing that haha.
Training 1/10th of their CER is probably crap all anyway, take a below average CER of 500 mill ish per day, uncapped, when they are at about 6-7 bill planet count their new per day CER is about 90-80 mill, so 8.5 mill would go to income. If you consider that there is still the large chunk of inactives just sitting there because they never wanted to play ascended, then that wouldn't fix anything (don't forget the production powerup as well).
Those that happen to have decent CER's and lost a stack of planets as to starting gaining a decent amount back into income would most likely be active anyway and probably remove them to stop themselves from being farmed.
It would benefit the younglings, the very young, when a 1 trill his is like a pure unfiltered ecstasy shot straight into the eyeball, but it would otherwise probably do nothing at all for anyone else (on the whole, give or take the odd inactive, massive CER, little defence).
Neimenljivi wrote:Furthermore I think there are quite many inactive accounts with their realm setting on critical, even further diminishing their already low income. Perhaps make it so that if a player doesn't login in a week, and is on critical, the critical get's changed to none?
Seems solid, if I can't think of any major drawback i'll do it shortly
Neimenljivi wrote:Also about your suggestion to just mass away those big fat accounts - due to how soon their realm becomes deveastated from attacks and you cannot do further harm, it's, even with substantial losses, almost impossible to do any serious damage to active player.
If they are that active then should you be farming them anyway? IF you really want to get the income from a fortified account then you have no other option then plan an attack with minimal losses (which will be big anyway, for both of you).
That's kinda like saying you want to mass someones 100 trill defence in main because they have a 60 bill per turn income.
Neimenljivi wrote:I really think the raiding idea which would limit who you can farm, not based on rank like on main, but based on army size and some limits. However the AT/stolen planets rate shouldn't be as high as it used to be. That way it'd take a lot of turns to raid like 4b planets, but it would still be possible to raid them.
Given the past *severe* hatred for it, you would need to convince everyone it's needed, if I were to bring it back I would at the very least limit it so that it's only available to users who have a proportionally lower CER than the base active average. So if the average was about 600 mill, and it was 20%, users with 120 mill CER can raid, with the 5,1/5th in play.
That and probably added a decreasing function so you get less planets per attack the greater the CER you have.