Few things
IMO, remove the merc points OR limit the mercs that the higher level has compared to lower level. In war/war mercs die fast enough and at that point all that matters is who has the most mercs stocked up with someone else or how the market is at the time which just has too much chance involved to judge skill.
Second, a UU cap is needed. Reasoning - Person with lower covert level zeroes the higher AC person first. Kills 10m spies as that's all that's needed to defend on a cov 40 versus say 40m spies on a 37. The person with the 40 then zeroes the person after, and takes about 10m of those 40m spies. Halfway through killing the spies, the person with the lower level buys 1 def weapons. The person with 40 can still spam like 15 times without noticing, and only lose 2-3m UU at max in this scenario. The payoff isn't great.
My suggestion for that - 50m UU less for the person with the higher AC level per AC level difference. It'll balance out the difference really well I think, and show who the better onliner is a little clearer.
Remove the naq count, or FM suggested on msn to give 1 point for most naq stolen at the end. Reason for this - during war/war, a lot of times when both people are spamming at the same time it's the same naq being transferred back and forth and it just makes the point system per 1T naq obsolete.
2 Points for lower MS since there's no counter to that.
I think beyond that we'll have to look at cost differences, the players I personally wanna face are all 39's 40's with 100T defs unfortunately

And I don't really see any of them lowering that to a decent level.
IMO a 10T def at start is the best one to go with, I think 10-20T defs show the most skill as it's not too heavy on the strikes for either party and leaves the smaller levels with some UU to play with and move around (versus 80T def onliners where the higher level almost always wins).
EDIT: and forgot, no UU purchases in the onliner, that just obliterates the whole skill aspect of it into a who has the bigger bank competition lol
And 1 point per level, it does make a big difference when the defending part HAS to have a bigger def against a decent opponent who knows what he's doing.
Easy^ wrote:
I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
Yyith wrote:Yyith says:
thats why women have small feet
get closer to the sink
Mezzanine wrote:Picture a hot summers day, sitting on the grass ( maybe smoking it too lol ), sun shining, cool breeze, cold beer, beautiful lady, perfect Serenity
Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894