So the idea is kind of like a 4 way teeter totter. If two sides go way down the opposite two go way up and it can balance in the middle. But if someone pushes or pulls in either direction it effects the other 3 as well.
So basically you can gain in one place but lose big in another.
You would match up similar stats.
Attack would be opposite of Def.
Covert would be opposite of AC.
You build too heavily in one stat and the other is effected proportionately. You build a really high Def your attack is going to suffer. Same with Covert and AC.
The way I imagine this is you have your units but you don't have weapons. The teeter totter effect controls a value on your units. Having 70% attack and 30% def will make you an easier target but you can also deal more damage. If you do get massed on your def your strike goes up to 100% where you can then do even more damage then you received. Same would go with Covert and AC.





