Turn Production

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ƒëmmë
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Turn Production

how many turns are produced per game turn?
I thought it was about 4, but friend is only getting 2
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To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
31/07/2012 6:13:16 AM Hope Light ID's mean nothing imo if you can back yourself up.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
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Section Admins - who will be 'in charge' of the section in question. They will be responsible for the overall feel of the section, the setup/structure, and most importantly the community/users in the section. This will incorporate the old 'ombudsman' role. And insofar as the Section Admin is responsible for the users, they are also responsible for the high level mod behaviour towards the users.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!

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Angelis~
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Re: Turn Production

Ascended is 11. Main is 4. Non-ascended get 5.
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ƒëmmë
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Re: Turn Production

:smt017 so he should be getting 11 turns on ascended each turn?

I know it used to be based on size and rank, but he only got about 100 turns in 24hrs
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To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
31/07/2012 6:13:16 AM Hope Light ID's mean nothing imo if you can back yourself up.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
Be careful who you trust, even the devil was once an angel
veritas vos liberabit
Forums own rules
http://stargatewars.herebegames.com/vie ... 7#p2510387
Spoiler
Section Admins - who will be 'in charge' of the section in question. They will be responsible for the overall feel of the section, the setup/structure, and most importantly the community/users in the section. This will incorporate the old 'ombudsman' role. And insofar as the Section Admin is responsible for the users, they are also responsible for the high level mod behaviour towards the users.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!

There is no 'reporting structure' in this setup -- tech, mod, and section admins are all on equal footing, each with their own (somewhat overlapping) responsibilities.
Mods report directly to the mod admin, and indirectly to the section admin for the section in which they mod.
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Juliette
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Re: Turn Production

There are turn generation affecting Demis; check that.
Base number is 11 a turn. Your pal must be counting wrong, or the only person so far to be affected by it.


Does it know there is a limit of 4000 turns?
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ƒëmmë
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Re: Turn Production

damn demis forgot about those beeping things.. as far as I know he doesn't have one though 8-[
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To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
31/07/2012 6:13:16 AM Hope Light ID's mean nothing imo if you can back yourself up.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
Be careful who you trust, even the devil was once an angel
veritas vos liberabit
Forums own rules
http://stargatewars.herebegames.com/vie ... 7#p2510387
Spoiler
Section Admins - who will be 'in charge' of the section in question. They will be responsible for the overall feel of the section, the setup/structure, and most importantly the community/users in the section. This will incorporate the old 'ombudsman' role. And insofar as the Section Admin is responsible for the users, they are also responsible for the high level mod behaviour towards the users.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!

There is no 'reporting structure' in this setup -- tech, mod, and section admins are all on equal footing, each with their own (somewhat overlapping) responsibilities.
Mods report directly to the mod admin, and indirectly to the section admin for the section in which they mod.
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Drought
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Re: Turn Production

critical set ?

9/10 times its that
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Juliette
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Re: Turn Production

Duck Dodgers wrote:critical set ?

9/10 times its that
Critical alert has no effect on attack turn generation, Duckie.
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Drought
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Re: Turn Production

Cersei Lannister wrote:
Duck Dodgers wrote:critical set ?

9/10 times its that
Critical alert has no effect on attack turn generation, Duckie.


Ascended wrote:Realm Alert Level
(Costs Dark Matter Units/Turn, Increases All Realm Defense)


really ?

I always thought it meant turns too xD but I see its per turn hehe ... kk
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Juliette
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Re: Turn Production

Epic fail reading, Duck.


Now Sollie needs to take a look probably, if this is even a true situation. Wonder why Femme's pal is not posting himself. :-k
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Sol
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Re: Turn Production

Oook exams are over *is immediately drunk*, now femme, are you sure your pal is counting correctly? There are many things that can reduce turns, like recon'ing (they might have assumed that it's the same as main where by you have unlimited amount of spying). Get them to not do anything on their account for one turn change and record the difference in their turns.
If they are indeed getting less turns (with no demis) then there is something probably wrong which no one has managed to find up until now.
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Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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