Tetrismonkey wrote:... There have been 2 ideas presented that are better than the one Admin came up with. Already in the 3 page thread, you have gained 2 very valid alternatives, along with more cons than pros.
And these are where? I just skimmed 3 pages and the only alternative mentioned was yours, every other posted was pretty much saying how bad things were going to be.
The other issue mentioned was from Guild regarding the concealed NG-normal account sets (which you could EASILY fix by tethering like ascended does, when someone spies just show their other account).
The other other issue was brought up by RepliMagni (and which I'm more concerned about), I don't know how many people will actually stay in NG though, if there are only a handful people they may want to just join in on the 'big game'. Like ascending for the first time to unlock the ascended server, it drew me in

.
Although if people can choose to stay in NG then there is no real way of stopping it from happening. Unless admin makes it a stepping stone in a pool of lava.
I would like to see some decent draw back of the two account set system though. At least not people running in screaming big peoplez iz gonna get bigger!! I doubt it. (mentioned above somewhere) why would someone with a decent account split their resources? Why would you even bother fighting with two accounts. Sure you generate more turns (we are disregarding naq and UU naturally generated as it pales in comparison to its farmable counterparts) and have twice the planet taking power, but you would have to log into a proxy with one account set...forever.
Even so to throw turns over to the other account you would need a middle man.
Planets being taken? Pretty sure there is a limit on that for the defending person anyway.
I'll say what I said in the other thread anyway, this idea of having two account sets is available to everyone. So there should be technically no 'advantages'.
I will steal your words though Juliette

, Au contraire, it is YOU tetrismonkey who is narrow minded.
I honestly don't see a problem with allowing two accounts (except the ex-laws punishing it), MANY games allow it. I'm hoping people will use this to their advantage by creating a purist account, say something with only covert built to aid them in wars. Most of these tanked up accounts wouldn't need a secondary as they already have it on board.
Anyway, I don't think admin will budge on the multi idea, you can try though.