xDaku wrote:Raven, if you go into bloodwar without the resources then ofcourse you should be punished for it. That's not a flaw, it's strategic. It requires people to play carefully outside of bloodwar and only get aggressive when they can afford to.
And lith, go into blood war and that 350m to 4m drop can happen too. Most wars tend to be faster at the start you know.
And as for real players, bloodwar was proposed and discussed with jason by some of the best massers in the game. So...yea.
Why would you have to get punished for it? You take away a great aspect of the game. How many times i massed dozens of people, and leaving myself with nothing, just to put some effort in it again and raid all the way back to the raiding cap. It's favoring people with a big bank, and alot of naq pre fight. Seems wrong in SGW.
350mill to 4 mill is abit overreacting. First i don't see anywhere lifers can be killed (If they can fair game)
And besides that, do you have any idea how many resources it would take to kill, say 250mill miners. An alliance would have to give up 1 billion lifers to kill it.
Now unless you got 30 very active members, all with 500mill+ size (and even then) i dont think anyone would sacrifice 1 billion to kill 250mill. Not in the least because they are also in a state where replenishing UU is impossible.
I dont think asking for feedback is the same as discussing the different elements of bloodwar. Again on paper it looks great. In real, it needs work.





