TOC - expending the function

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SVaRuN
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TOC - expending the function

Ascended in general is a nice server, with a few exceptions. There are some things which imo used to work well and are outdated, or others who could be changed a bit. Some things added some things taken away... like with everything I guess.


But in general I like the game play there


So today I will just mention this suggestion which if community and admin wont like will be thrown in the dumpster, I guess, but I wouldnt feel ok without mentioning it.


As it is. Deascension kind of works in the following way.

- people who are small or weak can be deascended easily unless really active
- people who worked on their accounts at least a bit can be only deasended by good accounts if reasonably active
- people with ok accounts or better cannot be deascended unless the highest of the order takes them on and they forget to log in for quite some time

(yes ok there are undeascendable accounts as well but i think those people kind of deserved that since they have worked on their accounts enough)


Now the problem I see is, that deascension button kind of works like a button to deascend only noobs or inactive people. Also as time flies people in general will have better defensive personals and obtaining higher and higher TOC will be just too expensive for the little it does...


So I am suggesting. Let us give another function to Deascension button and with it connected Life Force depletion.

I would go with something like Deascension attack temporarily weakens the target. The amount or % by which the target is weakened is the same to the % of lost LF from the LF total. And one more condition. This lasts until life force is "healed"/refilled + 3 hours after that


__________________________________________

Now if we look at this practically what does it do.

In order to attack someone with deascension attack you need to take away most if not all of their defense (the way it works now) this can be changed or not... I ll leave this to discussion (personally I would add this since it would work good tactically - weakening someone before massing them - but it can also be omitted)

Now after you would do this attack lets say you would take away 25% of their LF

What this would do = their covert capacity, attack, assassin and defense one would be down 25% from total for three hours.
The reason why 3 hours?
Well because otherwise people could just refill and you didnt gain nothing.


I think this would add the value to TOC (btw mine sucks in case you think I do this for my own benefit)
It would make people actually go for higher TOC after it gets expensive even though they would know they cant really deascend the active and good accounts.

It would add strategy to the game and make wars more interesting.



Well this is just my suggestion. Feel free to shoot it down if you want to, like I said just wouldnt feel ok without sharing my perspective and thinking




So an example of what would happen if I were to use it on some account I can deascend in 5 hits for example (meaning I take away lets say 20% of their LF with each hit)


1. I hit them on zero defense
person X loses 20% of their LF -> their covert, assasin and attack goes down by 20% (if he has any of course)
me meanwhile will also lose some percent of LF because of the bounce energy back. So it wont be just me who will weaken others, but will have to risk some of my own power as welll

2. after 3 hours I am back and do another hit.
He is down to 60% of LF and his physicals as well. If I am smart I will refill my LF meanwhile but will again lose it after the hit

3. after 4 hours he is down to 40%

4. lets say here he logs on refills his LF . I still do a hit and he is down to 80% (his physicals are still down to 40% for the durration of those 3 hours)

and so on and on


Meanwhile attacks on him like assassination and other stuff are easier
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SVaRuN
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Re: TOC - expending the function

Yeah I know suggestion sucks and even if it didnt who would read this long piece of crap anyway right. My bad :)
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Re: TOC - expending the function

SVaRuN wrote:Yeah I know suggestion sucks and even if it didnt who would read this long piece of crap anyway right. My bad :)

No you are right. Descending is not worth the effort, mainly because it is only feasable on inactive ascended players.....

Unless you have a TOC of 4bil+ and they dont log in for 24 hours its tough to descend without it taking like 28 hits or something crazy.....
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Re: TOC - expending the function

There is this weird stance right now, that old Unknows need to be protected. Since they rushed their ascension and never bothered to play.
And now obviously are unable to strenghten their account.

I would love to see it made more accesible and forcing people not to just mend their main accounts.
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Re: TOC - expending the function

fem fatale wrote:long post is long, especially at 7am and I need sleep, :D

the only issue I have with Toc and descending ppl, is the ease to descend inactives or small accounts. I normally only descend someone when I have a real need to do it ie in a war

at the risk of repeating myself once again, I think the rank/size law should also apply to descention attacks..



... :? for 1 , if someone is inactive , why does it matter? and if there account is small tough luck work on it :-k

should everything be given to people on a plate, this seems to be what your implying, and the rank size for descension hits is a stupid idea.

i ascend my account to unknown and dont build it at all , and i am invincible
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Re: TOC - expending the function

I disagree with the size attack thing.
I believe it should stay the same, but I do believe that power should increase 2X on the attack if their offence meets the requirements. 7 hits to descend is ALOT easier to do than 14..... noone sets alarm every 3 hours on 14 hit descensions hardly, but 21 hours is easily doable if you are persistant. etc. :smt025
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Re: TOC - expending the function

m you want to make it longer to decend people than is it now it defeats the purpose of your post

you say its to long to decend people make a suggestion that makes less time to do so then
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Re: TOC - expending the function

Well while you can see the counter argument of people like...do I need to play this game 24/7 to prevent deascension...

One can say...well then, give TOC another function, because why on earth would I go and make my TOC 4 bils, 5 bils, 6 bils 7 bils... which will be ever more costly...when in time more and more people will be able to defend against deascension. The answer is this...

Expand the function of TOC so that when you will try to deascend you will hurt the guy anyway and you wont be just wasting 99 turns. Plus it expands the tactical area of the ascended battle, and will also give another dimension to personals like bounce back the energy and so on and on...
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Re: TOC - expending the function

Ascension as a whole is like ToC works, it heading straight for a stalemate. The 5 bill planets cap has been in for ages, in 2 years time everyone will be at the level of everyone else.
There should be more activity reward imo, punish the ones who leave their account unchecked for weeks on end since they are undescendable anyway.
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Re: TOC - expending the function

i agree on sav on this to give toc another function , would make it more interesting to keep active and enjoy make descention a battle which maybe depends on some skill also not just an alarm

like if people refill they can still be weakend by massing inbetween hits to make it a challenge for both defender and attacker would keep alot of people more active and always logged in when also in main

and maybe change the turn regime , the naq increased in gw , why didnt the DMU and turns increase?
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Re: TOC - expending the function

If all you want to do is make it hurt, you just let it strike at the LF Cache as well (if not 'defended' by the defender). That way you can really do some 'damage'.
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Re: TOC - expending the function

Why would direct dmg to cache hurt? Then you could just spend it, and you would it avoid it, not?

I am not sure what to do with CeR tbh. Soften the cap will make all current levels useless in just a matter of weeks. I don't think anything but a full rework would work.

TOC wise, i think someone with 2bill TOC should be able to descend another 2bill TOC in 8 hits. This is just an example ofcourse, but it would make anyone descendable within 24hours. Wich requires everyone to actually play the server.
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Re: TOC - expending the function

Ryuujin Jakka wrote:i agree on sav on this to give toc another function , would make it more interesting to keep active and enjoy make descention a battle

+1
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Re: TOC - expending the function

A couple of alternate functions for TOC were mentioned in this thread (Partial Descension?) a while back, maybe its time to have another look / discussion about it.
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Re: TOC - expending the function

As clock pointed out, there has been discussion on further use of the TOC.
Anyway can't be bothered reading 2 pages of discussion. Does someone want to condense and present the idea(s)?
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