Why is there always damage to my attacking forces even when I´m selecting an opponent with no defence?
I mean if a couple of thousand heavily armed guys attack 6 naked guys wearing nothing but mascara and their hairspray, ok, somebody in my army may broke a leg or so because of pure stupidity, but the rest should hav a pretty nice walk in the park eating ice cream and so on because of the total lack of resistance, so why do I pay 500k+ in repairs every time???
seems like every unit takes a minimum damage of 3?
Or am I maby doing something wrong?
I routinley send of a couple of hundred spyes to verify the defences before I attack, than I declare war and attacks.
Why always damage to my forces?
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Cobolt
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Even if the players defence is zero, there will be some costs to your atatcking forces - consider it as the cost of fuelling, maintenance and repair.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Cobolt
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Thanx for all your answers!
Follow up question:
Is it than possible to have an army that´s big enough to in 1 turn "clean out" one of those many dead accounts that has no defence but 45-50mil and still make a profit?
I´m trying to find out the optimum attackforce and an optimum spending of attackturns for farming among "dead accounts" (those that doesnt upset anyone.)
Follow up question:
Is it than possible to have an army that´s big enough to in 1 turn "clean out" one of those many dead accounts that has no defence but 45-50mil and still make a profit?
I´m trying to find out the optimum attackforce and an optimum spending of attackturns for farming among "dead accounts" (those that doesnt upset anyone.)

