Jim wrote:Yeah more DMU is needed.
That's what income is for

, I gained 17 t per turn with just what i started with (@1400 powerup), that's 800 trill in 24 hrs, of course you wouldn't be on for that long but you can still farm as well.
Everyone is used to taking it off others

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Jim wrote:CS's should start at 0 in the tourney.
Already does

Jim wrote:Turns are good how they are, if there were many more it would become a lot less tactical and a lot more just throw yourself around.
Exactly, you get 40 turns per turn (not including demi's) and you start with 2k. That's nearly 2k generated per day to a 4k max. This is a turn based strategic game, not a mass everything you see within one day.
Jim wrote:A couple more balancing features for the under-leveled would be cool but need to think about what they could be. People who put more effort and DMU into their accounts should always have the edge though!
They currently get more planets for every level they are under the 'average' (taken from all players upon arena start), otherwise I left it up to them to make their own account better. I see mathlords multi got a kill (probably helped by TA but still

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Jim wrote:Having a level playing field round would be good. Using the idea of random generated names and no tags would be interesting too! What's the harm in trying for one round eh?
ehhh unfortunately it won't do anything, unless you don't know your own name people would just post on their forums about their newly generated name....thought that one through awhile ago
