Mathlord wrote:While it's true that the game may have been better before all the defense repairs and PPTs and double strikes and gnr phasing were included, there is a pretty good balance between everything nowadays.
Do you know how difficult it is to keep 24/7 log watching across three alliances of people with real lives to attend to? Lots of planning beforehand to get proper coverage of people and still misses are made. Indeed just not paying attention for ten minutes could spell doom for an alliance.
You make this look harder then it is. You look at your big defences, average joe with 2 trill defence is surely not being watched. Misses are always made, war/war is still enough to beat the log watchers. The point is the game became more about who has the bigger numbers to make this part of the game easy peasy.
Mathlord wrote:An alliance only has 20 defense repairs and 4 alliance PPTs for an entire week.
+ 4 days of PPT for each member + multiple emergency buttons wich can be used at any time. + If an attack is incoming and an alliance PPT is hit, the suprise is gone. You won't need another at that time. Just retaliate and if there is not war/war. They just wasting their time if the player can be notified. This is not war, this is just who can press PPT quickest.
Mathlord wrote:There are plenty of ways to get to us, same with any other alliance. I guess we should feel complimented that we have adapted to the game well enough for you guys to be complaining?
Don't flatter yourself to much, i am not sure hoarding like CFE back in the days is considered a compliment. Besides i am not fighting TA, it is just an example of how a mediocre player can suddenly be a god, with all the priviliges a huge number of players gives.
Mathlord wrote:If anyone thinks we're an alliance of cannon fodder abusing game mechanics to survive, you're welcome to put your best against our cannon fodder any day of the week

I never said abusing? Not sure why you are victimizing yourself. And that cannon fodder has already done its job in your current war. Now they are forum warriors, for the big boys.
Mathlord wrote:
This game is always more complicated than just mashing the attack button or mashing the defense repair button. A good alliance is about more than just having a ton of big defenses to make it harder to mass, or a ton of big strikes to bring down whatever will come at us. It's about teamwork, skill, knowledge about the more refined tactics of this game. Things the average Joe Schmoe doesn't care or need to care about. That's what sets apart the best fighters and best fighting units from the rest. The ability to use the game to its full advantage to serve them and their alliance. Throw some strategy into your assault. Make your enemy think twice about your true motives. Nothing is ever as simple as one strike and one defense.
I disagree, the thing that sets the best fighters apart from the average fighters is 1. the size of their wallet. and 2. the size of their alliance. Ive seen alot of people who succeeded in big alliances make a name for themselves and move to a smaller one to be a little hero, and then get smacked down like a noob because they lost the benefit of number 2. If you make people believe they are skilled by the examples you give that is what happens. About the strategy, i am really curious of an example of a 'strategy' in SGW. Because i have been playing this game for as long as you have, but i don't see one. The game was about 1. Smashing your enemy, and 2. Being able to control yourself so you have the resources required to build yourself up again. With the prices of resources now, number 2 is gone. Nobody cares about resources anymore.