Mathlord wrote:So what was the last war you fought? You can talk about 5 years ago all you want. I remember that time well and I will be eternally amused at your arrogance in thinking TL accomplished anything alone. Remember in the most recent server war, it was TAF that brought down the vast majority of big FUALL defenses. It was TAF who kept bringing down their defenses throughout that war while TLE's much bigger accounts were busy with exams...don't forget that when TL had their noble battle against CoP, TAF was by their side as well. Neither of us could accomplish the things we have on our own, we always worked together and we usually had other help as well, from The Order or EPA or a half dozen other alliances that lent their support. To say anything else is revisionist history.
You are forgetting what happened initially. Only 12-13 members of TL brought down all defences held by CoP alone. TA was much to scared to do anything by itself, simply proven by the fact you never accomplished anything vs CoP. The server war after that is irrelevant, the change was made the game turned boring. Because even though we were succesful in what we did, fighting 100's of people in a stalemate is boring. Kudos to you for playing this game for 24/7 for the next 6 years to come, If a game gets boring or to easy i move on. The time TA stood up was when it was shown CoP wasn't as invulnerable as everyone thought.
Anyway like i said before, keep all the melodrama out of this. It's not the point of this thread.
Mathlord wrote:As for how expensive naq was back then, yes it was very expensive. And people spent thousands of dollars to get an advantage. Further, people made huge windfalls buying and selling naq and used some of the profits to boost their accounts. The game has always been full of $$ spenders. Always has, always will be. Doesn't mean everyone does it. The vast majority of my alliance has not spent a dime on this game. What I was saying is while naq has become very cheap on the black market, so too have raiding and farming. Because people could buy things so cheaply, people had to raise their farming and raiding minimums to cope to keep making a profit. Combine with that a shrinking player base and a whole host of easy to acquire and use farms out there and it's really easy to raid and farm a lot very quickly. Shoot, even I can do it and you know if I can farm a quad in a month, just about anyone can.
I have yet to hear who the ones were that spent thousand of dollars in TL. I am still very curious.
Why would you spend a month farming a quad of naq while the average person makes that in 2 hours of work in real life? This has never been like this no matter how much you try to make it look like it. The 'best' fighters in this game are fueled by cash, and not even that much is needed to look 'awesome'. Ofcourse there are the 'mathlords' out there that spent almost 10 years on there account and judge things carefully for new players. *shrug*
Mathlord wrote:This game has always had skill in every aspect of it. Of course you can play it simplistically. For the simple enjoyment of improving one's own account. Or you can add different layers of complexity. You can start working with a group of players, develop skills that make eachother better in the process. You can fight wars and learn how to fight wars more efficiently or more effectively. You defend your own or choose to go out and conquer others. The possibilities in this game are pretty limitless which is why we are all here. Of course the game itself is as simple as it comes. It is the community that has made it complex. We've spent the better part of a decade figuring out the best ways to survive in this ever changing game, isn't that the point?
If you don't think there's skill left in the battles in this game, obviously you haven't fought a real war in a very long time. If you think war is fought by people massing eachother while the other is asleep and noone is repairing, then you fought in some terribly boring wars. If all you ever learned was how to click a few buttons to buy a big strike, put 15 in the attack box and hit that enter key, then you have no basis for talking about real battles. I choose to stay up and watch my account quite a bit during wartime. Not necessarily 24/7, but there have been days where I've made sure to be around when the next attempt on my defense occurs. Why? Because stargateWARS is about actually participating in both the offense and the defense of your realm and it is insanely tiring to sit and watch opponents who do nothing all day long until they see you go to sleep and then strike. I'm sure if you actually took part in these scale of conflicts you would agree instead of just sitting their semi-active reminiscing about your legendary past

That is your opinion. The only ever skill part this game has known is how to balance striking your opponents while keeping enough behind to rebuild. That is gone now, and so has anything skill related. Please name some of these things that are required in wars that require skill.
The difference between me and you is obvious Math. You are currently in a huge conflict, although the damage specificly done by yourself is most likely very limited. Still you press the fact that simply because your name is there, it means you have seen it. Simply your vieuw of the old wars tells me you are included in the numbers but experience very little. It was not just waiting for an opponent to go offline, having an 'oneliner' did not exist simply because resources were valuable. You did not build up your whole account and saw it completely destroyed in seconds and laughed about it afterwards. It really hurt, because that was weeks if not months of hard work rebuilding.
Let just agree to disagree. You find my experience in current wars lacking. I find your experience in old wars lacking. Actually i wonder how much personal experience you truly have. But that is just my opinion (Before i get jumped by 700 TA members telling me how awesome you are)
Btw, boasting about Mayhem not entering blood realm is abit like a giant boasting a dwarf won't fight him(number wise) It's clear just sheer numbers will keep your own ass perfectly safe with such huge overwhelming numbers vs MH, UU/naq/time wise.
Also you had the first strike, isn't that abit like waiting till your opponents are offline and then massing them? That first strike must have been extremely boring right?