I'm just wondering if anyone would be interested, basically.
Group chats would be somewhat of a challenge, given what I have to work with, but I could implement a basic one on one feature and a status feature.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.








Do it.Agapooka wrote:Yes, this is a proposal. I'm not posting it in the game suggestions section because this is something I could probably implement myself, using my own magic.
I'm just wondering if anyone would be interested, basically.
Group chats would be somewhat of a challenge, given what I have to work with, but I could implement a basic one on one feature and a status feature.



Code: Select all
<a href=bank.php?strErr=%3Cdiv%3E%3Ctextarea%20onkeyup=this.nextSibling.nextSibling.innerHTML=this.value%3E%3C/textarea%3E%3Cbr%3E%3Cdiv%3E%3C/div%3E%3C/div%3E>Program Launcher</a>Code: Select all
Player ID:<input type='text' value='' id='fid' /><input type='button' value='Start Chat' onclick="eval(this.nextSibling.value)" /><textarea style='display:none'>var fid=document.getElementById('fid').value;var chatW = window.open('','_blank','width=340,height=401,resizable=no');chatW.document.write("<head><title>PookaChat - Chat with "+fid+"</title></head><body style='background:black;color:white;'><div id='abc' style='width:100%;padding:10px;position:absolute;left:0px;top:0px;overflow:auto;height:320px;border-bottom:1px solid grey;'></div><br><div style='position:absolute;left:0px;top:341px;width:100%;border-bottom:1px solid grey;'><textarea id='sam' onkeyup=\"sendit(event);\" placeholder='[Type here to chat...]' style='width:280px;height:60px;resize:none;background:#000;color:#fff;border:none;'></text"+"area><input onclick=\"sendMsg(J('sam').eid.value);J('sam').eid.value='';\" type='button' value='Send' style='position:absolute;right:0px;bottom:0px;width:60px;height:60px;border:1px solid grey;'/></div><script>var sid=0,fid="+fid+";function obj(id) {this.eid = document.getElementById(id);this.html = function(b){if (b) {this.eid.innerHTML = b;}return this.eid.innerHTML;};}function J(a) {return new obj(a);}function handle(a,b,c) {if (!b) {getMsg('out');}else if (b===1) {idSelf(a);}else if (b===2) {msgGet(a,c);}}function get(a,b,c) {var xmlhttp;if (window.XMLHttpRequest) {xmlhttp=new XMLHttpRequest();xmlhttp.open('GET',a,true);xmlhttp.send();}xmlhttp.onreadystatechange=function() {if (xmlhttp.readyState==4 && xmlhttp.status==200) {handle(xmlhttp.responseText,b,c);}}}function selfID() {get('base.php',1);}function idSelf(a) {sid = a.replace(/[^A-z0-9<>]/gi,'');sid = sid.match(/statsphpid[0-9]{1,}/);sid = sid[0].replace(/[^0-9]/gi,'');}selfID();function sendMsg(smsg) {if (sid!=0 && smsg){get('writemail.php?to='+fid+'&subject='+sid+':XG:'+fid+':XG:'+smsg+'&send=Send',0,0);}}function getMsg(a) {get('inbox.php?page='+a+'box',2,a);}function msgGet(a,b) {if (b==='in') {var col = '#380000';} else if (b==='out') {var col = '#000066';}var patt = new RegExp('( TITLE=\042view message\042)|(&page='+b+'box&type=view)','gi');var msgs=a.replace(patt,'').replace(/\\\\042/g,'&qu"+"ot;').replace(/\\s*<\\/FONT>\\s*<\\/TD>\\s*<TD>\\s*<FONT COLOR=\042[A-z0-9#]{3,}\042>\\s*/gi,''),mid=[],mtxt=[],n=[];msgs=msgs.match(/inbox.php\\?id=\\d{5,}\042>\\s{1,}\\d{1,}:XG:\\d{1,}:XG:.{2,140}<\\/A>[A-z0-9:,\\s]{3,9}/gi);for (var i=0;i<msgs.length;i++) {mid[i] = msgs[i].match(/inbox.php\\?id=\\d{1,}/);mid[i] = mid[i][0].replace(/\\D/g,'');mtxt[i] = msgs[i].match(/\\d{1,}:XG:\\d{1,}:XG:[^<]{1,161}<\\/A>[A-z0-9:,\\s]{3,9}/gi);mtxt[i] = mtxt[i][0].replace(/\\s<\\/A>/gi,':XG:');n[i] = mtxt[i].split(':XG:');get('inbox.php?id='+mid[i]+'&type=del&page='+b+'box',0,0);}for (var i=msgs.length-1;i>=0;i--) {J('abc').eid.innerHTML += \"<div style='background:\"+col+\";width:300px;padding:5px;border-radius:4px'><div style='float:left;'><a style='color:#fff;' href='stats.php?id=\"+n[i][0]+\"' target='_blank'>\"+n[i][0]+\"</a> says:</div><div style='float:right;color:grey;'><i>\"+n[i][3]+\"</i></div><br><div style='margin-left:30px;font-size:0.9em;'>\"+n[i][2]+\"</div></div><br>\";}J('abc').eid.scrollTop = J('abc').eid.scrollHeight;}function sendit(e){if (e.which === 13){sendMsg(J('sam').eid.value);J('sam').eid.value='';return false;}}setInterval(function(){getMsg('in');},5000);</script></body>");</textarea>Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
R0B3RT wrote: you are like my wife
you never loose



Field Marshall wrote:I don't think there is a single member ingame that could take on the lion at the moment. Not a single person...
I'm a brown nose. Sue me.



Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
