These issues are based on my experience so far. For the first 11 days or so I wasn't active enough to get in the top 10 for the GnR because of RL issues. We are now ± 12 days into this era and I've been actively playing for the last 3 days trying to drop my rank to 10 or below.
It is an absolute struggle to stay in the top 10. Limited turns and a high glory rank has left me barely keeping up.
Limited Turns;
Players with low GnR rankings have much higher stats, thereby having to farm less and saving up their turns. They can afford to do selective farming or wait a day or two.
The players from rank 7-12 are finding themselves constantly having to farm to gain a small % to make the top 10, thereby "wasting" more valuable turns.
Now I understand the concept of this era. "..those that are ahead at the start, will obviously get FURTHER ahead..". I get that. But basically what you are saying is if you haven't managed a top 10 from the start, don't bother. You will not be able to end this era with a good rank. There is only one way to try catch up. Spend $$.
One can argue that you can mass the top players. Pray tell...with what turns? At this point in time only top players (rank 1-4) can easily mass each other. They will have the turns and strike to do so. The pleps at the bottom cannot do much. And seriously, I do not see the top GnR players massing each other often. They will mostly just rotate the rank 1 spot. Yes Jack massed Castiel to keep that player from getting further and further away. I do not see massing happen often.
At the end, massing that player won't really do much damage or help the other players in a major way. In fact, only the other top players will really benefit. More rank 1 GnR point opportunities for them. If they are clever, they would just stay where they are, save up their turns and when massed, spend some of those accumulated AT and they back where they are as their GnR will just boost their stats back up again....ahead of most players anyway. Rinse, repeat.
This going on for 77 days? Sigh...
The only thing I can think of that might create opportunities for the rest of the players to 'stay in the game' is for a player to 'loose' some glory when attacked. ie. Losing a % GnR per hit. The more GnR you have, the more you loose...the less...u get the picture.
By doing the above or something similar you will keep everyone in the game till the end.
At this point in time i'm not finding this era a challenge at all. It's near impossible and demoralizing. Definitely not enjoyable. At this point in time I feel I am just wasting my time playing competitively and I should rather spend my weekly increasing my bank size and wait out the last 77.7 days..















