This has been the hot potato topic of the last 4 irc meets. With them active again, it's a great place to hear the admin thoughts, direct from the source so to speak
The 'for a change' arguments
.1. You may have noticed in the other coming update, Double strike is getting a big nerf. Likely to be ~20% and wipe all your glory on doing so, same for glory phase. No more double+glory snipers. Now, as I understand it, double strike was brought in, in part, as a counter to alliance logs, and allow people a chance of 'bursting' through.
The question that brought up was, ' Is it fair to leave alliance logs at full strength, whilst diminishing the effects of double strike/glory functions ' ?
.2. The 'automation' factor, means that browser and app plugins auto-refresh alliance logs, allowing the user to 'sit back' and watch the logs, without any effort at all. This gives the ability for 1 person to 'play' for 30, that are not even signed in, by easymoding.
The question that brought up was something like, 'Is automation such as this good for the game, and the power it gives alliances? '
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The 'against a chance' arguments
.1. Alliance functions, namely the ability to 'watch your friends backs' while they're vulnerable at work, or sleep, encourages team work, co-ordination, and to build stats (knowing there's a chance to defend them). Lagging the logs, and limiting functions, might mean more people don't bother. Or feel as if alliances are 'worth' being in.
.2. Alliance logs in real time, better enable 'onliners' which many people find the most thrilling part of the game. Lagged alliance logs would mean not seeing who has stats, or something killable, until they've untrained, sold up, or already gone to PPT.
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The 'proposals' currently on the table.
30 minutes of delay to alliance logs.
Or
5 minutes of delay to alliance logs.
Or
No delay to alliance logs, but a 30s? minimum on refreshing the alliance logs. (I.e to counter automated apps)
Or
No delays at all.
This is all still discussion, and we're only talking about a proposed test, as it were, and recieving feedback, rather than a set in stone permanent change.
Sorry about the points I missed out, did try to keep it to the bare bones of the argument, as I saw it. With ~ 8 hours of logs on it, stuff had to be missed out
![Wink ;)](./images/smilies/icon_wink.gif)
Was a great debate though, lovely to see so many people passionate about the game.