G&R only to those that have stats/defence

What do you want to see in the game? what can be improved? any suggestions welcome here...
Kjarkur
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G&R only to those that have stats/defence

An interesting subject came up after the admin meeting on IRC.
Kjarkur_: G&R ranks are too easy to get to these days

Kjarkur_:You shouldn't be getting G&R with hardly any stats

Kjarkur_: so I say if 2 or more stats are 0 you don't get G&R

dublinwarrior_rc : if i can waltz through your realm... u don't need glory, you need a new general, and a new army. :P
The idea is that with 50 mil army you'd need to arm 2.5 mil defenders. Or something along those lines. 5 % of AS or maybe even 10 %.

Let's discuss this ratio until next admin meeting.

There is no reason why being defenceless you should sit there collecting G&R. Which will be more valuable with future updates.

-KJ
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Re: G&R only to those that have stats/defence

as I said then, as I'll say now: 1% of army size...

we want to edge into this slowly. :P

10% is ludicrous.

Plus, once certain folks find realms with X%+1 army size in defenders,
they are going to want to "help" them to "find their rightful place in the galactic universe"...

hence 1% *should* keep such folk contained...

Further for an unascended / not fully ascended / not close to plague realm to have more than 10% or 20% of army size in killable stats is asking for trouble... killable stats at the time I was taught this in the Mags: defense, covert, anticovert...

killable stats today: defense, covert, anticovert, & GROUND STRIKE / ATTACK.

further, to allow for variation in game play,
some people will want a defense that is the smallest of the 4 stats in allocated units...
or have strong motherships / defense planets to back them up.

It's not how I would teach them to play... but that's not the goal.

anything close to a requirement of 10% army size in defensive units to earn G&R
is mind-numbingly foolish. :smt091

So says the one who came up with the idea. :roll:
Last edited by Dubby_CompGamerGeek2 on Fri Nov 29, 2013 8:32 pm, edited 1 time in total.
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Re: G&R only to those that have stats/defence

You could just make gnr only for ranks 1-100 or 1-50 instead of having it stat based.
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Re: G&R only to those that have stats/defence

we weren't really going for stat-based...

as much as a veto on realms without a defense.

further, we do need to discuss what would happen to the slots of the people who would be denied G&R...

are those slots unfilled, as with people in perg / on Nox...

or do lower ranked realms with lesser overall rank get moved up into G&R...
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Re: G&R only to those that have stats/defence

personally i think the gnr range just need to be changed,

Rank 1 gets 10 glory
Rank 2-30 gets 5 glory
rank 30-200 gets 1 glory

i mean pretty dumb that these stats give glory now :P
Military Stats
Strike Action: 34,461,651,456
Defensive Action 0
Covert Action: 73,503,665
AntiCovert Action 434,614,113

(and no that is not my account, lol, its a 1 mill AS unascended acc
i miss the days that people had to work to get to glory, now every active acc ingame can get glory, and is insane getting people out of glory
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Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Re: G&R only to those that have stats/defence

I wouldn't go by those G&R ones u put, just because I spent on my last one to get into top 200 almost 80 tri naq then a further 40 tri to get into top 125. Un ascended would be putting even more uu into weapons.
That quite a lot of naq and uu for any new player wanting to ascend by putting G&R range so high up.

I think the fair way is if u want G&R u have to have a defence and that being 5% of army size, 5% is nothing even for a new player.
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Re: G&R only to those that have stats/defence

So you want to force players how to play the game? You propose changing a major dynamic of the game for what, force people to build stats?

The current g/r system is just fine. The problem atm isn't the system, but the lack of players competing for g/r. You have maybe at most 1k active users? Increase the player base or kill off inactive accounts. This will shift the current ranks required higher up. 8-[
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Re: G&R only to those that have stats/defence

10 gnr/turn = 1 rank - nox removes - 5 glory's a turn (what ever ure gnr rating)

5 gnr/turn = 2-100 rank - nox removes - 4 glory's a turn (what ever ure gnr rating)

3 gnr/turn - 101-150 rank - nox removes - 3 glory's a turn (what ever ure gnr rating)

2 gnr/turn - 151-200 rank - nox removes - 2 glory's a turn (what ever ure gnr rating)

1 gnr/turn - 201 - 500 rank - nox removes - 1 glory a turn (what ever ure gnr rating)

10k gnr = extra ppt (doesn't count towards weekly amount)

5k = 5k turns (tradeable)

1k = 1.5k personal turns


just an idea :) keeps gnr competitive but with consequence for consistent nox.

Makes gnr usefull

the extra turns for gnr make you want to log in more and compete for gnr to get more turns but with the low ratio, it wont overload the market with turns.
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Re: G&R only to those that have stats/defence

I like Da Vincis idea but last one should be upper limit 750
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Re: G&R only to those that have stats/defence

Tetrismonkey wrote:So you want to force players how to play the game? You propose changing a major dynamic of the game for what, force people to build stats?
[
It's called Glory and Reputation score. You should actually have to do something to get them.

DaVinci's idea is most interesting and should be looked at. Let's discuss it on next admin's meeting.

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Re: G&R only to those that have stats/defence

id say its a major change in dynamic for the game in a lot of ways

1. you have players still ascending so it helps them ascend ie me haha

without having to spend trillions of naq to get to it and this is where it could be slightly different

1. those you have fully ascended achieve a different type of gnr that can be used like da vinci said it would encourage people to make sure they are fully ascended ie more turns extra ppt etc.
I would add that needs to be active and works on a clock from when last logged in ie online gets max not logged in for 48 hours goes to basic ratio - this would encourage activity and stop payers building massive stats to ppt 6 days a week for example if an extra ppt was added

2. those without stats id agreei don't think shouldnt be getting gnr but again wars play a part in this so people with small stats under limit if they are consistently active and ascending at the time while in a war then all it is doing is holding them back - whereas the player above as an example who is fully ascended gets additional benefits but not really active - activity of the game is more important than gnr

3. my idea to sort this is maybe slightly different why not have an ascended market on main that main players can use the benefit of having an ascended account

- so we have a market that is there but involves the purchase and buying of resources and technology ie ppt, turns merlins for example that stays but maybe altered so that is just resources
-we have an as ascended being market and you get the things like up boost, naq boost def/att boost through ascended powers for limited times in a week say 10 -20 but only one thing active at anyone time
- this can be done through things like gnr on main or using app on ascended I think the best way is to make sure both are fully active accounts
- set a log in counter if a player isn't logged in they lose gnr in a sliding scale over 24 hours
- if still not logged in after 48 hours turns stop been generated
- if 1 week nox and critical becomes defunct as the nox said life is precious when cared for its important but if no ones home why should they get the benefit - that's what vacation is for


sorry frazz rant again
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Re: G&R only to those that have stats/defence

Kjarkur wrote:
Tetrismonkey wrote:So you want to force players how to play the game? You propose changing a major dynamic of the game for what, force people to build stats?
[
It's called Glory and Reputation score. You should actually have to do something to get them.

DaVinci's idea is most interesting and should be looked at. Let's discuss it on next admin's meeting.

-KJ
Oh im sorry, last I checked it was implemented as a way to achieve ascensions not fill your desire to give you yet one more edge over new or lower level players. Spend your cash on resources and stop trying to change a major piece of the game.

As I said already, its not the mechanics you need to change, the ranks will shift if you remove the inactives from the game. Lower player base, higher the ranks you need. :smt021
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Re: G&R only to those that have stats/defence

Tetrismonkey wrote: Oh im sorry, last I checked it was implemented as a way to achieve ascensions not fill your desire to give you yet one more edge over new or lower level players. Spend your cash on resources and stop trying to change a major piece of the game.

As I said already, its not the mechanics you need to change, the ranks will shift if you remove the inactives from the game. Lower player base, higher the ranks you need. :smt021
Please try and discuss this like a civilised human being.

Playing this game and achieving goals used to mean something, you actually had to earn G&R. You actually had to do some work. That's what made it fun. Do you like easy games? Or do you like games that are a bit challenging ? It's not like this will change anything major LOL if you have 50 Mil UU you can surely arm one mill or so if you wanna ascend.

My multi was collecting points from not even having a defence or MS. That's not right.

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Re: G&R only to those that have stats/defence

I am discussing this as a civilized human being. Should I discuss this as a civilized Vulcan instead?

Do I enjoy easy games? No. The challenge is the most entertaining portion of a game. However, what you all are suffering is to make dramatic changes to a major piece of the game to satisfy your personal desires rather than seeing how it would affect the rest of the server. I have suggested the same thing three times now yet not one of you have responded to.it. It only serves further to how little your care for a simple solution to a simple problem.
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Re: G&R only to those that have stats/defence

thats part of the reason my post was what it was, cause when i spied, those ranks didnt have that huge of stats, maybe my first post could have a bigger glory range yes, but all i said was increase the ranks needed for glory

deleting inactive accounts, yes that is another option, does same affect of decreasing the ranks for glory as my suggestion, only thing i think needs to be changed is that the ranks for glory should be decreased a lot, doesn't matter to me whether thats just lowering the ranks (% or number), or removing/vacing the inactives to decrease the total player count, same affect, and simple solutions.

[spoiler]on another note where the **Filtered** did your $$ spending come from tetris, LMAO, had nothing to do with this topic, rofl, though i suppose someone always has to bring up the $$ spending topic[/spoiler]

as to suggesting it 3 times i haven't seen it
(granted doesn't mean a whole lot as i only recently became active in this section since i was retired for a few years, and couldn't be arsed to read it bk when i used to play before retirement, lol)

[spoiler]personally i dislike the whole trading glory setup with double strike, or glory phase, i think it should be tradable for an extra ppt, that doesn't count for the ppt cost (at a huge cost of like 15 or 20 k glory, and still uses 1 mt), or for some merlins (like 2 days per k), beyond that i dont think glory should have much more uses, but thats for another topic[/spoiler]
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Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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