Here’s what I’ve got so far, by no means is this a final draft, I think this is idea that can ONLY be fine tuned by our community. Please bear with me as this is a lengthy post but hopefully worth reading
Purchasing
The Homeworld must first be purchased by the alliance. Using the alliance bank to do so is the obvious choice but to minimise abuse the cost should be relatively high, eg 100T, and smaller alliances won’t have accrued this yet. So we either go down that route or add the functionality for members to deposit funds in a specific ‘bank’ purely for the purchase of the Homeworld. (this bank would also be used for improvements)
Benefits
Once the Homeworld is purchased the leader can add feature/s to it. I haven’t got much on this yet and need input. This could be an area where new, unique, stats are added. But for now, the idea of a Unit Production Homeworld makes sense so I’ll use that as my example.
The alliance leader would select this feature and begin to use funds from the separate bank to increase it’s stat. The overall UP on the homeworld will split evenly among the alliance and boost their natural stat, like a normal UP planet. Again, to avoid abuse the cost/benefit would have to be thought out in great detail, it wouldn’t be the same as normal planet costs.
How many should features should we allow it to have? Not sure, but certainly more than one.
Defense
For things to remain competitive and to add a new feature to wars, Homeworlds can be attacked directly using Motherships. Alliances can add Planetary Defenses, again using the separate bank. These defences can be as simple as the ‘platforms’ that normal planets have, or this can be an opportunity to add a list of different types of defense systems, to add a whole new dimension to the game.
On top of that, there would be a Homeworld docking station, capable of holding up to 3 motherships at a time. Upon attack, these motherships are the first line of defense, in an all out MS battle as we see normally. Alliance members can choose to send their Mothership to the station but on doing so, leaving them without one. Alliance members should be able to retrieve them at will, which should keep things active.
Under Attack
Once the motherships and defense systems have been destroyed ( or perhaps once they are under a certain % threshold) the Homeworld will start to take damage to it’s stat/s. The percentages need to be worked out and fine tuned. Either the damage is repairable, but at a very high cost, or the stats lost must be replaced.
I hope that didn’t bore you to death and I’d really appreciate input from everyone on this one, there’s still a lot to work out but I hope I’ve covered enough to get the ball rolling













