The energy you gain is dependent on the demi tier and skill you send in, the tier of the wreckage and how many resources are left (i.e density), the calcs were based around a T3 S1 demi in a T3 wreckage, which would net somewhere in the region of 1.100 mill energy for 4k turns and cost 800k per week. i.e. you can perma equip em. This changes as you upgrade the skill level of course. But at level 4 it's still only 1.039 mill per week.High Empty wrote:Sol
Would it be Possible to change the demi engery costs
To something like this
you currently have a lvl 2 at 1900 which basically means it's not profitable to keep it on.. ( it's a +2 turn demi)
by not profitable i mean that i used 8000 turns to have the thing active for 11 days and it only generates me 1056 turns!
So what i'm suggesting is the followings
Increase the " Start costs to be 190,000 but reduce the maintenance cost to be 190.
i want an increase start costs cause otherwise so that it discourages switching, from turn to TOC and then back again, unless your really need it!
Unless there is ALOT more energy around, these demi's aren't going to be used.
Similarly T1 S1 demis in a T1 wreck equates to a about 470k energy per 4k turns, with it costing 320k per week.
You can always use the mass/energy equilibrium. Keep your mass high and only use your energy, then convert.