I may have said it's 1 trill per day @ 20 bill planets in the past (I'm not sure actually, I could have), but that would be incorrect, and no it wasn't changed.
Just breezing over that thread as well, and I did mention it at the 1 t @ 20 rate, will re-check what I said in that thread.
Also, the rate isn't linear as some of you have guessed, it grows slightly more rapidly, and then starts to plateau out. A few reasons for this; it agitates people just sitting and accumulating billions of planets for a decreasing APP-> LF gain. Inversely, active people who lose a few bill planets every so often won't have their conversion completely stumped, and it will be fairly easy to get back on the wagon. A similar reason for the 400 bill/day lower bound, obviously for noobies, but the occasional massed out player with a terrible CER.
@18 bill: 755 bill/day
@14 bill: 710 / day
@10 bill: 654 / day
@6 bill: 577 / day
The numbers I used in that other thread (the pure mathematical breakdown) were @ 700 bill per day, which is near enough to 13 bill planets.
The first wall post:
You do get more, you get 1 trill per day max @ 20 bill planets which is common, at that rate you would surpass the 100 trill per 6 month cap (of the olden days), in a 100 days or about 14 weeks or 3.6 months, so you get nearly double the old rate. At about 10 bill planets, even commoner, it's around the 6 months, aka normal.
So it's 775.4 bill per day or about 140 trill over 6 months, 140% increase from the normal rate, @6 bill planet you get about the old cap rate (104 trill per 6 months). My point being it's generally 'better' than the 6 month cap.
As far as this goes:
Now here is the other you, we assume you hit the max lf per turn: You do nothing, you get 1 trill a day, 14 trill in 2 weeks so 140 quad overall.
You have stocked 4k turns from the first week netting you 67 quad, you stocked another 4k from the second week so you now have another 67 quad. You now have 274 quad in total for the 2 weeks.
Just for the kicks lets say you decide to go out and enjoy life for a week. You still have 7 quad more than the other alternate you and you farmed half as much as him/her.
I'll re-do it:
Ok the average farming hit right now for people over 20 bill planets is 312.2 trill per 15 turns, some better some worse but yeah. That's 83 q per 4k. Converting to turns naturally is about once in 3 weeks, so you amount approx. 4000 x 4 turns every 3 weeks which is 332 quad.
775.4 bill per day over 3 weeks is 162.8 quad. 4000 x 3 turns is 249 quad and so you obtain 411.8 quad. About 24% more or 3,846 turns 'better off'.
I would like to point out this means you gain about an extra WEEK of growth compared to a 'normal farmer', every 3 weeks, while doing 4000 turns less farming.
Similarly for unnatural converting (2 weeks): 775.4 per day + 4000 x 2 = 274.5 quad compared to purely farming 4000 x 3 = 249 quad, 25.5 quad extra or 1229 turns 'better off'.
It's still significantly more than a pure farmer.