Damage formulas?

For newcomers to ask questions to the other users... this section will usually answer most questions... requesting resources (naq/UUs/ATs) is not to be done here...
Cobolt
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Damage formulas?

I´d like to know how to calculate damage, casualtys, repair costs an so on when I attack / beeing attacked.

anyone who knows how?
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Cobolt
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I´d really would like to calculate how much damage I get per turn when attacking somebody with a specific defence and so on.
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GAT-X207
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you can never be 100% sure of damage taken on your forces as there are random fluctuations in the amont of damage every time u atk. i hav noticed myself that some attaks cost me 24mill in repair and some a measly 3mil. there is a range but it fluctuates within that damage range.
The Xeno
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GateX is correct, the damage you do in combat is fairly random.

Causualties are also somewhat random, and are effected by rank, damage delt, type of soldier, degree of loss/victory. etc.

And as said wep damage is pretty random.

And finally the naq you get when attacking is also sometimes affected by up to around 40%
...............................

Now, there are formulas for determining your power.
I.e. Replicator SS=65K etc.
But again, those usualy go somewhat out the window during combat.
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Cobolt
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Hmh, ok, my real problem is that I´ve trained to much soldiers to "super" status and can´t untrain them (just hate rank right now). I´m thinkning about selling all my offensive weapons and attack a friend to get some casualties = hopefully a quick fix, but I would like to know what to expect in losses so I can choose whom to attack more wisely 94% in casualtys wouldn´t be so nice, neither would 1% on 15 turns... ;)
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The Xeno
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Hmmm... once you sell off the weps your rank should drop on it's own and you shouldn't need to worry about intentionally killing off the men. Just a thought, might save you some AT :wink:

As time goes by, farming will whittle them down, or better yet, leave them alive so when you decide to build back a strike you don't need to re-train.
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Cobolt
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Thanx for the advice! I´ll try that! =)
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Artiglio
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:shock: WTH!!! intentionnaly killing your attack guys !!!! are you going mad or somthing :shock: :shock: :shock: :shock: :shock: :shock:
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Cobolt
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:-D Rank limits your ability to make raids for UU, much soldiers/weapons = higher rank.

Strike action isn´t really of much value when farming naq and raiding among the lower ranks, it just makes the repair bill higher.
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Artiglio
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with otu weapons the do nothin tho... you would be better off just leaving them and when you do want a good rank you will already have them trained up :P
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Cobolt
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Yes, I´ll do that, I haven´t killed anyone yet. :wink:
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Bishamon
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The Xeno wrote:
And finally the naq you get when attacking is also sometimes affected by up to around 40%


Seriously? So that's why I end up taking only a percentage of naq on certain raids (been very unlucky recently, usually hitting a dude who has 70-80mil out in the open and then only getting ~50mil :cry: )

No way around that, huh?
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GAT-X207
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no,, thats hapend to me before too
Reeb
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Seems to me that it's worth traning up more offense if you get your naq production up to where you can easily afford the repairs. I noticed I was pulling low % from my farms, so I increased my strike action. Now I'm pulling all the naq (or more troops) and I can still repair it all the next turn if I haven't already by then.

For instance: I was going to go raiding yesterday, but I noticed one of my extremely low ranked farms had over 100 mill out. With only 11 ATs, I took all of it but maybe 8 million or so. If I hadn't have increased my strike in the last week or so, I wouldn't have taken near as much.

I still don't have a high strike (only ranked around 2,900 in that area lol) but it's increased what I can get with my AT by a quite a bit.
Last edited by Reeb on Tue Mar 14, 2006 5:09 am, edited 1 time in total.
Bishamon
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Reeb wrote:Seems to me that it's worth traning up more offense if you get your naq production up to where you can easily afford the repairs. I noticed I was pulling low % from my farms, so I increased my strike action. Now I'm pulling all the naq (or more troops) and I can still repair it all the next turn if I haven't already by then.

For instance: I was going to go raiding yesterday, but I noticed one of my extremely low ranked farms had over 100 mill out. With only 11 attacks, I took all of it but maybe 8 million or so. If I hadn't have increased my strike in the last week or so, I wouldn't have taken near as much.

I still don't have a high strike (only ranked around 2,900 in that area lol) but it's increased what I can get with my AT by a quite a bit.


Thanks, I'll give that a shot.
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