Lifers sucks!
- Comador
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who wants to buy lifersssssssss that sucks the big one ........... I want to be able to do what I want with the UU ..................I mean come on when I what to get some turns. naq then I have to trade in my miners... then if I add to the miners I get more LIFERS why would I want that........this is all screwed up

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Lord_Core
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I guess people got thier wish. All this market place update did was make the stronger that much stronger. Those that have ascended 5 to 6 times that have 10mil UU who dont care as much about lifers. While those that have not ascended 5 times are screwed now because they cant buy UU to keep up the pace on those with the 10mil UU.
Now if you want to slow down the whole sell of market turns. How about you make 25% of ALL UU bought from the market turn become lifers? It will slow down the rate of UU getting shifted around so people dont buy 3 turns off of other people. And at the same time those that dont have alot of UU who sell market turns can make themselves stonger. By getting 25% of the UU they buy for the other person. At that point its a win/win.
Now if you want to slow down the whole sell of market turns. How about you make 25% of ALL UU bought from the market turn become lifers? It will slow down the rate of UU getting shifted around so people dont buy 3 turns off of other people. And at the same time those that dont have alot of UU who sell market turns can make themselves stonger. By getting 25% of the UU they buy for the other person. At that point its a win/win.
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????
Re: Lifers sucks!
Magnifico wrote:I am tired of losing 10% of my uu....and is not only 10% is that times 2 because as the number of lifers increase the less UU you can untrained!!! I think a new update should come on that reduces the losses of UU, is so hard to get them and you loose that many.....10% of my UU useless, that sucks....i personally agreed with most updates but this one makes me mad!
and again i totaly agree with you
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Honours and Awards
Re: Lifers sucks!
bellicosus wrote:Magnifico wrote:I am tired of losing 10% of my uu....and is not only 10% is that times 2 because as the number of lifers increase the less UU you can untrained!!! I think a new update should come on that reduces the losses of UU, is so hard to get them and you loose that many.....10% of my UU useless, that sucks....i personally agreed with most updates but this one makes me mad!
and again i totaly agree with youNO MINERS AND NO MARKET ****
You obviously have not read the thread regarding swearing/intent of swearing.....
http://www.stargatewars.com/phpBB2/view ... hp?t=21017
That aside - I would like to remind everyone that this thread is regarding lifers in general - not buying lifers from the market. Please ckeep on topic.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Radium
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This poll is really screwed up. People who are against the update probably would prefer to see the 10% miner penalty go away instead of just leaving things as they are. Now it appears more people like things like they are then not, even though only about a third of those voting voted that way
On topic though the training of miners is not only about greed. It is about keeping them from being lost. Train them as spies, and anti covert can take them out. Train them as attackers or defenders and lose them that way. Train them as the expensive assasins and watch them die if you attack someone with good covert.
So miners are the only safe place to put UU. By itself the 10% penalty was ok. With the new update though it makes things much more severe.
On topic though the training of miners is not only about greed. It is about keeping them from being lost. Train them as spies, and anti covert can take them out. Train them as attackers or defenders and lose them that way. Train them as the expensive assasins and watch them die if you attack someone with good covert.
So miners are the only safe place to put UU. By itself the 10% penalty was ok. With the new update though it makes things much more severe.
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asgard warrior
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thunder
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i have one question, if everyone here who hates the lifers so much, why dont you just not train miners??
there is where it comes down to, you want the naq and you want to trade them and you want to use them as other things, i personaly keep a bunch of guys as uu and a bunch as miners
well i train the uu into spys for later because of the raid function but still
there is where it comes down to, you want the naq and you want to trade them and you want to use them as other things, i personaly keep a bunch of guys as uu and a bunch as miners
well i train the uu into spys for later because of the raid function but still
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Hel_Jugoth
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thunder wrote:i have one question, if everyone here who hates the lifers so much, why dont you just not train miners??
Because we like having money to buy stuff with.
thunder wrote:you want the naq and you want to trade them and you want to use them as other things, i personaly keep a bunch of guys as uu and a bunch as miners
An unfortunate thing about that. A certain percentage of your UU become lifers, based on UP. And then there is raiding, preventing any one who wants to keep their UU from keeping out big numbers to make more Naq
thunder wrote:well i train the uu into spys for later because of the raid function but still
Suprising as it may seem, not all of us have the time to sit there training and untraining spys to make money. I think its actually more expensive to do that. And as for trading UU, come on! Thats really not all that bright in the long term.

Light a man a fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life!
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Tok`ra
General Man wrote:Nichael Kaeken wrote:i've alwasy thought that, keepinjg in the spirit of sg, that lifers should get more naq/turn than normal miners. if they are 'banished' to the mines for life, then they would have to know more about it to survive, so they should take in more naq then nebiew untrainable miners.
I think it would be a good idea if the 'lifers' did earn more, but were a separate train from miners. Just like you must train your 'advanced' attack and defense from the regular attack and defense, who are trained from UU, why not have lifers be the untrainable equivalent? For instance, it costs 1500 for a miner. Have it be like 10,000 for a lifer, but they earn 10 times what a standard UU earns.
UU = 20 naq
Miner = 80 naq
Lifer = 200 naq
But the lifer cannot be untrained. I don't know if this is a good idea, but the new market update changed the way some of us play. I lost my entire strategy for a fast increase in army size as a result. Now, if I want to continue to play like that I automatically lose 10% of them as lifers because I have to train them as miners. It's a pain in the butt.
I like that............. Also have Miners/Lifers/UU as seprate catagories in the market.
100,000 miners would mean 8mil a turn, 100,000 LIFERS would mean 20MIL per turn.
Especily with the 10k lifer train price........ makes it more expensive but a good investment.
100 lifers would cost 1mil naq to train
20k per turn per 100 lifers
50 turns youd make back the money
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barakek
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i actualy like lifers.....but only cos you keep them when you ascend it makes ascending after the first time easier......in fact i want an option to convert miners into lifers so when ime ready to ascend i can garentee a decent income
a training button marked send them to the mines forever lol
a training button marked send them to the mines forever lol
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my trade feedback thread
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Artiglio
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barakek wrote:i actualy like lifers.....but only cos you keep them when you ascend it makes ascending after the first time easier......in fact i want an option to convert miners into lifers so when ime ready to ascend i can garentee a decent income
a training button marked send them to the mines forever lol
indeed, i kinda like lifers now that they stay with me after i ascend

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