Alliance Revramp
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Kerrus Magrus
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i think this is awesome. i also think that allainces should be able to produce battle groups. (allocating certain players to attack groups, under a command structure that overrides commander stuff)
battale groups would operate like sub allainces, with unified attacks, def contributiong and mothership strike forces.
for that matter, in bearing with the different typed of alliances suggested, there should be alliance WONDERS. each different type could have a selection of say 12. some would interelate, while other would not. the wonders would also have different effects based on alliance stance.
battale groups would operate like sub allainces, with unified attacks, def contributiong and mothership strike forces.
for that matter, in bearing with the different typed of alliances suggested, there should be alliance WONDERS. each different type could have a selection of say 12. some would interelate, while other would not. the wonders would also have different effects based on alliance stance.
There are some things in life money can't buy. For everything else, there's superior firepower.
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Nichael Kaeken wrote:i think this is awesome. i also think that allainces should be able to produce battle groups. (allocating certain players to attack groups, under a command structure that overrides commander stuff)
battale groups would operate like sub allainces, with unified attacks, def contributiong and mothership strike forces.
for that matter, in bearing with the different typed of alliances suggested, there should be alliance WONDERS. each different type could have a selection of say 12. some would interelate, while other would not. the wonders would also have different effects based on alliance stance.
srry to burst ur bubble i have already tried to submit a wonders idea....and it went down into the dephs of the forum
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thunder
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i didn't read all the pages so if this was stated, im sorry but
one of the things you said was that outside attackers who attaack you during an aliiance war recive greatly reduced abilities and profits. this could be easily manipulated, such that my friend an i start an aliance war and then are protected more from outside attackers
one of the things you said was that outside attackers who attaack you during an aliiance war recive greatly reduced abilities and profits. this could be easily manipulated, such that my friend an i start an aliance war and then are protected more from outside attackers
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
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KnightValor
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Where did you say your awards were?
My idea: Awards would be a free 150-250 UPD boost (random). For the best way to code this, there should be a simple table for awards... with columns "id", "name" - A text string, and "bonus" which would be added to your UPD without making future upgrades more expensive. Also, a player ID and maybe even an "earned in the war against so and so" string column. For those of you that don't know what the word MySql means, just ignore this.
AWARDS:
The player in an alliance with the best overall results - Most Valuable Officer
The player on a single side of the war with best overall results - Most Valuable Ally
The player player with the best overall results - Best Ally and Worst Enemy
An award chosen by each alliance leader for a single alliance member - Most Honorable Warrior
Award to the best overall record alliance's alliance leader - Strongest Leader
Player with the best win/loss ratio on attacks - Most Potent Enemy
Player with the best win/loss ratio defensively - Most Unbreakable Player
Player with the best win/loss ratio sab wise - Trickiest Agents
Player with the best win/loss ratio recon wise - Best Informed Player
Player with the best win/loss ratio defending covert attacks - Most Impossible Infiltration player
Many awards would imply you win more than one, and that would be the reason why they are better than recieving a lesser award. For example, the player with the best overall record out of everyone will obviously the best in his alliance, and probably win at least two of the win to loss ratio awards. Also, the Most Honorable Warrior will probably have earned it from one of the "best ratio" awards, and probably have gotten the best overall record in the alliance.
And I think UPD should be dropped by 25 if you lose a war, raised by 25 if you win one. This could also be a type of award, with the name being "medal of disgrace" for the losers, and "medal of simple triumph" for the winners. For noncoders out there (aka nearly everyone) this would simplify the whole UPD bonus/penalty from wars.
So yeah... thats it. I dunno if its what you had in mind for awards, but I like the idea.
My idea: Awards would be a free 150-250 UPD boost (random). For the best way to code this, there should be a simple table for awards... with columns "id", "name" - A text string, and "bonus" which would be added to your UPD without making future upgrades more expensive. Also, a player ID and maybe even an "earned in the war against so and so" string column. For those of you that don't know what the word MySql means, just ignore this.
AWARDS:
The player in an alliance with the best overall results - Most Valuable Officer
The player on a single side of the war with best overall results - Most Valuable Ally
The player player with the best overall results - Best Ally and Worst Enemy
An award chosen by each alliance leader for a single alliance member - Most Honorable Warrior
Award to the best overall record alliance's alliance leader - Strongest Leader
Player with the best win/loss ratio on attacks - Most Potent Enemy
Player with the best win/loss ratio defensively - Most Unbreakable Player
Player with the best win/loss ratio sab wise - Trickiest Agents
Player with the best win/loss ratio recon wise - Best Informed Player
Player with the best win/loss ratio defending covert attacks - Most Impossible Infiltration player
Many awards would imply you win more than one, and that would be the reason why they are better than recieving a lesser award. For example, the player with the best overall record out of everyone will obviously the best in his alliance, and probably win at least two of the win to loss ratio awards. Also, the Most Honorable Warrior will probably have earned it from one of the "best ratio" awards, and probably have gotten the best overall record in the alliance.
And I think UPD should be dropped by 25 if you lose a war, raised by 25 if you win one. This could also be a type of award, with the name being "medal of disgrace" for the losers, and "medal of simple triumph" for the winners. For noncoders out there (aka nearly everyone) this would simplify the whole UPD bonus/penalty from wars.
So yeah... thats it. I dunno if its what you had in mind for awards, but I like the idea.
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I'm not really a bad guy, just bored.
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KnightValor wrote:Where did you say your awards were?
My idea: Awards would be a free 150-250 UPD boost (random). For the best way to code this, there should be a simple table for awards... with columns "id", "name" - A text string, and "bonus" which would be added to your UPD without making future upgrades more expensive. Also, a player ID and maybe even an "earned in the war against so and so" string column. For those of you that don't know what the word MySql means, just ignore this.![]()
AWARDS:
The player in an alliance with the best overall results - Most Valuable Officer
The player on a single side of the war with best overall results - Most Valuable Ally
The player player with the best overall results - Best Ally and Worst Enemy
An award chosen by each alliance leader for a single alliance member - Most Honorable Warrior
Award to the best overall record alliance's alliance leader - Strongest Leader
Player with the best win/loss ratio on attacks - Most Potent Enemy
Player with the best win/loss ratio defensively - Most Unbreakable Player
Player with the best win/loss ratio sab wise - Trickiest Agents
Player with the best win/loss ratio recon wise - Best Informed Player
Player with the best win/loss ratio defending covert attacks - Most Impossible Infiltration player
Many awards would imply you win more than one, and that would be the reason why they are better than recieving a lesser award. For example, the player with the best overall record out of everyone will obviously the best in his alliance, and probably win at least two of the win to loss ratio awards. Also, the Most Honorable Warrior will probably have earned it from one of the "best ratio" awards, and probably have gotten the best overall record in the alliance.
And I think UPD should be dropped by 25 if you lose a war, raised by 25 if you win one. This could also be a type of award, with the name being "medal of disgrace" for the losers, and "medal of simple triumph" for the winners. For noncoders out there (aka nearly everyone) this would simplify the whole UPD bonus/penalty from wars.
So yeah... thats it. I dunno if its what you had in mind for awards, but I like the idea.
its in the very first post i like keeping my ideas in one post scatter out throught the forums makes it hard to keep track of what page the ideas are on
as for u rewards system.....I LIKE its hella better than mine after we fined tune this alliance revramp i am thinking of submitting it to Forum himself to take a look...DUN DUN DUN!!!
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KnightValor
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Percentages?
I was thinking 50 glory and rep points per award. Maybe 15 points for just plain winning, but we don't exactly want an entire alliance of newbies ascending just because they won a bunch of newbie alliance wars. At least this way only a few could manage that.
I was thinking 50 glory and rep points per award. Maybe 15 points for just plain winning, but we don't exactly want an entire alliance of newbies ascending just because they won a bunch of newbie alliance wars. At least this way only a few could manage that.
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I'm not really a bad guy, just bored.
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