Space Warfare
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Nightblade
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Space Warfare
Well I have read things on space warfare and expanding the space fleets and such. Well on that note I figure to go with that we could have this. The attackers fleet does not beat the defending fleet(or satellites/space stations if my idea is approved). That the transports carriering the attackers troops could be shot down. This would make sence as if the defenders has ships to spare from the space battle they could use them to attack the transports carrying the troops to the battle on the ground. Anyway shoot any of your ideas away.
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Nightblade
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Well its more realistic when you think about it. You would have to have fighter escorts and such to make sure that your transports made it to the surface. My main goal in all my suggestions it to make the game more real. Think about enemy troops unless going through the stargate would suddenly appear at your planet and start attacking you. And it would seem that with that current system that is the way it works. My best guess would be that with the current system your army travels onboard your mothership and the troops land safely on the planet automatically and to me this doesn't make sence..
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Kerrus Magrus
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Nightblade
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In response to that is first of all stargates bad idea to transports troops because it would force them to a choickpoint. And any smart realm leader would constantly have guards at the stargate thus causing the alarm to sound once they see the incoming travelers without a message coming through and reinforcements to arrive so as your army travels through they get completly wiped out. The beauty of choick points ^_^! To your second point I say not everyone in your army will be able to fit in your mothership unless your army really sucks.... anyway you would need mulitple ships to carry all the troops. Did you see Anubis attack earth with just one ship?
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A similar sort of idea has been posted by Wes here. I think it's a great idea, maybe you guys can collaborate, or you can expand on both of your ideas?
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KnightValor
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Well... the idea is nice... but, like you said, there would be fighter escorts to your transports. And, your troops would probably be pretty distance from the "fleet" battle. Besides, how would your mothership's loss (casualties wise) affect the loss of transports? For all we know the mothership won, with heavy casualties...
I dunno how many of you are from America or have studied the American Revolution, but after the battle of bunker hill, the british said something along the lines of "Another few victories like that and we'll lose the war" Casualties does NOT determine the winner/loser.
Soo..... Why not do this. You can build fighters AND transports. The perfect number of transports will make 3/4 of your force land by ship, leaving a whole quarter of your force to try and hold the area which is most vital... If the stargate is under enemy control and your fleet lost the battle above, where would the troops go?
Anyway, a transport would initially hold six people, but could be upgraded to hold up to 16. It would show somewhere how much of your force will arrive by air, and how much by gate.
You can also build fighters, which will not affect mothership vs. mothership as previous ideas have suggested. Instead they will protect/attack transport vessels. Two fighters will protect each transport. If you do not have enough fighters, the remaining transports will stay behind (trying to keep this strategic). Anyway, each defending fighter would do so much damage, and each attacking fighter would take so much damage away from transports. The remaining damage will determine your casualties. Also, fighters on both sides will exchange fire, but for the defender any "unabsorbed" damage will instead be "misses." Fighters CAN die.
Fighter: Cost of one MS weapon. Adds as much power as one MS weapon. Fighter damage and absorbed damage would be the same as a MS shield. Can take as much damage as 5 MS shields before "asploding."
Transport: 3.5 mil a piece. Can take as much damage as two MS shields. Does not attack. Upgradable transport capacity.
Upgrades for transport capacity:
Initial level: Light Transport (6 soldiers)
Level 1: Improved Light Transport (8 soldiers) - 20 mil
Level 2: Cut-down Medium Transport (10 soldiers) - 80 mil
Level 3: Medium Transport (12 soldiers) - 320 mil
Level 4: Improved Medium Transport (14 soldiers) - 1.28 bil
Level 5: Heavy Transport (16 soldiers) - 5.12 bil
The cost is the previous upgrade times four... starting at 20 mil naq.
Yeah, hope people like that idea... I did work a bit on it for no particular reason.
I dunno how many of you are from America or have studied the American Revolution, but after the battle of bunker hill, the british said something along the lines of "Another few victories like that and we'll lose the war" Casualties does NOT determine the winner/loser.
Soo..... Why not do this. You can build fighters AND transports. The perfect number of transports will make 3/4 of your force land by ship, leaving a whole quarter of your force to try and hold the area which is most vital... If the stargate is under enemy control and your fleet lost the battle above, where would the troops go?
Anyway, a transport would initially hold six people, but could be upgraded to hold up to 16. It would show somewhere how much of your force will arrive by air, and how much by gate.
You can also build fighters, which will not affect mothership vs. mothership as previous ideas have suggested. Instead they will protect/attack transport vessels. Two fighters will protect each transport. If you do not have enough fighters, the remaining transports will stay behind (trying to keep this strategic). Anyway, each defending fighter would do so much damage, and each attacking fighter would take so much damage away from transports. The remaining damage will determine your casualties. Also, fighters on both sides will exchange fire, but for the defender any "unabsorbed" damage will instead be "misses." Fighters CAN die.
Fighter: Cost of one MS weapon. Adds as much power as one MS weapon. Fighter damage and absorbed damage would be the same as a MS shield. Can take as much damage as 5 MS shields before "asploding."
Transport: 3.5 mil a piece. Can take as much damage as two MS shields. Does not attack. Upgradable transport capacity.
Upgrades for transport capacity:
Initial level: Light Transport (6 soldiers)
Level 1: Improved Light Transport (8 soldiers) - 20 mil
Level 2: Cut-down Medium Transport (10 soldiers) - 80 mil
Level 3: Medium Transport (12 soldiers) - 320 mil
Level 4: Improved Medium Transport (14 soldiers) - 1.28 bil
Level 5: Heavy Transport (16 soldiers) - 5.12 bil
The cost is the previous upgrade times four... starting at 20 mil naq.
Yeah, hope people like that idea... I did work a bit on it for no particular reason.
Ex-hacker.
I'm not really a bad guy, just bored.
I'm not really a bad guy, just bored.
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Nightblade
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I like you idea but you would have to lower the prices of the upgrades as it would make it extremely expensive and make life for the lower ranked members "hell" as they would be able to field there whole army. Another cool possibility would be to have bombers. Now there bombers could aid in the attacker fleet vs defender fleet battle as they would have exchanged there fighter weapons for more space for fighter vs mothership weapons. Such as a nuclear missle etc. The tauri could have a modified version of the X3O2s and the goul'd would obviously have Alkesh bombers and so on.
