Turns in Realm Cap

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would you like to put a stop to people cornering the market

yes i would like to see a cap put in place, i cant farm or attack because the market has no turns
30
61%
no, let them corner the market, i like not having any turns
19
39%
 
Total votes: 49
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Mango
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Once again another way to reduce the amount of attacking going on in this game, StarGateTraderWars anyone?

People having more than 20k turns is absolute BS.

Why dont we just have the market at a fixed rate and have unlimited resourses in the market, and the market price reviewed every week?

If someone wants to have a billion AT then they can cos there will be a billion more. I just dont think the marketplace is working, its time to review its purpose and implement a new strategy that is fair to all.
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Arborius/Monty Python wrote:
Sleipnir wrote:As for the traders, I don't really care if they make some trade. Having more than 1 option is a good thing. But it shouldn't (have) become the main play mechanic. Putting a cap on turns will slow them down. In a normal trade business, you would be affected by things like taxes, spoiled goods, limited storage capacity and who knows what else (I'm not an economics student, so I don't). Most of those factors play no role in SGW, making trade an oversimplified concept. Limits should be considered.



If limits on turn storage are indeed needed and i don't believe they are then you should be able to add to your storage capasity. If the limit is 10k turns(i say 10k instead of 4k because you should be able to get at least a market trade x 5 worth of turns) then have each upgrade add 1k turns to your storage cap, but then you should still be able to accumulate turns as long as you were under your maximum. It could even be something added to the s.s. bonus. As long as the people with thousands of turns don't lose them because it wouldn't be fair considering they broke no rules in getting them. If the limit was put in place like this I would probably keep playing the game and be ok with it, but raiding is the only reason some people are still playing. I know i was close to calling it quites and then the raid function was added and renewed my interest again. 10k turns isn't ennough for me(or anyone who loves to raid) i can use 2k or more on one target sometimes


So I noticed :) But like I said, I'm only suggesting a cap on how much you can hold, not how much you can use. So as long as you can find a supplier (long live the BM and the trade broker) you should have no trouble playing the way you have. Its those that accumulate turns to sell them that will have difficulty cause they'll need to bring buyers and sellers together as opposed to the current stocking up and waiting for the customers. It puts some more work into trading, which is only fair with the profits those guys are pulling.

As for introducing this, there would have to be a grace period in which everyone is given a chance to sell or spend their turns. Afterwards, all turns over the max will be stripped and put in the market.
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I CANT FARM!! market is empty and Ive got market ss, how am I supposed to reach the G&R ranks??
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Mango wrote:Once again another way to reduce the amount of attacking going on in this game, StarGateTraderWars anyone?

People having more than 20k turns is absolute BS.

Why dont we just have the market at a fixed rate and have unlimited resourses in the market, and the market price reviewed every week?

If someone wants to have a billion AT then they can cos there will be a billion more. I just dont think the marketplace is working, its time to review its purpose and implement a new strategy that is fair to all.


ideally that is what i would absolutly love to see however i just cant see admin giving the market unlimited resources.

so...if the market will stay as it is, the next best thing would be to have a cap put in place.
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Something that came to mind:
Naq has no cap cause it can be stolen
Bank has a cap cause it can't be stolen
Turns can't be stolen in the first place -> they should have a cap


Sadly this analogy doesn't continue into the realm of UU. UU can be stolen, so no cap. Miners can't be stolen, yet there's no cap. But then again, there's lifers for that.


One last quick idea. Maybe there shouldn't be a cap, but a safepoint. If you have turns below the safepoint, they're safe. Above, they are vulnerable to a new attack type that steals turns. Just a crazy alternative.
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i would love to be able to get my hands on more turns, but to be honest i wouldnt like to see that happen, i think it would do more harm to the game than good.

think about it from a small players point of view, you have a small bank so you cant bank to much you cant have to much on hand because you will get farmed, and you log in to do some farming to get enough naq for a X1 trade at market and...BAM... you have no turns!

i think a few attacks like that and the smaller players would start dropping like flies!

you could say at this point that a restriction could be put in place for how far down the ranks you could raid the turns like we have with UU raid, but does that stop the mid ranked players from selling a few weps dropping down to 6 or 7K and raiding like mad?
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I originally thought turns raiding would be a good idea, but then after thinking.. would you use turns to raid turns? And turns are currently the ONLY always safe resource, it would make the game absolutely chaos.
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I'm very addicted farmer (my fellows would tell you. :P) and I'm able to burn 1k turns in 15 mins and it really makes me nuts to not have turns on market, where they would be at the near of my hand when I would need them. I'm warrior, not person, who loves negotiating with people to get stuff, which should be accessible on quick solution - market.

There should be change... so turns can be bought for reasonable price again.

Turns 1,676 - do you think it's ok to have only such amount on market, which is supposed to "feed" whole SGW with turns?
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I DO NOT agree on a cap on how many AT's a single player wants to have, like if high empty wants to have 600K At's so be it.. if he can afford it then Good for him and so should you all be happy for him.. but DO NOT go around hanging other players simply becuase they have more resources to trade than you do, you guys seem almost jealous !

Indeed something should change... but these methods posted here so far do not work.
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If there were unlimited turns in the market place then it would encourage players to use them therefore increasing the amount of attacks.

I cannot see a down side to this, people could buy a billion turns but how would they sell them? with 3 MT unless you used intermediaries it would be difficult to turn them into naq again and even if you did use intermediaries it would be a painful process dealing with alot of naq in the open for each player in the chain.

Increase the availability of turns
Promote an attacking philosophy
and lets get farming and warring :)
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Boys and girls this is going to be a long 1!!!


Frist off you guys are way off on the total number of turns. I had 650k at the high point. I had them because i was stuck with 1 trillion naq after the lifer change and i had 50 people counting on me to help them get a littlle bit more naq into there account. So had a few turns. Then cause i raid so much i used 100k to get some UU back and then i sold that for more turns and naq so that i could ascend. I didn't used the rest cause there noway i'am going to do mass raiding with 6 billion strike it's too expensive.
So i'am hear with my turn. I know what there worth cause i was getting 23 UU for 1At when i was raiding. So i allowed for a decent profit from my buyer and started selling at 15 to 1. I used the sales of these to pay for my ascension. This got me down to about 375k, and in the time inbetween ascension i used 50-100k to raid for more UU. Now that puts me at 3 days ago where i again ascended and then raided for 125k of turns 9,207 attacks total | page 1 of 307. I did this in about 4 hours inbetween studying. This got me 2.9 million UU to help me after my ascension.
Now i have 260k left that might last me 2-3 days if i wanted to use them.

However someone made a point that turns can't be stolen. Well that's why i got them, there the only safe resource left. Now i pay for this since i no longer generate my own turns.

Now someone mention that this is a WAR game well, have you ever look outside your house. To win a war you need money, and you don't get alot of money by attacking other that only leads to mutual loses. It's more effective to trade with eathother. I do lots of trades and never has 1 of my buyers or sellers feal ripped off. I personal make sure that they make more then they would have normally. Now in the case of turns i sell so that they make a profit 50% or so. I sell UU so that they make a profit. Everyone better off for it. Now when i go to WAR( when someone did something they should have done. (VanRain) i have the backing of my trades and raids to make sure that they are limited to the damage that they can make. THIS IS A WAR GAME, WAR ARE EXPENSIVE.

ECOM 101.

You can A sell UU to the market for 100mill per k, or you can sell them on the black market for 250 mill per k, now an attack turn on the market costed 1.9mill per turn, you can attack with it and as long as your hitting targets that are over 30 mill you make a profit. Now if you look it to it if you used 1000 turns to attack for naq you would need to make 2 billion to break even. If you use them to attack for UU ( low end raid being 250-300UU per 15AT) that gives you about 17000UU which sold for naq on the black market is 4.16bill. Now the different is why people will pay more for turns to raid. So the better player raids rather then attacks.

Now as for the issue at hand well i orginally took out a large portion i haven't been rebuying my At, So look some where else for those guys. But if i would suggest that you look around you can fine them, as for getting turns there are aways turns on, and if not at the moment wait an hour and there will be some. The solution to the current problem might be temporary due to the new broker market and how Big buyer are losing alot of there market turns soucres. So the turns SHOULD COME BACK.

Now i did make a post about this happenning back in Jan i think it was the 8-9th. In a few places.


As for Capping, has that ever worked. In RL it doesn't so why would it here, unlimited turns wouldn't work either. The stronger will just get stronger quicker. Raiding for Attack turn. Pointless unless your going to hit guys with over 10 billion defence for Attack turns that pretty much useless.

Right about the market coming to a blance that's what it's doing. Everything will keep going up in price till as the number of miner everyone has increase, and the number of UU you can raid off an account or the naq you can farm off it increases. Now looking at a new player, they can get in the top 600 in 4 weeks with a lot of work. The key to this game is the more time spent the more gains.

Well in the end time will tell.

Any comment on this and for all those people who want to mass me, Cause of my achievement post here i'll read about it.
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Frist off you guys are way off on the total number of turns. I had 650k at the high point. I had them because i was stuck with 1 trillion naq after the lifer change and i had 50 people counting on me to help them get a littlle bit more naq into there account. So had a few turns. Then cause i raid so much i used 100k to get some UU back and then i sold that for more turns and naq so that i could ascend. I didn't used the rest cause there noway i'am going to do mass raiding with 6 billion strike it's too expensive.
So i'am hear with my turn. I know what there worth cause i was getting 23 UU for 1At when i was raiding. So i allowed for a decent profit from my buyer and started selling at 15 to 1. I used the sales of these to pay for my ascension. This got me down to about 375k, and in the time inbetween ascension i used 50-100k to raid for more UU. Now that puts me at 3 days ago where i again ascended and then raided for 125k of turns 9,207 attacks total | page 1 of 307. I did this in about 4 hours inbetween studying. This got me 2.9 million UU to help me after my ascension.
Now i have 260k left that might last me 2-3 days if i wanted to use them.


First off, take a look at the numbers flying around there. Then take note that 1 turn = 30 minutes. So 650k turns = about 37 years to amass through normal means. Just something to keep in mind.

high empty wrote:
However someone made a point that turns can't be stolen. Well that's why i got them, there the only safe resource left. Now i pay for this since i no longer generate my own turns.



Wow, what an incredible sacrifice. 1 turn lost every 30 minutes while you have 650k. You've seen the recent developments in this game, which have made UU and spies vulnerable. There's a reason for that. In a war game, we make it a point to destroy what others have made. If a person is capable of amassing 650k turns, there should be a way to take them off him. If there's not, then that person shouldn't have been able to gather them in the first place. Now I'm not saying (as Avenger misunderstood) that we should be able to take them all or in one strike. I mentioned a safepoint. Like a bank so to speak. But anyway, the turns raid was more of a way to make a point. An alternative to the more desirable option of capping.

As for Capping, has that ever worked.


It worked for the bank. Imagine not having to worry about your bank size. You wouldn't be spending your time collecting turns if that was the case.
You see, if you have 650k turns, its obvious you weren't going to spend them in a few days. So you're using them as a bank. And in this game, banks have limits. Otherwise, you might as well remove the limit from the naq bank. If you're talking about the failure of capping the mercs, thats because the merc cap doesn't recognize transfers (or does it by now?) so you can actually exceed your cap. My suggestion: fix it! It'll work, or at least it'll work better than it has.

Now looking at a new player, they can get in the top 600 in 4 weeks with a lot of work. The key to this game is the more time spent the more gains.


Yeah, that's what the BM started, and the official market finalized. It used to be more about how careful you were with the resources alloted to you, now its just "I can click faster than you, so I'm better." Focus has shifted from quality to quantity. The problem is, that as prices balance out, and profits on turns decline, those that have a massive income already will be the only ones that can afford them anymore. The little guys will be back to their 48 turns a day, and no matter how much time they put in spending those 48 turns, they cannot and will not catch up.

It so happens that the turns market is like a fountain of infinite wealth, as long as you can keep buying more with the profits you make, and as long as you have the time to spend them. Maybe its a good thing that turns are drying up. Let the turns packages become smaller and more expensive, so people will once again have to employ skill to get the best out of them. That way there will be more balance between the turns you can buy and the turns you gain every 30 minutes. It IS kinda ridiculous that with my naq income, I could buy 1800 turns a day (I know, peanuts to you), as opposed to the 48 I gain.
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LOL high empty, no one is saying they want to mass you or anybody else for cornering the market, good luck to you.
however i dont fancy paying 15k UU or 6billion naq for something that should be available on the market at much less cost!

having said that i cant see admin/gamemod doing squat to address this problem, and it is a problem...to be more precise it is an imbalance.

so where does that leave peeps like me who want to attack for their naq but cant?????????????????????????????????????????????????????????????????????
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Mango wrote:If there were unlimited turns in the market place then it would encourage players to use them therefore increasing the amount of attacks.

I cannot see a down side to this, people could buy a billion turns but how would they sell them? with 3 MT unless you used intermediaries it would be difficult to turn them into naq again and even if you did use intermediaries it would be a painful process dealing with alot of naq in the open for each player in the chain.

Increase the availability of turns
Promote an attacking philosophy
and lets get farming and warring :)

AGREED
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Sleipnir wrote:
Frist off you guys are way off on the total number of turns. I had 650k at the high point. I had them because i was stuck with 1 trillion naq after the lifer change and i had 50 people counting on me to help them get a littlle bit more naq into there account. So had a few turns. Then cause i raid so much i used 100k to get some UU back and then i sold that for more turns and naq so that i could ascend. I didn't used the rest cause there noway i'am going to do mass raiding with 6 billion strike it's too expensive.
So i'am hear with my turn. I know what there worth cause i was getting 23 UU for 1At when i was raiding. So i allowed for a decent profit from my buyer and started selling at 15 to 1. I used the sales of these to pay for my ascension. This got me down to about 375k, and in the time inbetween ascension i used 50-100k to raid for more UU. Now that puts me at 3 days ago where i again ascended and then raided for 125k of turns 9,207 attacks total | page 1 of 307. I did this in about 4 hours inbetween studying. This got me 2.9 million UU to help me after my ascension.
Now i have 260k left that might last me 2-3 days if i wanted to use them.


First off, take a look at the numbers flying around there. Then take note that 1 turn = 30 minutes. So 650k turns = about 37 years to amass through normal means. Just something to keep in mind.

Well is it my problem there were unders priced NO, i'am correcting the imblance.


high empty wrote:
However someone made a point that turns can't be stolen. Well that's why i got them, there the only safe resource left. Now i pay for this since i no longer generate my own turns.


Wow, what an incredible sacrifice. 1 turn lost every 30 minutes while you have 650k. You've seen the recent developments in this game, which have made UU and spies vulnerable. There's a reason for that. In a war game, we make it a point to destroy what others have made. If a person is capable of amassing 650k turns, there should be a way to take them off him. If there's not, then that person shouldn't have been able to gather them in the first place. Now I'm not saying (as Avenger misunderstood) that we should be able to take them all or in one strike. I mentioned a safepoint. Like a bank so to speak. But anyway, the turns raid was more of a way to make a point. An alternative to the more desirable option of capping.

As for Capping, has that ever worked.


It worked for the bank. Imagine not having to worry about your bank size. You wouldn't be spending your time collecting turns if that was the case.
You see, if you have 650k turns, its obvious you weren't going to spend them in a few days. So you're using them as a bank. And in this game, banks have limits. Otherwise, you might as well remove the limit from the naq bank. If you're talking about the failure of capping the mercs, thats because the merc cap doesn't recognize transfers (or does it by now?) so you can actually exceed your cap. My suggestion: fix it! It'll work, or at least it'll work better than it has.


The modifacation of any element has consquences, otherthen those dersired. Personally i have no problem introducing a turn raiding program. If you think it's going to help good luck, cause when has raiding for UU ever hurt the top players it hasn't.


Now looking at a new player, they can get in the top 600 in 4 weeks with a lot of work. The key to this game is the more time spent the more gains.


Yeah, that's what the BM started, and the official market finalized. It used to be more about how careful you were with the resources alloted to you, now its just "I can click faster than you, so I'm better." Focus has shifted from quality to quantity. The problem is, that as prices balance out, and profits on turns decline, those that have a massive income already will be the only ones that can afford them anymore. The little guys will be back to their 48 turns a day, and no matter how much time they put in spending those 48 turns, they cannot and will not catch up.


Sleipnir wrote: Focus has shifted from quality to quantity.

Now think about this, having more turns would increase this, That's what a few other people want. Well i say that the current system if you raise to power in 4 weeks it's not quantity, it's the quality of the player skills. It so happens that a player with little strike makes more profit off of striking inactive players, for naq there the direct profit, for UU there an increased delayed profit. The skill is in being picking about targets, you don't hit for naq below 100 mill, and you don't raid a target unless they have more then 30k UU, then you take 8-10k off them. It's the quality of the game play not how many you can attack.


It so happens that the turns market is like a fountain of infinite wealth, as long as you can keep buying more with the profits you make, and as long as you have the time to spend them. Maybe its a good thing that turns are drying up. Let the turns packages become smaller and more expensive, so people will once again have to employ skill to get the best out of them. That way there will be more balance between the turns you can buy and the turns you gain every 30 minutes. It IS kinda ridiculous that with my naq income, I could buy 1800 turns a day (I know, peanuts to you), as opposed to the 48 I gain.

Well frist off i don't gain any, secound off looking at your rank and how many you could buy in a day, That tells me something, it tells me that there undervalued. Don't worry about my income for the last 6 weeks it's been 0 as i didn't want to waste UU on lifers that i was just going to lose. Now it's increaseing and i can get 1 5x muilt a day. Still that's nothing.

Now if you wanted to make the game real interesting you would be saying how about we can raid for lifers too, or mabye miners. Cause at present everyone resources should be increasing. Since with all the inactive there a set limited on the number of farms. Now Best thing with the lack of turns is this. The farms when from having 40-50 mill returns being good, to having 70-90 mill and with the lack of turns the farms are allow to reach that state.

Now as for the comment about



[quote=[AK]Avenger] LOL high empty, no one is saying they want to mass you or anybody else for cornering the market, good luck to you.


1 person on this forum has stated there desire to mass me cause i caused them not to have the turns for mass farming. Well i know you know who you are!!!

[quote=[AK]Avenger] having said that i cant see admin/gamemod doing squat to address this problem, and it is a problem...to be more precise it is an imbalance


Give it time, personally i think the matter will be better in a week.


[quote=Mango ] Increase the availability of turns
Promote an attacking philosophy
and lets get farming and warring


Well i seem to recall that more then 1 person on this posted topic has been massed. 1 cause someone dis like them, The other cause they left out 150k of UU out.

So do you people really wish to see increased Attact turns, I've got no problem with it, since i will calc the rate of return that i need to break even and then attack everyone over that limit.
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