Spying changes

nasedo
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Ok,

Previously, 1 spy could be sent to gather all the info on someone with a lower covert action + spies then me.

Now, 1 spy will either be caught or only return a very small amount of info on someone with a lower covert action + spies then me.

I assume that the previous method was in fact the bug as Now I need to spend about 10 spies to get all the info on a target with a lower covert action + spies then me.

Personally im half half over the change as it seems like a large waste of resources and men to do a recon mission on someone even close to my rank bracket as I will need to spend at least 20 spies to get Intel on them with anywhere from them all being caught to just 2 being caught......Then I need to send upwards of 20 spies just to do some damage to their defenses before I begin an assualt so unless they have over 100k that I can take from them during my raid it isnt worth my time to attack them.

On the other hand it stops alot of people from just going around and sabotging others stuff as it costs alot with little return. Even simple recon has a greater chance of resulting in you getting attacked if your not sending alot of units and even if you do send alot of units then you still risk all of them getting caught.
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yes, this has totally up-ended what "spying" actually meant for me. However i have to trust in the game creators that this new system has a logical application as with everything else in the game.

-=StE=- scribbling more flamin' numbers on his chalkboard...
Harald Haarfagre
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I'm most ceartainly not pleased. Change it back my 28000 covert action is now useless.
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Re: This is not good

Harald Haarfagre wrote:I dont know whats wrong, I just know that after this covert capacity-thing
I'm not abel to spy on anyone! I dont know how much Firelore have in covert action but I'm ranked 3 in covert action, had almost 28000 in covert action. I sent 15 spies on him and they were cought! I used to survive on my spy skill and now I'm an easy target.
I'm not telling you how to make a game, but maby you could try to remove this covert capacity-thing and see what happens.


Isn't this a similar complaint as those who were getting massively sabotaged were making since they had no covert action. If you could easily be a top player with no worries by only building up one aspect of the game then it seems that strike force and defense action were useless unless covert was reined in a bit. IMO the forces have simply been balanced and the moral of the story is...don't leave your flanks exposed. work on all 3 aspects of the game
Harald Haarfagre
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This is different. After covert capacity was introdused I'm (and other people, probably everyone) not abel to spy on anyone but people who totally ignores the covert action. I'm just saying that everything was fine before we got covert capacity.
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I again just looked at your spy activities -- you are attacking strong (not weak) spy strengths... you're losing by 4x the amount the defender has in the cases you sent 10 or 15 agents.... when you sent 1 or 2 you lost by over 10x ... (average ... not stating one particular enemy or another...)
I think you are simply running into more powerful defenders than you did previously....

again - the success/fail is quite straight forward: IF you have a greater (or even slightly less than) power than the defender, you win. Your power is calculated by spy skill and spies SENT. The defender is measured by spy skill and TOTAL spies....

I really think it's as much perception as reality here.... lucky / unlucky target picking....

I can GUARANTEE you the skill and agents are not useless :)



Harald Haarfagre wrote:This is different. After covert capacity was introdused I'm (and other people, probably everyone) not abel to spy on anyone but people who totally ignores the covert action. I'm just saying that everything was fine before we got covert capacity.
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Perhaps the problem lies here. Now it seems one has to send a relatviely large number of covert agents to be relatively assured of successfully spying on a mojority of the players. Essentially making it more like a strike where all the troops go in to fight. However there is a crucial difference in that during an attack you will not lose all your troops and/or weapons if you lose but a failed covert attemtp results in ALL spies dying. Perhaps this is a little harsh. Realistically even if a covert op fails people can escape. they just don't achieve their goals. So what I think would be a good solution is that if a covert op fails (be it spying or sabotage) perhaps the spy casualties should be limited somewhat. eg. sending in 10 spies might result in 3 or 4 spies dying instead of all 10. because it seems like now the cost of a failed spy attempt is far to high to make spying worthwhile.

since on the other hand sabotage can inflict vastly more damage then the spy casualties would remain high. they are after all going into army bases etc.
nasedo
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Yes but my arguement is that since we now need to spend more spies to get recon info with the large possibilty of them getting caught, it no longer makes recon missions worthwhile.

I could send a blind attack force with the possibilty of a win or the higher possibilty of losing but I would only get degraded weapons and possibly lose 1-2 men. An overall cost of about 9-10k

Or I could send in 10 spies to first gather recon on my enemy with the possibilty of then getting small bits if the enemy is around my rank bracket OR losing all my men. An overall cost of 35k with no chance of getting any money back.

So why would I bother doing recon missions now when blind attacks weild much better results.

For sabotaging I think its ok as your spies need to sneak into the enemy base, but for your spies to stand on the premiter with a pair of binoculars and get caught is kinda extreme.

Edit: damn guest wrote everything I was trying to say just as I was writting it haha.
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haha nice ideas nas
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have you checked the death rate on failed recon mission?
nasedo
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Yes, its pretty much 100% for me
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you sure?
nasedo wrote:Yes, its pretty much 100% for me
nasedo
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Forum wrote:you sure?
nasedo wrote:Yes, its pretty much 100% for me


Yup, everysingle failed recon has lost all of my spies that i sent in.
Im not talking about the times I've sent in 1 spy (even though there agsint a lower adversry), I'm talking the 10-15-20 spies I've sent in on one person and they have all been "rouned up".
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ok... keep an eye on the actual count (and message) next time you do it... also - are you saying i've got a spelling mistake "rouned" ? <goes to check> ...

nasedo wrote:
Forum wrote:you sure?
nasedo wrote:Yes, its pretty much 100% for me


Yup, everysingle failed recon has lost all of my spies that i sent in.
Im not talking about the times I've sent in 1 spy (even though there agsint a lower adversry), I'm talking the 10-15-20 spies I've sent in on one person and they have all been "rouned up".
nasedo
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LOL no thats probably my spelling mistake.

Ill check the exact numbers next time, I just assumed since it said "all your spies have been rounded up", Ive just read the last bit of the paragraph and see what you mean now.

Prehaps you could have a count on that page to tell us how many made it out safely like in sabotage missions.
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