Well, to start off, we should really have four types...
Defense (armor, personal defense weapons) <-- lowers casualties, very little "strategic" and plain damage
Assault (machine guns, staff weapons) <-- does more "strategic" damage as these weapons are great at obtaining & holding ground
Precision (Sniper rifles, death gliders kind of) <-- takes out enemies before you take fire from any other kind of weapon, does very little "strategic" damage
Heavy (Bombs, grenades...) <-- kills the most guys, and has a 1:1 ratio of damage to "strategic" damage
These are brief descriptions, and I will have more in general after this.
Tauri off weapons
- pistol - 5 raw power - Defense
- p90 - 10 raw power - Assault
- Sniper Rifle - 20 raw power - Precision
- Grenade - 30 raw power - Heavy
- Plastic Explosive - 140 raw power - Heavy
- Mini Nuke - 600 raw power - Heavy
- x302 craft - 2000 raw power - Precision (it gets kills before you get killed)
Tauri def weapons
- pistol - 5 raw power - Defense
- P90 - 10 raw power - assault
- Personal armor - 20 raw power - Defense
- Strategic Sniper Rifle - 30 raw power - Precision
- Defense Turret - 140 raw power - Assault
- Refined Defense Explosives - 600 raw power - Heavy
- Satellite laser - 2000 raw power - Heavy
Goa'uld off weapons
- zat - 5 raw power - Defense
- Long-range Staff Weapon - 10 raw power - Precision
- Staff Weapon - 20 raw power - Assault
- Jaffa Explosive Grenades - 30 raw power - Heavy
- Staff Turret - 140 raw power - Assault
- Naquadah Bomb - 600 raw power - Heavy
- Death Glider - 2000 raw power - Precision (it gets kills before you get killed)
Goa'uld def weapons
- zat - 5 raw power - Defense
- Jaffa armor - 10 raw power - Defense
- Staff Weapon - 20 raw power - Assault
- Strategic Sniper Rifle - 30 raw power - Precision
- Staff Turret - 140 raw power - Assault
- Planted Naquadah Bomb - 600 raw power - Heavy
- Orbiting Hatak - 2000 raw power - Precison
Asgard off weapons
- Handheld Teleporter - 5 raw power - Defense
- Asgard Beam Weapon - 10 raw power - Precision
- Wide Range LightRay Weapon - 20 raw power - Assault
- DNA targeted Teleporter - 30 raw power - Precision
- Neutronium Bomb - 140 raw power - Heavy
- Gravity Manipulation Device - 600 raw power - Defense
- DNA Targeted Multispectrum Disintegration Weapon - 2000 raw power - Heavy
Asgard def weapons
- Clone Warriors - 5 raw power - Assault
- Handheld Holographic Projector - 10 raw power - Defense
- Communications Disruptor Field - 20 raw power - Precision
- Asgard Sensors - 30 raw power - Precision
- DNA Configured Shield and Matter Disruption Field - 140 raw power - Assault
- Naquadah enhanced Neutronium Bomb - 600 raw power - Heavy
- Time Dilation Field Generator - 2000 raw power - Defense
As for Replis and ascendeds, PM me and I'll add them to the post.
STRATEGIC DAMAGE
Strategic damage counts towards who wins a battle. That's all.
DEFENSE WEAPONS
Defense weapons subtract half of their value from the opponent's Strategic damage, and all of their value from the opponent's actual damage.
ASSAULT WEAPONS
Assault weapons add double their raw power as strategic damage, and half as raw damage.
PRECISION WEAPONS
Before the battle begins, for 1 turns worth of time, precision weapons attack opponents randomly, and completely disregard all defense weapons. Precision weapons contribute 1/5th of their raw power as strategic damage, and their raw power as raw damage.
HEAVY WEAPONS
Heavy weapons add double their raw power as plain damage, and half as strategic.
The player with the most strategic damage at the end wins the battle, but does not obviously take the least casualties or weapon damage.
As far as the actual formula of damage done to enemy weapon damage & killed troops, I'll leave that up to forum
UPGRADES
Each weapon type can be upgraded (by percents) to increase their specialty but lower their non-specialty. For instance, precision weapons could do an extra % of damage before the battle really begins, but lose that % as strategic damage, and once that reaches 0, take it from raw damage. Each upgrade would cost roughly 5 mil naq.
I know this is a giant change, but how do you guys like it?





